Dead Ops Arcade View

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Dead Ops Arcade View
Code:
doBirdsEye()
{
	wait .01;
	
	self setClientUIVisibilityFlag("hud_visible", 0);
	self allowADS(false);
	self setMoveSpeedScale(1.2);
	
	birdsEyeCamera = spawn("script_model", self.origin + (0, 0, 600));
	birdsEyeCamera.angles = (90, 90, 0);
	birdsEyeCamera setModel("tag_origin");
	self CameraSetLookAt(birdsEyeCamera);
	self CameraSetPosition(birdsEyeCamera);
	self CameraActivate(true);
	
	self thread disableOnRespawn(birdsEyeCamera);
	self endon("death");
	self endon("disconnect");
	
	temporaryOffset = 600;
	while(1)
	{
		sightPassed = SightTracePassed(self.origin + (0, 0, 600), self.origin, false, birdsEyeCamera);
		
		if(sightPassed && birdsEyeCamera.origin[2] - self.origin[2] < 600)
		{
			temporaryOffset = birdsEyeCamera.origin[2] - self.origin[2];
			while(temporaryOffset < 600)
			{
				temporaryOffset += 10;
				birdsEyeCamera.origin = self.origin + (0, 0, temporaryOffset);
				wait 0.01;
			}
		}
		
		while(!SightTracePassed(self.origin + (0, 0, temporaryOffset), self.origin, false, birdsEyeCamera))
		{
			temporaryOffset -= 20;
			birdsEyeCamera.origin = self.origin + (0, 0, temporaryOffset);
			wait 0.01;
		}
		
		birdsEyeCamera.origin = self.origin + (0, 0, temporaryOffset);
		wait 0.001;
	}
}

disableOnRespawn(bCam)
{
	self waittill("spawned_player");
	self CameraActivate(false);
	bCam delete();
}
Make sure to add:
self thread doBirdsEye();
under onPlayerSpawned and also add these codes under init() or onPlayerConnect():
Code:
setDvar("player_view_pitch_down", "0");
setDvar("player_view_pitch_up", "0");
Thanks to @Yamato for the pitch dvars.
Looks good thx for the share.
Help
Thanks for share dude, amazing job.
Somebody know how can i do on "GSC" the original movement of Dead Ops Arcade of the joysticks?
This script works but the buttons are on "first person".
Can i rip the treyarch script from "FF" files or other place?
I need to do the script from zero?
Im very lost.
Posts 1–3 of 3 · Page 1 of 1

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