Addy 23 april
I think they are still working when i last check them! I don't take credits i just found the on other site...
Forgive me if i make a mistake...
Credits go to:
Huib
Ida(the program used to find the addy's)
Logger
Pl0xy
Forgive me if i make a mistake...
// <----Huib Addylogger started---->
// [Base&Pointers]
#define ADR_PLAYERPOINTER 0x00C81820
#define ADR_SERVERPOINTER 0x00B7C198
#define ADR_BASEPOINTER 0x00BB67F8
#define ADR_HEALTHPOINTER 0x00BB838C
#define ADR_POINTOFVIEW 0x0098CCC4
#define ADR_WEAPONPOINTER 0x00B7DAF4
#define ADR_CLASSBASE 0x00BB8398
// [Player]
#define ADR_FASTAMMO 0x00B05F7C
#define ADR_FASTHEALTH 0x00B05F80
#define ADR_FASTFLAG 0x00B05F88
#define ADR_FASTREPAIR 0x00B05F84
#define ADR_NOSPREAD 0x00B06000 // works
#define ADR_SPEED 0x0099D4F4
#define ADR_STAMINAREFILL 0x0098D9C8
#define ADR_STAMINA 0x0098D9C4
#define ADR_SCOPE 0x00A26180
#define ADR_SCOPESIZE 0x00A26188
#define ADR_NOBOUNDS1 0x00B2D340
#define ADR_NOBOUNDS2 0x00B2D344
#define ADR_NOBOUNDS3 0x00B2D348
#define ADR_NOSPAWN1 0x00B35FD8
#define ADR_NOSPAWN2 0x00B35FDC
#define ADR_NOSPAWN3 0x00B35FE0
#define ADR_CQCSPAWN 0x00A26170
#define ADR_IAMDRUNK 0x00B32160
#define ADR_WEAPONGRAVITY 0x0099D438
#define ADR_UNLAMMOMEMORY 0x00B3A620
#define ADR_CQCPRONEMEM 0x00A26170
#define ADR_ANTIAFK 0x00B02AE0
#define ADR_FASTLOCK 0x00B02ACC
#define ADR_HIDEWEAPON 0x0098FDFC
#define ADR_SUPERNOSPREAD 0x0098FE28
#define ADR_PLANTDEFEVERYWHERE 0x00B02AA0
// [Ambient]
#define ADR_NOWATER 0x00B08A00
#define ADR_WATERHEIGHT 0x00B08A08
#define ADR_WATERCOLOR1 0x00A2621C
#define ADR_WATERCOLOR2 ADR_WATERCOLOR1-0x4//0x00A26218
#define ADR_WATERCOLOR3 ADR_WATERCOLOR1-0x8//0x00A26214
#define ADR_WATERDEEPCOLOR1 0x00A26228
#define ADR_WATERDEEPCOLOR2 ADR_WATERDEEPCOLOR1-0x4//0x00A26224
#define ADR_WATERDEEPCOLOR3 ADR_WATERDEEPCOLOR1-0x8//0x00A26220
#define ADR_NEARFOG 0x00B08A18
#define ADR_FARFOG 0x00B08A20
#define ADR_FOGCOLOR1 0x00B089B8
#define ADR_FOGCOLOR2 ADR_FOGCOLOR1-0x4//0x00B089B4
#define ADR_FOGCOLOR3 ADR_FOGCOLOR1-0x8//0x00B089B0
#define ADR_FULLBRIGHT1 0x00B089A0
#define ADR_FULLBRIGHT2 ADR_FULLBRIGHT1-0x4//0x00B0899C
#define ADR_FULLBRIGHT3 ADR_FULLBRIGHT1-0x8//0x00B08998
#define ADR_MAPCOLOR1 0x00B08988
#define ADR_MAPCOLOR2 ADR_MAPCOLOR1-0x4//0x00B08984
#define ADR_MAPCOLOR3 ADR_MAPCOLOR1-0x8//0x00B08980
//etc all easy to find
// [Animation]//useless I think and easy to find
#define ADR_HAWKMODE 0x0098F2B8
#define ADR_BULLETHOLE 0x0098CD40//longer bullethole/visual hero mode skill bar full
#define ADR_RELOADTIME 0x0098E5D4
#define ADR_TIMEWHENSHOOT 0x0098D9E4//time after you can shoot
// [User control]
#define ADR_MAPNAME 0x00B087F0
#define ADR_D3DNAME 0x00BB71BC
