Hack Lag?

Posts 16–30 of 49 · Page 2 of 4
those are were at different times Invisible wasn't help I was just wondering what that was..
its over a different time period ):
I'm still learning ;/
Quote Originally Posted by Departure View Post
When using PTC methods your better off making a global boolean to detect if hack is selected or not, you only need to PTC once except for No Fog which requires you to PTC every time you respawn. Anyway if you have selected a hack from menu or hotkey then set the global boolean to true, then in your thread if global boolean = true then run through your PTC commands and after running through your PTC commands set it back to false until next time you select a hack to use, Also set this global boolean to true when joining a new game so you dont have to turn them back on again, do this by using the game status address.
Except things like Satellite Scanner can change the values, so check those
Ima noob at C Plusly Plusly
make a hack that will, when enabled, get ur FPS and wait for it to go back up until it pushes the next hack. then add support for slower and faster PC's
Quote Originally Posted by Wilds View Post
make a hack that will, when enabled, get ur FPS and wait for it to go back up until it pushes the next hack. then add support for slower and faster PC's
We are all dumber now that you posted this...
Quote Originally Posted by whit View Post
We are all dumber now that you posted this...
[IMG]http://images1.memegenerator.net/ImageMacro/5854896/DUMB-******-IS-DUMB.jpg?imageSize=Medium&generatorName=Advice-******[/IMG]
Quote Originally Posted by whit View Post
We are all dumber now that you posted this...
WHY THE FUCK ARE U ALL SO MEAN TO MEH???

what i posted wasn't really a bad idea/bullshit, doing all the hacks at once completely laggs him, so have it wait for the next one to be activated.


i really just don't understand these people anymore
Quote Originally Posted by Wilds View Post
WHY THE FUCK ARE U ALL SO MEAN TO MEH???

what i posted wasn't really a bad idea/bullshit, doing all the hacks at once completely laggs him, so have it wait for the next one to be activated.


i really just don't understand these people anymore
Cry Baby.............
really i dont see the point in P*** in presents. If you fix up mmbob PopFromConsole and can get the value and maybe get a pointer to it so you dont need to run the whole thing all the time.
[highlight=c++]
if ( *YouPointer == 1)
{
//the hack is on
if ( Chams == false)
PTC(OFF);// this should make you pointer = 0
} else {
if (chams)
PTC(ON);
}[/highlight]

if the pointer is 1 then your hack is on, else it is off. that will explain why i have only 1 ptc inside each part.
PS: YouPointer is GameStatus or InGame (Kotentopf)?
Quote Originally Posted by Alessandro10 View Post
PS: YouPointer is GameStatus or InGame (Kotentopf).
PS: NO. did you read the post as all?

I said it is pointer to the value to your PushToConsole is store somewhere in CSHELL. Our Dear, sweet friend mmbob released something for us to get the Value of the Command.

The name of that is, POP-From- Console. I said if you can get a pointer TO the value of your Command your set.


[highlight=c++]
float PopFromConsole(const char* szCommand)
{
HMODULE hMod = GetModuleHandleA("CShell.dll");
if(hMod == NULL)
return;
DWORD LTClient = *(DWORD *)(0x377C4450);
typedef void *(*_Fn1)(const char *);
_Fn1 Fn1 = *(_Fn1 *) (LTClient + 0x104);
DWORD vTable = *(DWORD *) LTClient;
typedef float (__stdcall *_Fn2)(void *);
_Fn2 Fn2 = *(_Fn2 *) (vTable + 0x5C);
return Fn2(Fn1(szCommand));
}
[/highlight]

i tried to clean it up for you guys,... But i could not get one of the functions


[highlight=c++]
float PopFromConsole(const char* szCommand)
{
HMODULE hMod = GetModuleHandleA("CShell.dll");
if(hMod == NULL)
return;
DWORD LTClient = *(DWORD *)(0x377C4450);
DWORD vTable = *(DWORD *) LTClient;
typedef float (__stdcall *_Fn2)(void *);
_Fn2 Fn2 = *(_Fn2 *) (vTable + 0x5C);
return Fn2(LTCCLASS->GetConsoleVariableFloat(szCommand));
}[/highlight]
Quote Originally Posted by topblast View Post


PS: NO. did you read the post as all?

I said it is pointer to the value to your PushToConsole is store somewhere in CSHELL. Our Dear, sweet friend mmbob released something for us to get the Value of the Command.

The name of that is, POP-From- Console. I said if you can get a pointer TO the value of your Command your set.


[highlight=c++]
float PopFromConsole(const char* szCommand)
{
HMODULE hMod = GetModuleHandleA("CShell.dll");
if(hMod == NULL)
return;
DWORD LTClient = *(DWORD *)(0x377C4450);
typedef void *(*_Fn1)(const char *);
_Fn1 Fn1 = *(_Fn1 *) (LTClient + 0x104);
DWORD vTable = *(DWORD *) LTClient;
typedef float (__stdcall *_Fn2)(void *);
_Fn2 Fn2 = *(_Fn2 *) (vTable + 0x5C);
return Fn2(Fn1(szCommand));
}
[/highlight]
I Know.. was only troll

Quote Originally Posted by Alessandro10 View Post
I Know.. was only troll

I FUCKING HATE TROLLS!!!! DONT EVER TROLL WITH ME! I AM NOT NON OF YOU PISSY LITTLE FRIENDS, I DO NOT AGREE WITH THIS TROLLING SHIT.
Quote Originally Posted by topblast View Post


I FUCKING HATE TROLLS!!!! DONT EVER TROLL WITH ME! I AM NOT NON OF YOU PISSY LITTLE FRIENDS, I DO NOT AGREE WITH THIS TROLLING SHIT.
fuckin right been wantin for someone to say somethin about all the trolls lately
Quote Originally Posted by Wilds View Post
fuckin right been wantin for someone to say somethin about all the trolls lately
Hey, Fawk you
Posts 16–30 of 49 · Page 2 of 4

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