Dead Ops Arcade

Posts 16–27 of 27 · Page 2 of 2
nice yamato lol this isepic
thanks man

can u post the link to download this mod: Nukems AI Zombies
Well done.
I made this time ago:
Thanks Yamato something good for my mod.
a question
ESPAÑOL:
Tengo una pregunta, donde tengo que copiar el codigo que me das de los zombies, en que gsc gamelogic, missions, playerloyic (creo que es este, pero no estoy muy seguro) or teams ¿?

ENGLISH:
Well i have a question, in wich gsc i need to copy the code, in gamelogic, missions, playerloyic (i think is that, but i'm not sure) or teams ??

THANKS ^^
none of those, it goes it on player spawn which is in the _rank.gsc
Quote Originally Posted by oktane View Post
ESPAÑOL:
Tengo una pregunta, donde tengo que copiar el codigo que me das de los zombies, en que gsc gamelogic, missions, playerloyic (creo que es este, pero no estoy muy seguro) or teams ¿?

ENGLISH:
Well i have a question, in wich gsc i need to copy the code, in gamelogic, missions, playerloyic (i think is that, but i'm not sure) or teams ??

THANKS ^^
Español: En _rank.gsc o _missions.gsc, lo pegas en cualquier lado y en OnPlayerSpawned() pones self thread loquesea();

English: In _rank.gsc or _missions.gsc, doesnt matter where.
Quote Originally Posted by Yamato View Post
Español: En _rank.gsc o _missions.gsc, lo pegas en cualquier lado y en OnPlayerSpawned() pones self thread loquesea();

English: In _rank.gsc or _missions.gsc, doesnt matter where.
Español: pues no hay manera, lo he intentado de mil maneras y nada, añadiendolo a _missions.gsc el mod dentro de los () de OnPlayerSpawned y fuera de este, pero ahora me sale otro error, diciendo que no se puede leer los stats de las armas o recompensas :S. No se si sera por el No Hope AI Zombies

Translated on english: as there is no way, i tried putting inside of the () of OnPlayerSpawned and outside of this but i get another error saying "error ocurred reading the player weapons" something like this
Good code, but is a bit laggy, espeically online, not my net or anything, just noticed that it seems to 'refresh' in jumps, so the gameplay is not smooth, idk if there is some sort of resfresh rate that you could chage?
Posts 16–27 of 27 · Page 2 of 2

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