#define ADR_D3DIP 0x00BB6ECC
#define ADR_USERUSERNAME 0x00B7C210
#define ADR_USERNICKNAME 0x00B7C410
#define ADR_USERPASSWORD 0x00B7C450
#define ADR_GMWARING 0x00BB8364
// [Px Items]
#define ADR_EXTRAAMMO1 0x00B02AAC
#define ADR_EXTRAAMMO2 0x00B02AAD
#define ADR_SNIPER2X 0x00B02AAE
#define ADR_ASSAULT2x 0x00B02AB0
#define ADR_BANDAGE 0x00B02AB2
// [Asm]
#define ADR_UNLOXYGEN 0x0051B801
#define ADR_NODELAY 0x004920CB
#define ADR_SUPERNOSPREAD 0x00524FE2
#define ADR_WTW 0x007FB2E7
#define ADR_STW 0x00611570
#define ADR_QUICKPLANT 0x00528093
#define ADR_QUICKPLANTONBYTE 0xEB,0x34
#define ADR_QUICKDEFUSE 0x00527499
#define ADR_QUICKDEFUSEONBYTE 0xEB,0x2D
#define ADR_ESCALATOR1 0x007FC137
#define ADR_ESCALATOR2 0x007FC274
// [Offset]
##define OFS_X 0x00102E4
#define OFS_Y 0x00102F4
#define OFS_Z 0x00102EC
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_DINAR 0x0011A298
#define OFS_LEVEL 0x0011A288
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_SLOT1 0x001021A0
#define OFS_SLOT2 0x001021A1
#define OFS_SLOT3 0x001021A2
#define OFS_SLOT4 0x001021A3
#define OFS_SLOT5 0x001021A4
#define OFS_SLOT6 0x001021A5
#define OFS_SLOT7 0x001021A6
#define OFS_SLOT8 0x001021A7
#define OFS_WEAPON1 0x0001010C
#define OFS_WEAPON2 0x000101DE
#define OFS_WEAPON3 0x000101DC
#define OFS_GRAVITYX OFS_GRAVITY-0x4
#define OFS_GRAVITY 0x00C4A8
#define OFS_GRAVITYZ OFS_GRAVITY+0x4
#define OFS_NFD 0x00102CC
#define OFS_PLAYERSLOT 0x0011B7E4
#define OFS_PLAYERSIZE 0x001CF0
// [Base&Pointers]
#define ADR_PLAYERPOINTER 0x00C81820
#define ADR_SERVERPOINTER 0x00B7C198
#define ADR_BASEPOINTER 0x00BB67F8
#define ADR_HEALTHPOINTER 0x00BB838C
#define ADR_POINTOFVIEW 0x0098CCC4
#define ADR_WEAPONPOINTER 0x00B7DAF4
#define ADR_CLASSBASE 0x00BB8398
// [Player]
#define ADR_FASTAMMO 0x00B05F7C
#define ADR_FASTHEALTH 0x00B05F80
#define ADR_FASTFLAG 0x00B05F88
#define ADR_FASTREPAIR 0x00B05F84
#define ADR_NOSPREAD 0x00B06000 // works
#define ADR_SPEED 0x0099D4F4
#define ADR_STAMINAREFILL 0x0098D9C8
#define ADR_STAMINA 0x0098D9C4
#define ADR_SCOPE 0x00A26180
#define ADR_SCOPESIZE 0x00A26188
#define ADR_NOBOUNDS1 0x00B2D340
#define ADR_NOBOUNDS2 0x00B2D344
#define ADR_NOBOUNDS3 0x00B2D348
#define ADR_NOSPAWN1 0x00B35FD8
#define ADR_NOSPAWN2 0x00B35FDC
#define ADR_NOSPAWN3 0x00B35FE0
#define ADR_CQCSPAWN 0x00A26170
#define ADR_IAMDRUNK 0x00B32160
#define ADR_WEAPONGRAVITY 0x0099D438
#define ADR_UNLAMMOMEMORY 0x00B3A620
#define ADR_CQCPRONEMEM 0x00A26170
#define ADR_ANTIAFK 0x00B02AE0
#define ADR_FASTLOCK 0x00B02ACC
#define ADR_HIDEWEAPON 0x0098FDFC
#define ADR_SUPERNOSPREAD 0x0098FE28
#define ADR_PLANTDEFEVERYWHERE 0x00B02AA0
// [Ambient]
#define ADR_NOWATER 0x00B08A00
#define ADR_WATERHEIGHT 0x00B08A08
