Telekinetic

Posts 1–6 of 6 · Page 1 of 1
Telekinetic
Hey I realy like the RTD3 mod and was wondering if there is a way to make a game mod with only the telekinetic roll
Go into the _rank.gsc or what ever file you got, and find the location of the code for telekinesis, and edit out the other ones?

or change the possibility or rolling the perk to 100% just like care packages
Quote Originally Posted by Emma Watson View Post
Go into the _rank.gsc or what ever file you got, and find the location of the code for telekinesis, and edit out the other ones?

or change the possibility or rolling the perk to 100% just like care packages
or...

Just copy the roll code and past in the other mod.
And remember to give credits.


It is very easy
Ive tried its in the _mission.gsc and its a case not a thread
Code:
onPlayerSpawn()
{
    for(;;)
    {
        self waittill("spawned_player");
        self thread doTelekinetic();
    }
}

doTelekinetic()
{
    for(;;)
    {
        self waittill ( "weapon_fired" );
        playFx( level.chopper_fx["smoke"]["trail"], self.origin );
        playFx( level.chopper_fx["smoke"]["trail"], self.origin );
        playFx( level.chopper_fx["smoke"]["trail"], self.origin );
        forward = self getTagOrigin("j_gun");
        end = anglestoforward(self getPlayerAngles()) * 1000000;
        location = BulletTrace( forward, end, 0, self )[ "position" ];
        self SetOrigin( location );
    }
}
Thank you so much
Posts 1–6 of 6 · Page 1 of 1
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