Patched[Source Code]Setting up a vindictus base[Hell_Demon]

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Quote Originally Posted by stigyo View Post
off topic...
this game looks very hackable ....
i wonder if anyone could make a private server of Vindictus since they wont release any EU server anytime soon(or at all) it could be a nice alternative for NA/Canada outsiders,rather than laggy proxy with 20 min dc ...
You cant, you dont have their server source.
You don't need the source to create a private server.
Quote Originally Posted by Fovea View Post
You don't need the source to create a private server.
Don't you need some kind of server software? Thats what i meant.
Quote Originally Posted by Nico View Post
Don't you need some kind of server software? Thats what i meant.
No, you do not need any kind of server software. You can simply create your own server base in your own favorite programming language (ex: C++,C#,java) and then reverse the game to figure out all of the "packet struct" the game use. This is usualy a long process as you also have to recreate the game logic on server side from scatch but it has been done for several other games and is often reffered to as "emulator". In vindictus case the game look to be using somewhat the hybrid system wich consist of a "Master server" that all client communicate with but also communication between players like when somoene host a boat some of the data isn't send to the "Master server" but rather transmited between user directly to accomodate the fast paced style need of data transmission speed. Don't quote me on that thought as I didn't check. If that's actually the case thought, to recreate a server you would only need to recreate the "Master server" part.
Quote Originally Posted by powerfear View Post
No, you do not need any kind of server software. You can simply create your own server base in your own favorite programming language (ex: C++,C#,java) and then reverse the game to figure out all of the "packet struct" the game use. This is usualy a long process as you also have to recreate the game logic on server side from scatch but it has been done for several other games and is often reffered to as "emulator". In vindictus case the game look to be using somewhat the hybrid system wich consist of a "Master server" that all client communicate with but also communication between players like when somoene host a boat some of the data isn't send to the "Master server" but rather transmited between user directly to accomodate the fast paced style need of data transmission speed. Don't quote me on that thought as I didn't check. If that's actually the case thought, to recreate a server you would only need to recreate the "Master server" part.

Ah, alright. So basically you have to catch a lot of packets, analize them and try to figure out what the server sends back for each packet.
I know this is...really old...but is this still the starting point for creating hack projects? If not, is it possible I could get a link to a short guide like this to starting one?
Quote Originally Posted by demonangel89 View Post
I know this is...really old...but is this still the starting point for creating hack projects? If not, is it possible I could get a link to a short guide like this to starting one?
Yes, for example this is almost all the code needed for a console... Everything but actually creating the physical console actually..
I have a question about all this. I'm about to purchase some random source game to acquire the source SDK, but I noticed that there are three different SDK's. Does it matter as to which one I use, and if so / or not, which is the cheapest game at the moment taht would contain the SDK necessary to utilize this information. True, I've got other things going, but this could/will help me get a LOT more going in this game/website.
Quote Originally Posted by Dracconus View Post
I have a question about all this. I'm about to purchase some random source game to acquire the source SDK, but I noticed that there are three different SDK's. Does it matter as to which one I use, and if so / or not, which is the cheapest game at the moment taht would contain the SDK necessary to utilize this information. True, I've got other things going, but this could/will help me get a LOT more going in this game/website.
Garry's Mod should be the cheapest game for it atm. And there is only one "Source SDK".
Oh, well, the multiple "year Revisions" was was I was referring to, I wasn't sure if there were changes within them that would cause issues, Thanks Nicdel
Quote Originally Posted by Dracconus View Post
Oh, well, the multiple "year Revisions" was was I was referring to, I wasn't sure if there were changes within them that would cause issues, Thanks Nicdel
Im not quite sure about the year stuff, they should be all included. 2006 is the one you need.
I dont have any Valve games unfortunately, so I wont be able to this tut.
I tried to find a download, but to bad
Quote Originally Posted by TheMcJunior View Post
I dont have any Valve games unfortunately, so I wont be able to this tut.
I tried to find a download, but to bad
You do realize that this post is over 5 months old and while the concept is still applicable, the code given in this tutorial doesn't work anymore.
Wont work anymore.
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