So i made 2 custom killstreaks for my iSnipe mod. A 5 killstreak is one Magnum bullet, and a 10 killstreak is 5 Barrett Bullets. The problem is that the killstreak doesnt save in Search and Destroy. If the round ends, and i have a 7 killstreak, i dont get the barrett killstreak after i get 3 more kills the next round. It just starts over and i get the Magnum bullet.
I call the .gsc in OnPlayerSpawmed() in _rank.gsc
( self thread maps\mp\gametypes\customstreaks::doKillstreaks(); )
If anyone know's how to fix this, please tell.
Here is my customstreaks.gsc:
#include maps\mp\_utility; doKillstreaks() { self endon ("disconnect"); - Pastebin.com