
procedure DrawText(const iLeft, iTop: Integer; szText: PAnsiChar; Color: D3DCOLOR); var d3dRectangle : D3DRECT; begin d3dRectangle.x1:= ileft; d3dRectangle.y1:= itop; d3dRectangle.x2:= ileft + 1000; d3dRectangle.y2:= itop + 1000; GetFont.DrawTextA(nil, szText, -1, @D3DRectangle, 0, Color); end;

procedure MenuInt(pDevice: IDirect3DDevice9);
begin
if @pD3Ddev <> Pointer(pDevice) then
begin
pD3Ddev:= pDevice;
MenuFont:= nil;
if MenuFont = nil then
D3DXCreateFont(pDevice,10, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH or FF_DONTCARE, 'Terminal', MenuFont);
end;
end;
pDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA ); pDevice->SetRenderState( D3DRS_BLENDOP, D3DBLENDOP_ADD ); pDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); pDevice->SetRenderState( D3DRS_ALPHATESTENABLE, FALSE ); pDevice->SetRenderState( D3DRS_SEPARATEALPHABLENDENABLE, FALSE ); pDevice->SetRenderState( D3DRS_STENCILENABLE, FALSE ); pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE ); pDevice->SetRenderState( D3DRS_VERTEXBLEND, D3DVBF_DISABLE ); pDevice->SetRenderState( D3DRS_INDEXEDVERTEXBLENDENABLE, FALSE ); pDevice->SetRenderState( D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE |D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED ); pDevice->SetRenderState( D3DRS_SHADEMODE, D3DSHADE_GOURAUD ); pDevice->SetRenderState( D3DRS_FOGENABLE, FALSE ); pDevice->SetRenderState( D3DRS_SPECULARENABLE, FALSE ); pDevice->SetRenderState( D3DRS_LIGHTING, FALSE ); pDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE ); pDevice->SetRenderState( D3DRS_ZWRITEENABLE, FALSE ); pDevice->SetRenderState( D3DRS_ZENABLE, FALSE ); pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );
if ( Menu.Font == 0 )
D3DXCreateFontW(pDevice, 15, 0, 500, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, L"Segoe UI", &Menu.Font );
else
{
if (g_pDevice != pDevice)
g_pDevice = pDevice;
try
{
if (Menu.Font != 0)
Menu.Font->Release();
} catch (...) {}
Menu.Font = 0;
D3DXCreateFontW(pDevice, 15, 0, 500, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, L"Segoe UI", &Menu.Font );
}



