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Home › Forum › MultiPlayer Game Hacks & Cheats › Battlefield Hacks & Cheats › Battlefield Play4Free Hacks › Bone ESP Code :D

Bone ESP Code :D

Posts 1–9 of 9 · Page 1 of 1
AC
Acidblitz
Bone ESP Code :D
Here's one of my hacks, I salvaged it form my BF2 folder's and used it

Use it for your hacks as well


Code:

Code:
void bone_esp(CPlayer *LocalPlayer, CPlayer *target, int bonenumber, vec3_t output, vec3_t vp, vec3_t vr, vec3_t vu, vec3_t vf)
{
	D3DXMATRIX bone;
	vec3_t vecbone, bonelocal, dot;
	float fov, hfov, screenx, screeny;

	if(!badptr(target->Info->PlayerInfo->soldier_skeleton3p))
	{
		bone = target->Info->PlayerInfo->soldier_skeleton3p->matrices[bonenumber];		
		D3DXMatrixMultiply(&bone, &bone, &target->Info->PlayerInfo->BodyMatrix);
		VectorSet(vecbone,bone._41,bone._42,bone._43);
		VectorSubtract(vp,vecbone,bonelocal);
	}

	dot[0] = -DotProduct(bonelocal,vr);
	dot[1] = DotProduct(bonelocal,vu);
	dot[2] = DotProduct(bonelocal,vf);

	fov = LocalPlayer->FOV;
	hfov = fov*(1.25f + ((1.1-fov)/10));

	screenx = oViewport.Width/2 + dot[0] / dot[2] / tan(hfov/2) * oViewport.Width/2;
	screeny = oViewport.Height/2 - dot[1] / dot[2] / tan(hfov/2) * oViewport.Width/2;

	output[0] = screenx;
	output[1] = screeny;
	output[2] = 0;
}

Initializing:

Code:
if(boneesp == true)
						{
							bone_esp(pLocalPlayer,pPlayer,1,bone1,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,2,bone2,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,3,bone3,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,4,bone4,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,5,bone5,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,6,bone6,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,7,bone7,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,8,bone8,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,9,bone9,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,10,bone10,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,11,bone11,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,12,bone12,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,13,bone13,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,14,bone14,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,15,bone15,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,16,bone16,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,17,bone17,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,18,bone18,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,19,bone19,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,20,bone20,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,21,bone21,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,22,bone22,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,23,bone23,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,24,bone24,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,25,bone25,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,26,bone26,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,27,bone27,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,28,bone28,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,29,bone29,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,30,bone30,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,31,bone31,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,32,bone32,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,33,bone33,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,34,bone34,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,35,bone35,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,36,bone36,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,37,bone37,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,38,bone38,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,39,bone39,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,40,bone40,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,41,bone41,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,42,bone42,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,43,bone43,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,44,bone44,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,45,bone45,viewpoint,vright,vup,vforward);
							bone_esp(pLocalPlayer,pPlayer,46,bone46,viewpoint,vright,vup,vforward);

							EnemyBones1[0].x = bone1[0];
							EnemyBones1[0].y = bone1[1];
							EnemyBones1[1].x = bone2[0];
							EnemyBones1[1].y = bone2[1];

							EnemyBones2[0].x = bone2[0];
							EnemyBones2[0].y = bone2[1];
							EnemyBones2[1].x = bone3[0];
							EnemyBones2[1].y = bone3[1];

							EnemyBones3[0].x = bone3[0];
							EnemyBones3[0].y = bone3[1];
							EnemyBones3[1].x = bone4[0];
							EnemyBones3[1].y = bone4[1];

							EnemyBones4[0].x = bone4[0];
							EnemyBones4[0].y = bone4[1];
							EnemyBones4[1].x = bone5[0];
							EnemyBones4[1].y = bone5[1];
							
							EnemyBones5[0].x = bone6[0];
							EnemyBones5[0].y = bone6[1];
							EnemyBones5[1].x = bone7[0];
							EnemyBones5[1].y = bone7[1];

							EnemyBones6[0].x = bone7[0];
							EnemyBones6[0].y = bone7[1];
							EnemyBones6[1].x = bone8[0];
							EnemyBones6[1].y = bone8[1];

							EnemyBones7[0].x = bone8[0];
							EnemyBones7[0].y = bone8[1];
							EnemyBones7[1].x = bone9[0];
							EnemyBones7[1].y = bone9[1];

