DetectedIngKara Script [Auto-it]

Posts 1630 of 54 · Page 2 of 4
mine worked on the start, stands for a few seconds, transforms into pally, run to a wall, mob mobs spawns, throws a couple of mine bombs, then runs towards the red barrier, and it just stopped there

EDIT: nvm, nvm, my it was my own keyboard bindings that was messing with it..its working now :3
hey, so i been using your tyrants, it seems ir runs fine but after 3-4 runs im always at town with the BP repard page outline open. to get this to work i reinsatlled vin from stratch also installed the 1 hfs needed. but still get disco to town, any ideas
Quote Originally Posted by maxes View Post
hey, so i been using your tyrants, it seems ir runs fine but after 3-4 runs im always at town with the BP repard page outline open. to get this to work i reinsatlled vin from stratch also installed the 1 hfs needed. but still get disco to town, any ideas
As mentioned a couple posts ago its the fucking servers.
there a place to look at scripting keyboard command translation? like the numpad what is it to hit numpad 0.... i had to change my changelevel command with others because of this problem i couldnt get it to work, help appreciated. thanks ahead of time.
in audio it click help then hjelp again search send key list. everything is there.

i think for numpad0 its numpadins but thats a bad guess
Quote Originally Posted by maxes View Post
in audio it click help then hjelp again search send key list. everything is there.

i think for numpad0 its numpadins but thats a bad guess
auto it* found the list, thanks
Excellent. Sweet macro bro!
tip for those who dont know, you can choose warriors challenge so you only need the changelevel command once (more exp+ saves loading time)
Is there any way to change the resolution on this?
Use Auto-it's Au3Record and find the mouse coordinates for your start button and replay mission button then change the clicks in the script to match.
It's not really that big of a deal because I can just farm ore myself another time, but I've noticed something if I use the entire script including attempting to pick up oresstals. Because you have it move into the red wall to make sure the boss spawns, it seems to angle itself more and more every run, where eventually I bomb in a corner and it misses Ingkara. Also, from run 1, it's run the complete wrong way when attempting pick up. Not sure what would cause this (maybe camera angle allowances in options) but if you have any insight that'd be great. Oh, and why not use the auto-aim for bombing? That's guaranteed to kill because of the insta-explosion. For now I've just deleted the entire pick up part and replaced sending mouse click to auto aim throwing and it's flawless. (minus the dock kick that happens to a lot of people)
Probably something to do with options.. My camera option set to attack in the direction of the camera if that matters.. For me after the cutscene Im facing directly at the mine vein... Could be a resolution thing too I dunno.

The handbomb has a massive radius, bigger then that whole room so it should hit no matter what, which is why I don't bother with autoaim. I don't have a clue why it would angle any different from run to run it should be exactly the same every time.

I've run this script 100's of times so far and for me everything works as it should.
I'm thinking it's because I have disallow camera movement to blocked areas. I come out facing the ore vein too, but it never moves in the right direction. When I edited it and unchecked the disallow option, I came out of the cutscene facing Ingkara and now he can't somehow miraculously dodge my bombs >=)
Posts 1630 of 54 · Page 2 of 4
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