Controllable Rapid

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Controllable Rapid
People couldn't get it to stop firing? Fucking Idiots. D: If you didn't know this, you fail. It's just +1 post for me.

Code:
#define Rapid 0x373DBD65
Code:
if(GetAsyncKeyState(VK_LBUTTON) & 0x8000 )
{
	Memoria((LPVOID) (Rapid), "\x90\x90", 2);
}else{
	Memoria((LPVOID) (Rapid), "\x74\x3E", 2);
}
Oooooooooooooh Nice
Thanks


O.O
my address is equal

my adress :
Code:
0x373DBD65
my bytes :
Code:
if((*(BYTE *)GameStatus == 1) && rapidfire && GetAsyncKeyState(VK_LBUTTON)<0) {
		memcpy((VOID *)RapidFireEKnife, (VOID *)(PBYTE)"\x90\x90", 2);
	} else {
		memcpy((VOID *)RapidFireEKnife, (VOID *)(PBYTE)"\x74\x3E", 2);
	}
Quote Originally Posted by Turbulence View Post
Oooooooooooooh Nice
Thanks


O.O
my address is equal

my adress :
Code:
0x373DBD65
my bytes :
Code:
if((*(BYTE *)GameStatus == 1) && rapidfire && GetAsyncKeyState(VK_LBUTTON)<0) {
		memcpy((VOID *)RapidFireEKnife, (VOID *)(PBYTE)"\x90\x90", 2);
	} else {
		memcpy((VOID *)RapidFireEKnife, (VOID *)(PBYTE)"\x74\x3E", 2);
	}
cool.
My way beats yours :

Code:
#define penis 1337

class CGential {
public:
    bool bSTD;
    bool bIsPenis;
    bool bGay;

};

class CPenis : public CGenital {
public:

    CPenis(){ this->bIsPenis = true; }

    bool bHard;
    int iSize;
    __int64 iSpermCount;

    bool InsertInto(CGential *pGenital){

        if(pGenital->bSTD)
            return false;
        if(pGenital->bIsPenis && !this->bGay)
            return false;

        CVagina *pVag = (CVagina*)pGenital;

        pVag->pInjected = this;
        this->bHard = true;
        this->iSpermCount -= 9000000000000000000;

        return true;

    }

};

class CVagina : public CGenital {
public:

    CVagina(){ this->bIsPenis = false; }

    bool bPMS;
    CPenis *pInjected;

};

CVagina *pVag = new CVagina();
CPenis *pEnis = new CPenis();

if(true){

    if(!false && true && 1 == 1){

        if(1 + 1 == 2 && 2 + 2 != 5 && 2 + 2 != penis){

            if(pEnis->InsertInto(pVag)){

                if(GetAsyncKeyState(VK_LBUTTON)&1 && penis > 3){

                    memcpy((void*)PENIS_RAPIDFIRE, RAPIDON, 3);

                } else {

                    memcpy((void*)PENIS_RAPIDFIRE, RAPIDOFF, 3);

                }

            }

        }

    }

}
Quote Originally Posted by Crash View Post
My way beats yours :

Code:
#define penis 1337

class CGential {
public:
    bool bSTD;
    bool bIsPenis;
    bool bGay;

};

class CPenis : public CGenital {
public:

    CPenis(){ this->bIsPenis = true; }

    bool bHard;
    int iSize;
    __int64 iSpermCount;

    bool InsertInto(CGential *pGenital){

        if(pGenital->bSTD)
            return false;
        if(pGenital->bIsPenis && !this->bGay)
            return false;

        CVagina *pVag = (CVagina*)pGenital;

        pVag->pInjected = this;
        this->bHard = true;
        this->iSpermCount -= 9000000000000000000;

        return true;

    }

};

class CVagina : public CGenital {
public:

    CVagina(){ this->bIsPenis = false; }

    bool bPMS;
    CPenis *pInjected;

};

CVagina *pVag = new CVagina();
CPenis *pEnis = new CPenis();

if(true){

    if(!false && true && 1 == 1){

        if(1 + 1 == 2 && 2 + 2 != 5 && 2 + 2 != penis){

            if(pEnis->InsertInto(pVag)){

                if(GetAsyncKeyState(VK_LBUTTON)&1 && penis > 3){

                    memcpy((void*)PENIS_RAPIDFIRE, RAPIDON, 3);

                } else {

                    memcpy((void*)PENIS_RAPIDFIRE, RAPIDOFF, 3);

                }

            }

        }

    }

}

Don't Work

TROLL
Quote Originally Posted by Crash View Post
My way beats yours :

Code:
#define penis 1337

class CGential {
public:
    bool bSTD;
    bool bIsPenis;
    bool bGay;

};

class CPenis : public CGenital {
public:

    CPenis(){ this->bIsPenis = true; }

    bool bHard;
    int iSize;
    __int64 iSpermCount;

    bool InsertInto(CGential *pGenital){

        if(pGenital->bSTD)
            return false;
        if(pGenital->bIsPenis && !this->bGay)
            return false;

        CVagina *pVag = (CVagina*)pGenital;

        pVag->pInjected = this;
        this->bHard = true;
        this->iSpermCount -= 9000000000000000000;

        return true;

    }

};

class CVagina : public CGenital {
public:

    CVagina(){ this->bIsPenis = false; }

    bool bPMS;
    CPenis *pInjected;

};

CVagina *pVag = new CVagina();
CPenis *pEnis = new CPenis();

if(true){

    if(!false && true && 1 == 1){

        if(1 + 1 == 2 && 2 + 2 != 5 && 2 + 2 != penis){

            if(pEnis->InsertInto(pVag)){

                if(GetAsyncKeyState(VK_LBUTTON)&1 && penis > 3){

                    memcpy((void*)PENIS_RAPIDFIRE, RAPIDON, 3);

                } else {

                    memcpy((void*)PENIS_RAPIDFIRE, RAPIDOFF, 3);

                }

            }

        }

    }

}
Code:
struct sTitts{
	double Left;
	double Right;
};
class cMum{
public:
	sTitts Titts;
	int *Vagina;
private:
	char *Food;
};

void Main()
{
	cMum *YourMother = (cMum*)0xDEADBEEF;
	while(FunInPercent < 95)
		PlayWith(YourMother->Titts.Left | YourMother->Titts.Right);

	while(FunInPercent < 100)
		PlayWith(YourMother->Vagina);

	delete YourMother;
}
Quote Originally Posted by Turbulence View Post
Oooooooooooooh Nice
Thanks


O.O
my address is equal

my adress :
Code:
0x373DBD65
my bytes :
Code:
if((*(BYTE *)GameStatus == 1) && rapidfire && GetAsyncKeyState(VK_LBUTTON)<0) {
		memcpy((VOID *)RapidFireEKnife, (VOID *)(PBYTE)"\x90\x90", 2);
	} else {
		memcpy((VOID *)RapidFireEKnife, (VOID *)(PBYTE)"\x74\x3E", 2);
	}

The same, just with ingamecheck.
it is up to our shame that someone does not know
The people who thanked me don't
thanks for the share brotha keep it up
Delphi... P.s Hacks[7] is an array of hacks and is Rapidfire...

[highlight=delphi]
case Hacks[7].bOn of
True:
begin
if (GetAsyncKeyState(VK_LBUTTON) <> 0) then
WriteIt(ptr(AddressRapidFire),PatchRapidFire)
else
WriteIt(ptr(AddressRapidFire),OriginalRapidFire);
end;
False:
WriteIt(ptr(AddressRapidFire),OriginalRapidFire);
end;
[/highlight]
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