teamdolevelup()
{
level.killsperlevel = 10;
level.alliescurrentscore = 0;
level.axiscurrentscore = 0;
level.alliescurrentlevel = 1;
level.axiscurrentlevel = 1;
while(1)
{
if(getTeamScore("allies") - level.alliescurrentscore >= level.killsperlevel*100 && level.alliescurrentlevel != 57)
{
level.alliescurrentlevel++;
level.alliescurrentscore = getTeamScore("allies");
}
if(getTeamScore("axis") - level.axiscurrentscore >= level.killsperlevel*100 && level.axiscurrentlevel != 57)
{
level.axiscurrentlevel++;
level.axiscurrentscore = getTeamScore("axis");
}
wait 0.25;
}
}
scoreText3 setText("^2Team ELITE Level [" + level.alliescurrentlevel + "/" + self.gunlist.size + "]");
scoreText4 setText("^1Team PRO Level [" + level.axiscurrentlevel + "/" + self.gunlist.size + "]");

know it?omaUseBar()
{
self endon( "disconnect" );
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
useBarText setText(" + level.alliescurrentlevel + "/" + self.gunlist.size + "); //This is the Text that will show
useBar updateBar(self.allieslevelup = level.alliescurrentlevel); //I think It increase evert 0.05 sec and with 1 every time. I think you have to edite somehere yourself
for ( waitedTime = 0; waitedTime < duration && isAlive( self ) && !level.gameEnded; waitedTime += 0.05 )
wait ( 0.05 );
useBar destroyElem();
useBarText destroyElem();
}
scoreText3 setText("^2Team ELITE Level ["self thread omaUseBar()"]");
scoreText4 setText("^1Team PRO Level ["self thread omaaUseBar()"]");