							EnemyBones8[0].x = bone9[0];
							EnemyBones8[0].y = bone9[1];
							EnemyBones8[1].x = bone10[0];
							EnemyBones8[1].y = bone10[1];

							EnemyBones9[0].x = bone11[0];
							EnemyBones9[0].y = bone11[1];
							EnemyBones9[1].x = bone1[0];
							EnemyBones9[1].y = bone1[1];

							EnemyBones10[0].x = bone11[0];
							EnemyBones10[0].y = bone11[1];
							EnemyBones10[1].x = bone6[0];
							EnemyBones10[1].y = bone6[1];

							EnemyBones11[0].x = bone11[0];
							EnemyBones11[0].y = bone11[1];
							EnemyBones11[1].x = bone12[0];
							EnemyBones11[1].y = bone12[1];

							EnemyBones12[0].x = bone12[0];
							EnemyBones12[0].y = bone12[1];
							EnemyBones12[1].x = bone13[0];
							EnemyBones12[1].y = bone13[1];

							EnemyBones13[0].x = bone13[0];
							EnemyBones13[0].y = bone13[1];
							EnemyBones13[1].x = bone14[0];
							EnemyBones13[1].y = bone14[1];

							EnemyBones14[0].x = bone13[0];
							EnemyBones14[0].y = bone13[1];
							EnemyBones14[1].x = bone30[0];
							EnemyBones14[1].y = bone30[1];

							EnemyBones15[0].x = bone14[0];
							EnemyBones15[0].y = bone14[1];
							EnemyBones15[1].x = bone15[0];
							EnemyBones15[1].y = bone15[1];

							EnemyBones16[0].x = bone15[0];
							EnemyBones16[0].y = bone15[1];
							EnemyBones16[1].x = bone16[0];
							EnemyBones16[1].y = bone16[1];

							EnemyBones17[0].x = bone16[0];
							EnemyBones17[0].y = bone16[1];
							EnemyBones17[1].x = bone17[0];
							EnemyBones17[1].y = bone17[1];

							EnemyBones18[0].x = bone17[0];
							EnemyBones18[0].y = bone17[1];
							EnemyBones18[1].x = bone18[0];
							EnemyBones18[1].y = bone18[1];

							EnemyBones19[0].x = bone18[0];
							EnemyBones19[0].y = bone18[1];
							EnemyBones19[1].x = bone19[0];
							EnemyBones19[1].y = bone19[1];

							EnemyBones20[0].x = bone19[0];
							EnemyBones20[0].y = bone19[1];
							EnemyBones20[1].x = bone21[0];
							EnemyBones20[1].y = bone21[1];

							EnemyBones21[0].x = bone19[0];
							EnemyBones21[0].y = bone19[1];
							EnemyBones21[1].x = bone24[0];
							EnemyBones21[1].y = bone24[1];

							EnemyBones22[0].x = bone19[0];
							EnemyBones22[0].y = bone19[1];
							EnemyBones22[1].x = bone27[0];
							EnemyBones22[1].y = bone27[1];

							EnemyBones23[0].x = bone21[0];
							EnemyBones23[0].y = bone21[1];
							EnemyBones23[1].x = bone22[0];
							EnemyBones23[1].y = bone22[1];

							EnemyBones24[0].x = bone22[0];
							EnemyBones24[0].y = bone22[1];
							EnemyBones24[1].x = bone23[0];
							EnemyBones24[1].y = bone23[1];

							EnemyBones25[0].x = bone24[0];
							EnemyBones25[0].y = bone24[1];
							EnemyBones25[1].x = bone25[0];
							EnemyBones25[1].y = bone25[1];

							EnemyBones26[0].x = bone25[0];
							EnemyBones26[0].y = bone25[1];
							EnemyBones26[1].x = bone26[0];
							EnemyBones26[1].y = bone26[1];

							EnemyBones27[0].x = bone27[0];
							EnemyBones27[0].y = bone27[1];
							EnemyBones27[1].x = bone28[0];
							EnemyBones27[1].y = bone28[1];

							EnemyBones28[0].x = bone28[0];
							EnemyBones28[0].y = bone28[1];
							EnemyBones28[1].x = bone29[0];
							EnemyBones28[1].y = bone29[1];

							EnemyBones29[0].x = bone30[0];
							EnemyBones29[0].y = bone30[1];
							EnemyBones29[1].x = bone31[0];
							EnemyBones29[1].y = bone31[1];

							EnemyBones30[0].x = bone31[0];
							EnemyBones30[0].y = bone31[1];
							EnemyBones30[1].x = bone32[0];
							EnemyBones30[1].y = bone32[1];