#define ADR_WATERCOLOR1 0x00A2621C
#define ADR_WATERCOLOR2 ADR_WATERCOLOR1-0x4//0x00A26218
#define ADR_WATERCOLOR3 ADR_WATERCOLOR1-0x8//0x00A26214
#define ADR_WATERDEEPCOLOR1 0x00A26228
#define ADR_WATERDEEPCOLOR2 ADR_WATERDEEPCOLOR1-0x4//0x00A26224
#define ADR_WATERDEEPCOLOR3 ADR_WATERDEEPCOLOR1-0x8//0x00A26220
#define ADR_NEARFOG 0x00B08A18
#define ADR_FARFOG 0x00B08A20
#define ADR_FOGCOLOR1 0x00B089B8
#define ADR_FOGCOLOR2 ADR_FOGCOLOR1-0x4//0x00B089B4
#define ADR_FOGCOLOR3 ADR_FOGCOLOR1-0x8//0x00B089B0
#define ADR_FULLBRIGHT1 0x00B089A0
#define ADR_FULLBRIGHT2 ADR_FULLBRIGHT1-0x4//0x00B0899C
#define ADR_FULLBRIGHT3 ADR_FULLBRIGHT1-0x8//0x00B08998
#define ADR_MAPCOLOR1 0x00B08988
#define ADR_MAPCOLOR2 ADR_MAPCOLOR1-0x4//0x00B08984
#define ADR_MAPCOLOR3 ADR_MAPCOLOR1-0x8//0x00B08980
//etc all easy to find
// [Animation]//useless I think and easy to find
#define ADR_HAWKMODE 0x0098F2B8
#define ADR_BULLETHOLE 0x0098CD40//longer bullethole/visual hero mode skill bar full
#define ADR_RELOADTIME 0x0098E5D4
#define ADR_TIMEWHENSHOOT 0x0098D9E4//time after you can shoot
// [User control]
#define ADR_MAPNAME 0x00B087F0
#define ADR_D3DNAME 0x00BB71BC
#define ADR_D3DIP 0x00BB6ECC
#define ADR_USERUSERNAME 0x00B7C210
#define ADR_USERNICKNAME 0x00B7C410
#define ADR_USERPASSWORD 0x00B7C450
#define ADR_GMWARING 0x00BB8364
// [Px Items]
#define ADR_EXTRAAMMO1 0x00B02AAC
#define ADR_EXTRAAMMO2 0x00B02AAD
#define ADR_SNIPER2X 0x00B02AAE
#define ADR_ASSAULT2x 0x00B02AB0
#define ADR_BANDAGE 0x00B02AB2
// [Asm]
#define ADR_UNLOXYGEN 0x0051B801
#define ADR_NODELAY 0x004920CB
#define ADR_SUPERNOSPREAD 0x00524FE2
#define ADR_WTW 0x007FB2E7
#define ADR_STW 0x00611570
#define ADR_QUICKPLANT 0x00528093
#define ADR_QUICKPLANTONBYTE 0xEB,0x34
#define ADR_QUICKDEFUSE 0x00527499
#define ADR_QUICKDEFUSEONBYTE 0xEB,0x2D
#define ADR_ESCALATOR1 0x007FC137
#define ADR_ESCALATOR2 0x007FC274
// [Offset]
##define OFS_X 0x00102E4
#define OFS_Y 0x00102F4
#define OFS_Z 0x00102EC
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_DINAR 0x0011A298
#define OFS_LEVEL 0x0011A288
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_SLOT1 0x001021A0
#define OFS_SLOT2 0x001021A1
#define OFS_SLOT3 0x001021A2
#define OFS_SLOT4 0x001021A3
#define OFS_SLOT5 0x001021A4
#define OFS_SLOT6 0x001021A5
#define OFS_SLOT7 0x001021A6
#define OFS_SLOT8 0x001021A7
#define OFS_WEAPON1 0x0001010C
#define OFS_WEAPON2 0x000101DE
#define OFS_WEAPON3 0x000101DC
#define OFS_GRAVITYX OFS_GRAVITY-0x4
#define OFS_GRAVITY 0x00C4A8
#define OFS_GRAVITYZ OFS_GRAVITY+0x4
#define OFS_NFD 0x00102CC
#define OFS_PLAYERSLOT 0x0011B7E4
#define OFS_PLAYERSIZE 0x001CF0
Huib
Ida(the program used to find the addy's)
Logger
Pl0xy


