HelpPredator Missile edits

Posts 16–18 of 18 · Page 2 of 2
Quote Originally Posted by sdm View Post
doesnt work, the mod works, but dont change the kill icon
Then delete the ac130_40mm_mp damage in _damage.gsc:

Code:
Callback_PlayerDamage_internal( eInflictor, eAttacker, victim, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
{
if(sWeapon == "ac130_40mm_mp")
{
          iDamage = 0;
          self thread DamageArea(your data);
}
but it will not take all the damage it right?
Quote Originally Posted by sdm View Post
but it will not take all the damage it right?
You can change the damage with the damagearea function and the radius
Posts 16–18 of 18 · Page 2 of 2
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