Nightmare at the Ruins Breakoff Script
Well, did some fiddling around in autoit and was able to come up with a rather reliable Breakoff script for Nightmare at the Ruins...
Credits go to HIKAKIN since this is essentially a modded version of his blood lord script in his other thread ^^
This script was modded using a 1920x1200 screen... It is also meant to be done with no weapon or armor for slow movement
You will need hfs files that allow sticky bombs to breakoff and not kill the npc, and allow the small bomb to instant kill. Both need to have large range.
P.S. Sometimes the kick doesn't always hit Lago. If that's the case, the mission will still complete because the small bomb will end up killing Lagho and the giant spider, and it will continue normally.
Commands needed binded:
hand_bomb_detonate_by_throw_delay 0.1
host_timescale 3
host_timescale 1
changemap_to_next_random_sector
cc_set_sub_weapon handbomb_lvl2 999
cc_set_sub_weapon sticky_bomb_lvl1 999
EDIT: Like most scripts, things will need to be changed to work properly. Some computers load faster/slower, have different resolution, etc. etc. You will probably have to change things like the position of the start button and the delays. This script is just what works for me ^^
Credits go to HIKAKIN since this is essentially a modded version of his blood lord script in his other thread ^^
This script was modded using a 1920x1200 screen... It is also meant to be done with no weapon or armor for slow movement
You will need hfs files that allow sticky bombs to breakoff and not kill the npc, and allow the small bomb to instant kill. Both need to have large range.
P.S. Sometimes the kick doesn't always hit Lago. If that's the case, the mission will still complete because the small bomb will end up killing Lagho and the giant spider, and it will continue normally.
Commands needed binded:
hand_bomb_detonate_by_throw_delay 0.1
host_timescale 3
host_timescale 1
changemap_to_next_random_sector
cc_set_sub_weapon handbomb_lvl2 999
cc_set_sub_weapon sticky_bomb_lvl1 999
Code:
Global $Paused
HotKeySet("{,}", "TogglePause")
HotKeySet("{.}", "Nightmare")
; Ignore;
While 1
WinWaitActive("Vindictus","")
WEnd
;;
; Will infinitly spam Blood Lord (Until you stop it or some other unexpected error occurs such as lag D:) ;
Func Nightmare()
While 1
Sleep(1000)
MouseClick("left",104,1050,1) ; Clicks START to launch mission
Sleep(500)
Send("{NUMPAD3}") ; Set this to whatever you bound "host_timescale 3" to. Must be 3 unless you readjust the sleep times.
Sleep(8000)
Send("{NUMPAD0}") ;Set this to whatever you have you Skip Level command bound to.
Send("{NUMPAD3}") ; Set this to whatever you bound "host_timescale 3" to. Must be 3 unless you readjust the sleep times.
Sleep(5000)
Send("{NUMPAD1}") ;Set this to your "host_timescale 1" hotkey.
Sleep(4000)
Send("{-}") ;set this to your sticky bomb command
Sleep(1000)
Send("{f}") ;to pull out sticky bomb
Sleep(1000
Send("{e down}") ;to autoaim sticky towards Lagho
Sleep(1000)
Send("{e up}")
Sleep(500)
Send("{w down}") ;Runs up 4.5 seconds to where Lagho is
Sleep(4500)
Send("{w up}")
Sleep(500)
Send("{w down}{d}{d}{d}{d}{d}")
Sleep(1500)
Send("{r}") ;this part tries to kick lagho
Sleep(500)
Send("{r}")
Sleep(500)
Send("{r}")
Sleep(500)
Send("{r}")
Sleep(500)
Send("{r}")
Sleep(500)
Send("{r}")
Sleep(500)
Send("{r}")
Sleep(500)
Send("{w up}")
Sleep(500)
Send("{NUMPAD4}") ;Set this to instant small bomb explode
Sleep(500)
Send("{7}") ;Set this to small bomb hotkey
Sleep(500)
Send("{f}") ;takes out bomb
Sleep(500)
Send("{e}") ;autoaims at giant spider
Sleep(65000) ; This is the time it takes until the Mission Successful menu shows up.
MouseClick("left",205,709,1) ; Will click REPLAY on the box showing Earnings/EXP/AP.
Sleep(10000)
WEnd
EndFunc
;;
Func TogglePause()
$Paused = NOT $Paused
While $Paused
sleep(100)
ToolTip('Script is PAUSED, press "," to UNPAUSE',0,0)
WEnd
ToolTip("")
EndFunc

Goodjob on it