Then delete the ac130_40mm_mp damage in _damage.gsc:
Code:
Callback_PlayerDamage_internal( eInflictor, eAttacker, victim, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
{
if(sWeapon == "ac130_40mm_mp")
{
iDamage = 0;
self thread DamageArea(your data);
}
