class PointerTo;
class PlayerInfo;
class _Object;
class PointerTo
{
public:
char pad[4];
PlayerInfo * first;
__int32 index;
};
class PlayerInfo
{
public:
__int32 Unknown0; //0000
__int32 index; //0004
__int32 Unknown2; //0008
__int32 Unknown3; //000C
char Name[12]; //0010
char unknown5[12];
_Object* obj; //0028
char unknown7[68];
__int32 Team; //0x0070
__int32 idk; // xD
__int8 IsDead; //0078
//__int8 Health; //0x008C
char unknowna[3];
char unknown6[424];
char unknownb[20];
char unknown8[4];
char unknown9[36];
PlayerInfo* pPrev;
PlayerInfo* pNext;
};
class _Object
{
public:
char Pad[4];
D3DXVECTOR3 origin;
};
#ifndef _CLASSES_H
#define _CLASSES_H
class PointerTo;
class PlayerInfo;
class _Object;
class PointerTo
{
public:
char pad[4];
PlayerInfo * first;
__int32 index;
};
class PlayerInfo
{
public:
__int32 Unknown0; //0000
__int32 index; //0004
__int32 Unknown2; //0008
__int32 Unknown3; //000C
char Name[12]; //0010
char unknown5[12];
_Object* obj; //0028
char unknown7[68];
__int32 Team; //0x0070
__int32 idk; // xD
__int8 IsDead; //0078
//__int8 Health; //0x008C
char unknowna[3];
char unknown6[424];
char unknownb[20];
char unknown8[4];
char unknown9[36];
PlayerInfo* pPrev;
PlayerInfo* pNext;
};
class _Object
{
public:
char Pad[4];
D3DXVECTOR3 origin;
};
#endif
