I'll use 'status_effect' in this post, then make Lann's liberalize to some kind of haste. (Sorry, frankly, it just slow debuff)
Here is script for buff and debuff
Code:
"10" "AE_ADD_STATUS_EFFECT #Status_Effect_Name# #value#"
"10"
{
"event" "AE_DAMAGE_EXPLOSION #Current_Action_info# #values_radius # # #"
"is_finally" "1"
}
Add this code into your lann's liberalize script
Code:
"10" "AE_ADD_STATUS_EFFECT status_blaze 1"
"10"
{
"event" "AE_DAMAGE_EXPLOSION Haste_Debuff_slow 10000 0 0 0"
"is_finally" "1"
}
Code:
// + Afterimage
"10" "AE_AFTERIMAGE_ENABLE" // 잔상 이펙트 켬
"10" "AE_AFTERIMAGE_SET_OPTION time_base 0.015" // 첫 잔상 시간차 기본값
"10" "AE_AFTERIMAGE_SET_OPTION time_ascent 0.01" // 후속 잔상에 대한 시간차 증가값
"10" "AE_AFTERIMAGE_SET_OPTION alpha_base 0.4" // 첫 잔상 알파 기본값
"10" "AE_AFTERIMAGE_SET_OPTION alpha_descent 0.1" // 후속 잔상에 대한 알파 감소값
"10" "AE_AFTERIMAGE_SET_OPTION image_count 8" // 잔상 개수
"10" "AE_AFTERIMAGE_SET_OPTION shot_time 0.005" // 잔상 스냅샷 저장 주기
Add this code into action_table_player.txt
Code:
"Haste_Debuff_slow"
{
"finish_attack" "1"
"status_effect" "skill_evy_slow 15"
"related_atk" "MATK"
"attack_type" "BLUNT"
"impulse_scale" "2.0"
"damage_factor" "1"
"down_damage" "1"
"aggro" "0"
"attack_hit_latch_time" "0"
"attack_blocked_latch_time" "0"
"critical_hit_enable" "0"
"sp_gauge" "1000"
}
If you want to edit moreover, just do it.
Here is original haste/slow script. (in status_effect.txt edit it and add codes propriate position)
Code:
"motion_speed"
{
"type" "motion_speed"
// 모션 재생 속도 배율 곱해줌(백분율%) : 100이 기본 값(100%)
"mul"
{
"default" "arg1"
}
}
"attack_motion_speed"
{
"type" "attack_motion_speed"
// 모션 재생 속도 배율 곱해줌(백분율%) : 100이 기본 값(100%)
"mul"
{
"default" "arg1"
}
}
Something like Bullet time, It will made by below process
1. Host timescale set lower (Using console: host_timescale 0.2 - I don't know how to link between scripts and console command....Is there anyone who can solve this?)
2. Increase motion/attack speed (by script)
Or, just make slow monsters, and phys_timescale set slowly.
Reference
Code:
heroes_status_effect_name_koreana.txt - name (for KR only)
heroes.db3 - (below Status_Effect category, can modifying duration, effects)
pc_lethita_motion.txt - Lann's motion script
_succubus_attack_motion.txt - Scripts for afterimage
action_table_player.txt - here is current action infomation
status_effect.txt - Base Forms of status effects