cPlayerInfo Update

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cPlayerInfo Update [Ranks]
cPlayerIfno Update


Code:
#define PlayerInfoMgr 0x378F4A8C
#define Local 0x37151EF0
#define PlayerByInde 0x37151330
Class

Code:
class cPlayerInfo;

class cPlayerInfo
{
public:

char _0x0000[4];
	__int32 Index; //0x0004 
char _0x0008[8];
	char pName[12]; //0x0010 
char _0x001C[12];
	int* Object; //0x0028 
	__int32 pKills; //0x002C 
	__int32 pDeaths; //0x0030 
char _0x0034[48];
	__int32 pFTMission; //0x0064 FireTeam Misson
char _0x0068[8];
	__int32 pTeam; //0x0070 
char _0x0074[4];
	BYTE pIsDead; //0x0078 
char _0x0079[307];
	__int32 pRank; //0x01AC 
char _0x01B0[80];
	__int32 pFTScore; //0x0200 FiteTeam Score 
char _0x0204[4];
	__int32 pFTLongestLife; //0x0208 FireTeam LongestLife  : Value / 60 = time
	__int32 pFTKill; //0x020C FireTeam Kill score
char _0x0210[80];
	cPlayerInfo* PlayerNext; //0x0260 


};//Size=0x0264
Edit : Added Ranks & LongestLife
Good job man
Good Job.
Good Job.
Thanks!!!!!
Thank you nice job
Good job.. fixed the title for you.
Quote Originally Posted by AVGN View Post
Good job.. fixed the title for you.
LOL
Thank you xD.

/Added :
Ranks,
LongestLife.

Note : Rank Give's u the Value of Rank , u can Make char array for Ranks and Draw it as text or you can Draw it as image , and the Rank Value start from 1 and end with idk.

Have fun

//If some body has problem with post it .
Quote Originally Posted by mo3ad001 View Post
LOL
Thank you xD.

/Added :
Ranks,
LongestLife.

Note : Rank Give's u the Value of Rank , u can Make char array for Ranks and Draw it as text or you can Draw it as image , and the Rank Value start from 1 and end with idk.

Have fun

//If some body has problem with post it .
Oh well now everybody has rank esp

Here's the array I use :
Code:
char *strRankList[] = { "TRN", "RCT", "PVT", "PFC", "CPL", "SGT", "SSG1", "SSG2", "SSG3", "SFC1", "SFC2", "SFC3", "MSG1", "MSG2", "MSG3", "MSG4",
	"CSM1", "CSM2", "CSM3", "CSM4", "CSM5", "2LT1", "2LT2", "2LT3", "2LT4", "2LT5", "1LT1", "1LT2", "1LT3", "1LT4", "1LT5",
	"CPT1", "CPT2", "CPT3", "CPT4", "CPT5", "MAJ1", "MAJ2", "MAJ3", "MAJ4", "MAJ5", "LTC1", "LTC2", "LTC3", "LTC4", "LTC5",
	"COL1", "COL2", "COL3", "COL4", "COL5", "BG", "MG", "LTC", "GEN", "GOA" };//55 indexes
Quote Originally Posted by Crash View Post
Oh well now everybody has rank esp

Here's the array I use :
Code:
char *strRankList[] = { "TRN", "RCT", "PVT", "PFC", "CPL", "SGT", "SSG1", "SSG2", "SSG3", "SFC1", "SFC2", "SFC3", "MSG1", "MSG2", "MSG3", "MSG4",
	"CSM1", "CSM2", "CSM3", "CSM4", "CSM5", "2LT1", "2LT2", "2LT3", "2LT4", "2LT5", "1LT1", "1LT2", "1LT3", "1LT4", "1LT5",
	"CPT1", "CPT2", "CPT3", "CPT4", "CPT5", "MAJ1", "MAJ2", "MAJ3", "MAJ4", "MAJ5", "LTC1", "LTC2", "LTC3", "LTC4", "LTC5",
	"COL1", "COL2", "COL3", "COL4", "COL5", "BG", "MG", "LTC", "GEN", "GOA" };//55 indexes
there is more stuff found in class ?
Quote Originally Posted by mo3ad001 View Post
there is more stuff found in class ?
lol... the RankInt points to the dif. ranks... so that is just the string that will appear over the persons head...

i.e. if the person is a trainee, rank == 1. So the char will select opt 1 which is trainee
Quote Originally Posted by CAFlames View Post


lol... the RankInt points to the dif. ranks... so that is just the string that will appear over the persons head...

i.e. if the person is a trainee, rank == 1. So the char will select opt 1 which is trainee
lol'd

draw(....,strRankList[Player->pRank]):
Quote Originally Posted by mo3ad001 View Post
lol'd

draw(....,strRankList[Player->pRank]):
Yeah, which is basically what I said. Then the Player->pRank would direct to the certain rank on the char list. where 1 = trainee.

And I think I made this work, Imma test in 1 minutes ;D
The old playerinfo class didnt got patched or? This is just a small update am i right?

Im to lazy to test.

Anyway good job mate.. Keep it up.
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