Postadvanced nomenu base

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advanced nomenu base
Free code since i dont feel like coding WarRock

Addies.h
Code:
#define PlayerPtr   0xC81820
#define ServerPtr   0xB7C198
#define WeaponPtr   0xA26378
#define OFS_NFD     0x0102CC
#define OFS_X       0x0102E4
#define OFS_Y       0x0102F4
#define OFS_Z       0x0102EC
#define NoRecoil1   0x00C43C
#define NoRecoil2   0x00C440
#define NoRecoil3	0x00C444
#define NoSpread    0x9B2A50
#define Pt_Call     0x0C12C2
#define Flo_Vehicle 0xB02ACC
Base.cpp
Code:
#include <windows.h>
#include "Addies.h"
#include "Base.h"
#include "Protection.h"
#pragma message("|-------------------|")
#pragma message("|Special thanks to: |")
#pragma message("|-------------------|")
#pragma message("|------AeroMan------|")
#pragma message("|----TheCamels8-----|")
#pragma message("|-------------------|")

void PlayerHacks(){} //Player hacks -> When _DIF_FOLD_
void ServerHacks(){} //Server Hacks -> When _DIF_FOLD_


void Hax()
{
*(int*)(dwVehicle) = 1; //Vehicle instant lock on



#ifdef _DIF_FOLD_ // #def _DIF_FOLD_ to enable serperated folders
if(dwPlayerPtr!=0){PlayerHacks();} //If we are in a game the playerhacks will be enabled
if(dwServerPtr!=0){ServerHacks();} //If we are in the lobby the serverhacks will be enabled
#endif //end define
}

void Base() //Define Base
{
	Caller
	{
		if(WarRock != 0) //if the game is open
		{
			Hax(); //Hacks will be enabled
		}

		if(HackShield != 0) //If hackshield opens
		{
			/*Your Bypass*/
			//MemWrite((VOID *)(HackShield+0xC12C2),(PBYTE)"\xBA\x14",2);
		}

		if(CTR==0){ Thank_you CTR=1;} //if credits are not showed yet |Credits will be turned off after
	}
  Sleep(200); //Protect us against cpu over running
}

BOOL WINAPI DllMain(HINSTANCE hDll,DWORD My_Base,LPVOID lpvReserved)
{
	if(My_Base == DLL_PROCESS_ATTACH) //If the Dll is atached to a process
	{
		Call_Base //Let our 'Base thread' Run
	}
	return true; //Makes the Thread run over again
}
Base.h
Code:
#define USE_Hax   void Hacks() //Define our 'Use_Hax'
#define Encrypte  (X)|(Z) //Make Encryption allowed
#define DeCrypte  (Z)|(X) //Make Decryption allowed
#define Key_Push  GetAsyncKeyState //Shortcut for if(GetAsyncKeyState(VK_KEY))
#define Caller    for(;;)
#define Call_Base CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)Base,NULL,NULL,NULL);
#define Thank_you MessageBoxA(0,"Thank you for using this hack!","G1-Admin-AeroMan",0);

/*Game Releated*/
long WarRock = (long)GetModuleHandleA("Warrock.exe");
long HackShield = (long)GetModuleHandleA("EHSvc.dll");

DWORD dwPlayerPtr = *(DWORD*)PlayerPtr;
DWORD dwServerPtr = *(DWORD*)ServerPtr;
DWORD dwWeaponPtr = *(DWORD*)WeaponPtr;

/*Base items*/
INT pBase;
INT MON=0;
INT CTR=0;

/*Hack items*/
DWORD dwVehicle = *(DWORD*)Flo_Vehicle;
DWORD dwRecoil1 = *(DWORD*)NoRecoil1;
DWORD dwRecoil2 = *(DWORD*)NoRecoil2;
DWORD dwRecoil3 = *(DWORD*)NoRecoil3;
DWORD dwSpread  = *(DWORD*)NoSpread;
DWORD dw_Ofs_Z  = *(DWORD*)OFS_Z;
DWORD dw_Ofs_Y  = *(DWORD*)OFS_Y;
DWORD dw_Ofs_X  = *(DWORD*)OFS_X;
DWORD dwFallDmg = *(DWORD*)OFS_NFD;

/*Credit Releated*/
VOID CRT_ON(){
Thank_you
}

Protection.h
Code:
#include "Addies.h"

//Swh = When
//Ads = Adress
//Mth = Method
DWORD CallBack(DWORD Swh,DWORD Ads,DWORD Mth)
{
	Swh = Pt_Call;
	if(Swh != 0)
	{
		memcpy((void *)(Pt_Call),(0),2);
	}
  return 0;
}
nice thing you got there but the addies are the correct?
no
Wr updated since
Looks nice but not that advanced you used defines instad of doing it normal no advance in it but still it's awesome good job
Thank You I Will Test it
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