Make Debuff Skill
I'll use 'status_effect' in this post, then make Lann's liberalize to some kind of haste. (Sorry, frankly, it just slow debuff)
Here is script for buff and debuff
Add this code into your lann's liberalize script
Add this code into action_table_player.txt
If you want to edit moreover, just do it.
Here is original haste/slow script. (in status_effect.txt edit it and add codes propriate position)
Something like Bullet time, It will made by below process
1. Host timescale set lower (Using console: host_timescale 0.2 - I don't know how to link between scripts and console command....Is there anyone who can solve this?)
2. Increase motion/attack speed (by script)
Or, just make slow monsters, and phys_timescale set slowly.
Reference
Here is script for buff and debuff
Code:
"10" "AE_ADD_STATUS_EFFECT #Status_Effect_Name# #value#"
"10"
{
"event" "AE_DAMAGE_EXPLOSION #Current_Action_info# #values_radius # # #"
"is_finally" "1"
}
Add this code into your lann's liberalize script
Code:
"10" "AE_ADD_STATUS_EFFECT status_blaze 1"
"10"
{
"event" "AE_DAMAGE_EXPLOSION Haste_Debuff_slow 10000 0 0 0"
"is_finally" "1"
}
Code:
// + Afterimage "10" "AE_AFTERIMAGE_ENABLE" // 잔상 이펙트 켬 "10" "AE_AFTERIMAGE_SET_OPTION time_base 0.015" // 첫 잔상 시간차 기본값 "10" "AE_AFTERIMAGE_SET_OPTION time_ascent 0.01" // 후속 잔상에 대한 시간차 증가값 "10" "AE_AFTERIMAGE_SET_OPTION alpha_base 0.4" // 첫 잔상 알파 기본값 "10" "AE_AFTERIMAGE_SET_OPTION alpha_descent 0.1" // 후속 잔상에 대한 알파 감소값 "10" "AE_AFTERIMAGE_SET_OPTION image_count 8" // 잔상 개수 "10" "AE_AFTERIMAGE_SET_OPTION shot_time 0.005" // 잔상 스냅샷 저장 주기
Code:
"Haste_Debuff_slow"
{
"finish_attack" "1"
"status_effect" "skill_evy_slow 15"
"related_atk" "MATK"
"attack_type" "BLUNT"
"impulse_scale" "2.0"
"damage_factor" "1"
"down_damage" "1"
"aggro" "0"
"attack_hit_latch_time" "0"
"attack_blocked_latch_time" "0"
"critical_hit_enable" "0"
"sp_gauge" "1000"
}
Here is original haste/slow script. (in status_effect.txt edit it and add codes propriate position)
Code:
"motion_speed"
{
"type" "motion_speed"
// 모션 재생 속도 배율 곱해줌(백분율%) : 100이 기본 값(100%)
"mul"
{
"default" "arg1"
}
}
"attack_motion_speed"
{
"type" "attack_motion_speed"
// 모션 재생 속도 배율 곱해줌(백분율%) : 100이 기본 값(100%)
"mul"
{
"default" "arg1"
}
}
1. Host timescale set lower (Using console: host_timescale 0.2 - I don't know how to link between scripts and console command....Is there anyone who can solve this?)
2. Increase motion/attack speed (by script)
Or, just make slow monsters, and phys_timescale set slowly.
Reference
Code:
heroes_status_effect_name_koreana.txt - name (for KR only) heroes.db3 - (below Status_Effect category, can modifying duration, effects) pc_lethita_motion.txt - Lann's motion script _succubus_attack_motion.txt - Scripts for afterimage action_table_player.txt - here is current action infomation status_effect.txt - Base Forms of status effects
