CAFlames Create Line
Hi,
So this is, in fact, an EXTREMELY simple way to create a line.
It creates it w/o lag.
Basically, Combat Arms Requires you to create line originally to be able to use a line function (obviously). Then, each time you enter game it deletes it, so you must recreate. The simple code I made makes the line when you first start Combat Arms, then recreates it once each game to allow you to use lines.
Here it is:
Globals:
In Present/ EndScene (Above you main function... or it won't create before you call on a line function):
So yeah, its pretty simple.
This is mainly for those that are new to hacking, for the other people probably know how to create a line LOL.
So this is, in fact, an EXTREMELY simple way to create a line.
It creates it w/o lag.
Basically, Combat Arms Requires you to create line originally to be able to use a line function (obviously). Then, each time you enter game it deletes it, so you must recreate. The simple code I made makes the line when you first start Combat Arms, then recreates it once each game to allow you to use lines.
Here it is:
Globals:
Code:
int Line = 0;
Code:
if(Line == 0 && *(BYTE*)0x377767B0 != 1){//GameStatus
D3DXCreateLine(pDevice,&pLine); //Creates when CA opens
Line = 1;
}
if(Line == 1 && *(BYTE*)0x377767B0 == 1){//GameStatus
D3DXCreateLine(pDevice,&pLine);//Creates ONCE when you go into game... then changes int Line so it doesnt recreate
Line = 2;
}
if(Line == 2 && *(BYTE*)0x377767B0 != 1)//GameStatus
{
Line = 1;//Changes back to int 1, so when you join game it recreates once again
}
This is mainly for those that are new to hacking, for the other people probably know how to create a line LOL.



