D3d Font
Hey guys I need some help, I have annouying problem with the font, When I start a game the font disappears until I use the scope, after that its all good again, im calling my DrawText function from Hooked Present, Any help or advice would be great 
Weird thing is I can't take screenshot to show you what I mean because screenshots or video then menu ect.. doesn't show up
This is Font function I ported from C++

Weird thing is I can't take screenshot to show you what I mean because screenshots or video then menu ect.. doesn't show up
This is Font function I ported from C++
Code:
procedure DrawText(const iLeft, iTop: Integer; szText: PAnsiChar; Color: D3DCOLOR); var d3dRectangle : D3DRECT; begin d3dRectangle.x1:= ileft; d3dRectangle.y1:= itop; d3dRectangle.x2:= ileft + 1000; d3dRectangle.y2:= itop + 1000; GetFont.DrawTextA(nil, szText, -1, @D3DRectangle, 0, Color); end;




