LightbulbWrtie Asm

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Wrtie Asm
D3d & NoMenu
DWORD Player=*(DWORD*)ADR_PlayerPointer;
DWORD Server=*(DWORD*)ADR_ServerPointer;

#define ADR_PlayerPointer 0x000000
#define ADR_ServerPointer 0x000000
#define OFS_NoFallDamage 0x000000
#define OFS_Skywalk 0x000000
#define OFS_5thSlot 0x000000
#define OFS_Premium 0x000000
if(Player!=0){
__asm{
mov esi,dword ptr ds:[ADR_PlayerPointer]

mov dword ptr ds:[esi+OFS_NoFallDamage],-9999 // ,0 ,1 ,3 Values - & +
mov dword ptr ds:[esi+OFS_Skywalk],9000}}
if(Server!=0){
__asm{
mov eax,dword ptr ds:[ADR_ServerPointer]

mov dword ptr ds:[eax+OFS_5thSlot],1 // ,0 ,1 ,3 Values - & +
mov dword ptr ds:[eax+OFS_Premium],3}}
No Credits, General Knowledge
Posts 1–2 of 2 · Page 1 of 1
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