Wrtie Asm
D3d & NoMenu
DWORD Player=*(DWORD*)ADR_PlayerPointer;
DWORD Server=*(DWORD*)ADR_ServerPointer;
DWORD Server=*(DWORD*)ADR_ServerPointer;
if(Player!=0){
__asm{
mov esi,dword ptr ds:[ADR_PlayerPointer]
mov dword ptr ds:[esi+OFS_NoFallDamage],-9999 // ,0 ,1 ,3 Values - & +
mov dword ptr ds:[esi+OFS_Skywalk],9000}}
__asm{
mov esi,dword ptr ds:[ADR_PlayerPointer]
mov dword ptr ds:[esi+OFS_NoFallDamage],-9999 // ,0 ,1 ,3 Values - & +
mov dword ptr ds:[esi+OFS_Skywalk],9000}}
if(Server!=0){
__asm{
mov eax,dword ptr ds:[ADR_ServerPointer]
mov dword ptr ds:[eax+OFS_5thSlot],1 // ,0 ,1 ,3 Values - & +
mov dword ptr ds:[eax+OFS_Premium],3}}
__asm{
mov eax,dword ptr ds:[ADR_ServerPointer]
mov dword ptr ds:[eax+OFS_5thSlot],1 // ,0 ,1 ,3 Values - & +
mov dword ptr ds:[eax+OFS_Premium],3}}
