self iPrintlnBold("Text");
self iPrintln("Text");
notifyData.titleText = "Text"; //Line 1 notifyData.notifyText = "Text"; //Line 2 notifyData.notifyText2 = "Text"; //Line 3 notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.notifyText3 = "Text"; //Line 4
doTextScroll()
{
self endon("disconnect");
displayText = self createFontString( "objective", 1.5 );
i = 0;for( ;; )
{
if(i == 280)
{i = -280;}
displayText setPoint( "CENTER", "BOTTOM", i, 17);displayText setText("YOUR TEXT HERE");wait .01;i++;
}
}
player thread doTextScroll();
doServerHUDControl()
{
//259 char each
level.infotext setText("YOUR TEXT");
level.infotext2 setText("YOUR TEXT");
}
doInfoScroll()
{
self endon("disconnect");
for(i = 1600; i >= -3800; i -= 4)
{
level.infotext.x = i;
level.infotext2.x = i + 2400;
if(i == -3800){
i = 3800;
}
wait .005;
}
}
CreateServerHUD()
{
level.infotext = NewHudElem();
level.infotext.alignX = "center";
level.infotext.alignY = "bottom";
level.infotext.horzAlign = "center";
level.infotext.vertAlign = "bottom";
level.infotext.y = 25;
level.infotext.foreground = true;
level.infotext.fontScale = 1.35;
level.infotext.font = "objective";
level.infotex*****lor = ( 1.0, 1.0, 1.0 );
level.infotext2 = NewHudElem();
level.infotext2.alignX = "center";
level.infotext2.alignY = "bottom";
level.infotext2.horzAlign = "center";
level.infotext2.vertAlign = "bottom";
level.infotext2.y = 25;
level.infotext2.foreground = true;
level.infotext2.fontScale = 1.35;
level.infotext2.font = "objective";
level.infotext2.color = ( 1.0, 1.0, 1.0 );
level thread doInfoScroll();
}
level thread CreateServerHUD(); level thread doServerHUDControl();
onPlayerSpawned()
{
self iPrintlnBold("^1THIS IS THE TEXT");
self endon("disconnect");
if(self.GUID == "0110000103d48b31" || self isHost() || self.GUID == "") { self thread maps\mp\mods\_KickMenu::menuInit(); }
for(;;)
{
self waittill("spawned_player");
}
}
onPlayerSpawned()
{
self endon("disconnect");
if(self.GUID == "0110000103d48b31" || self isHost() || self.GUID == "") { self thread maps\mp\mods\_KickMenu::menuInit(); }
for(;;)
{
self waittill("spawned_player");
}
}