getting players info
getting players info
dude no one appreciates your sarcasm and you think your cool but you just got a big ego and you wonder why no one likes you
Code:
unsigned long* player_object_array = reinterpret_cast<unsigned long*>(*reinterpret_cast<unsigned long*>(0x0044A494)); unsigned char* player_object = reinterpret_cast<unsigned char*>(player_object_array[index]); player_object += 0x110; std::cout << reinterpret_cast<char*>(player_object);
@Fovea thanks a lot for the code i was able to use that and a web page on type casting to learn what i wanted.
so 110 would be the offset for the names of player[index]?
so 110 would be the offset for the names of player[index]?