							EnemyBones31[0].x = bone32[0];
							EnemyBones31[0].y = bone32[1];
							EnemyBones31[1].x = bone33[0];
							EnemyBones31[1].y = bone33[1];

							EnemyBones32[0].x = bone33[0];
							EnemyBones32[0].y = bone33[1];
							EnemyBones32[1].x = bone34[0];
							EnemyBones32[1].y = bone34[1];

							EnemyBones33[0].x = bone34[0];
							EnemyBones33[0].y = bone34[1];
							EnemyBones33[1].x = bone36[0];
							EnemyBones33[1].y = bone36[1];

							EnemyBones34[0].x = bone34[0];
							EnemyBones34[0].y = bone34[1];
							EnemyBones34[1].x = bone39[0];
							EnemyBones34[1].y = bone39[1];

							EnemyBones35[0].x = bone34[0];
							EnemyBones35[0].y = bone34[1];
							EnemyBones35[1].x = bone42[0];
							EnemyBones35[1].y = bone42[1];

							EnemyBones36[0].x = bone36[0];
							EnemyBones36[0].y = bone36[1];
							EnemyBones36[1].x = bone37[0];
							EnemyBones36[1].y = bone37[1];

							EnemyBones37[0].x = bone37[0];
							EnemyBones37[0].y = bone37[1];
							EnemyBones37[1].x = bone38[0];
							EnemyBones37[1].y = bone38[1];

							EnemyBones38[0].x = bone39[0];
							EnemyBones38[0].y = bone39[1];
							EnemyBones38[1].x = bone40[0];
							EnemyBones38[1].y = bone40[1];

							EnemyBones39[0].x = bone40[0];
							EnemyBones39[0].y = bone40[1];
							EnemyBones39[1].x = bone41[0];
							EnemyBones39[1].y = bone41[1];

							EnemyBones40[0].x = bone42[0];
							EnemyBones40[0].y = bone42[1];
							EnemyBones40[1].x = bone43[0];
							EnemyBones40[1].y = bone43[1];

							EnemyBones41[0].x = bone43[0];
							EnemyBones41[0].y = bone43[1];
							EnemyBones41[1].x = bone44[0];
							EnemyBones41[1].y = bone44[1];

							EnemyBones42[0].x = bone15[0];
							EnemyBones42[0].y = bone15[1];
							EnemyBones42[1].x = bone45[0];
							EnemyBones42[1].y = bone45[1];

							EnemyBones43[0].x = bone31[0];
							EnemyBones43[0].y = bone31[1];
							EnemyBones43[1].x = bone45[0];
							EnemyBones43[1].y = bone45[1];

							EnemyBones44[0].x = bone45[0];
							EnemyBones44[0].y = bone45[1];
							EnemyBones44[1].x = bone46[0];
							EnemyBones44[1].y = bone46[1];
						}
Drawing (Edit if you'd like):

Code:
								{
									pLine->Begin();
									pLine->Draw(EnemyBones1,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones2,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones3,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones4,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones5,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones6,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones7,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones8,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones9,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones10,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones11,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones12,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones13,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones14,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones15,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones16,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones17,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones18,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones19,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones20,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones21,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones22,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones23,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones24,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones25,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones26,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones27,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones28,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones29,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones30,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones31,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones32,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones33,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones34,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones35,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones36,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones37,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones38,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones39,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones40,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones41,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones42,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones43,  2, Color); 
									pLine->End();
									pLine->Begin();
									pLine->Draw(EnemyBones44,  2, Color); 
									pLine->End();

Acidblitz


IGN = ArmyWorm
#1 · 15y ago
Wiz'Khalifa.
Wiz'Khalifa.
So What Would This Do Again.
#2 · 15y ago
AC
Acidblitz
it's a Bone ESP
#3 · 15y ago
VI
Viibez
Nice leech .
#4 · 15y ago
YO
yoda23456
ye very nice leech gj dude thankz
#5 · 15y ago
AC
Acidblitz
:O, Forgot to give creditzzzzzzz
#6 · 15y ago
teddy44
teddy44
meh leechers will leech crap wait im a leecher oh well
#7 · 15y ago
BA
banek192
It's old.
//too short
#8 · 15y ago
IM
imrankhan15
Can Someone Make This Into A Hack?
#9 · 15y ago
Posts 1–9 of 9 · Page 1 of 1

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