
if(GetAsyncKeyState(VK_F9)&1)
{
*(float*)MEM_MAPCOLOR1 = 1000; // 1000 = yellow -9999 = red;
*(float*)MEM_MAPCOLOR2 = 1000;
*(float*)MEM_MAPCOLOR3 = 1000;
}

if(MapCollor1==1){*(float*)MapCollors1 = 250;}
if(MapCollor1==2){*(float*)MapCollors1 = 500;}
if(MapCollor1==3){*(float*)MapCollors1 = 750;}
if(MapCollor1==4){*(float*)MapCollors1 = 1000;}
if(MapCollor1==5){*(float*)MapCollors1 = 1500;}
if(MapCollor1==6){*(float*)MapCollors1 = 2000;}
if(MapCollor1==7){*(float*)MapCollors1 = 2500;}
if(MapCollor1==8){*(float*)MapCollors1 = 3000;}
if(MapCollor1==9){*(float*)MapCollors1 = 5000;}
if(MapCollor2==1){*(float*)MapCollors2 = 250;}
if(MapCollor2==2){*(float*)MapCollors2 = 500;}
if(MapCollor2==3){*(float*)MapCollors2 = 750;}
if(MapCollor2==4){*(float*)MapCollors2 = 1000;}
if(MapCollor2==5){*(float*)MapCollors2 = 1500;}
if(MapCollor2==6){*(float*)MapCollors2 = 2000;}
if(MapCollor2==7){*(float*)MapCollors2 = 2500;}
if(MapCollor2==8){*(float*)MapCollors2 = 3000;}
if(MapCollor2==9){*(float*)MapCollors2 = 5000;}
if(MapCollor3==1){*(float*)MapCollors3 = 250;}
if(MapCollor3==2){*(float*)MapCollors3 = 500;}
if(MapCollor3==3){*(float*)MapCollors3 = 750;}
if(MapCollor3==4){*(float*)MapCollors3 = 1000;}
if(MapCollor3==5){*(float*)MapCollors3 = 1500;}
if(MapCollor3==6){*(float*)MapCollors3 = 2000;}
if(MapCollor3==7){*(float*)MapCollors3 = 2500;}
if(MapCollor3==8){*(float*)MapCollors3 = 3000;}
if(MapCollor3==9){*(float*)MapCollors3 = 5000;}