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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › Combat Arms Coding Help & Discussion › How long to code a hack from scratch?

How long to code a hack from scratch?

Posts 1–15 of 15 · Page 1 of 1
VvITylerIvV
VvITylerIvV
How long to code a hack from scratch?
I'm going to explain a bit about myself. If you intend to flame me. Read the explanation, otherwise just the question.

I am pretty well into my C++ books, and my ultimate goal is to create a game, similar to maplestory. But a more unique storyline. And a few aspects changed, etc. But that's going off topic.

Anyhoo, I ALSO want to make hacks for combat arms on MPGH. I want to be able to contribute to this community. But my main concern is, if I were to create hacks for combat arms, would it interfere with my life?

QUESTION:

I want to make hacks for combat arms. I'll be using addresses found by other people until I can find my own adresses. So if I were to start coding a hack, from ABSOLUTELY nothing except a few #define statements, how long would it take to create a hack that has just chams, crosshair, aimbot, no recoil (not just visual), name ESP and weapon name ESP?

It would have a menu, not hotkeys.

I'm going to sleep now cuz it's 12:30. Night, and thanks for your help


edit: just noticed I totally posted in the wrong section :P if a mod sees this please move to help section... Too tired to pm you.
#1 · edited 15y ago · 15y ago
freedompeace
freedompeace
Depends. I the base of Eclair in about a day. It worked, but wasn't very please. I then took the liberty to spend another 2 months on it (only a few hours a day) until the public release, which I was still not happy with.
#2 · 15y ago
MY
Mynameisname
Coding a game may take you 3 to 8 years if you plan to do that alone with no experience in c++, coding a hack will take you 2 to 3 years, again if you have no experience or don't know what c++ is.
#3 · 15y ago
TH
TheEnemy
It depends on your experience.. And if your basing it on something..
After you coded your base it could be easier... though possibly could take you 1-4 weeks.. But it also depends on what kind of hack/hacks..
#4 · 15y ago
flameswor10
flameswor10
My base is about 1 year of work
#5 · 15y ago
NU
nucks
I just used whits base took 5 mins to add in hacks and released
#6 · 15y ago
CR
Crash
Quote Originally Posted by freedompeace View Post
Depends. I the base of Eclair in about a day. It worked, but wasn't very please. I then took the liberty to spend another 2 months on it (only a few hours a day) until the public release, which I was still not happy with.
Lol.
"I the base"

Anyway if you start from scratch it's gunna seriously take a while to get all the members of classes you would need to do those hacks. On the other hand you can find most of those things in Gellin's base which I think most people here use.
#7 · 15y ago
VvITylerIvV
VvITylerIvV
Maybe I'll base it on something, and then keep working on my own base/website/game... Meh, not like I have a life anyways. Once I have a base, assuming I'm a professional game developer (cuz I'm obviously putting game ahead of hacks, so the game would be completed and released in alpha, and I'd have some people hired to do a lot of the work for me) how long would it take to add in some hacks, including finding my own addresses?

I've never created a hack except some trainers for online games. And I don't want to start making hacks - without knowing how long they'll take to make - cuz I know I won't be able to stop. And if it takes too much of my life away, then I'd prefer not to make hacks.
#8 · 15y ago
freedompeace
freedompeace
Quote Originally Posted by Crash View Post
Lol.
"I the base"

Anyway if you start from scratch it's gunna seriously take a while to get all the members of classes you would need to do those hacks. On the other hand you can find most of those things in Gellin's base which I think most people here use.
WOAH FAIL LOL, thanks Crash <3

It literally takes less than an hour for the very base of whatever you do.

My Eclair menu had something like this:
  • MenuGroup[]
    • Name
    • Tag(?)
    • Description
    • FriendlyName
    • MenuItem[]
      • Modifier*
      • ModifierType (bool, short, etc..)
      • Name
      • Tag(?)
      • Description
      • FriendlyName
  • ActiveMenuRender
    • (member functions)


Quote Originally Posted by VvITylerIvV View Post
Maybe I'll base it on something, and then keep working on my own base/website/game... Meh, not like I have a life anyways. Once I have a base, assuming I'm a professional game developer (cuz I'm obviously putting game ahead of hacks, so the game would be completed and released in alpha, and I'd have some people hired to do a lot of the work for me) how long would it take to add in some hacks, including finding my own addresses?

I've never created a hack except some trainers for online games. And I don't want to start making hacks - without knowing how long they'll take to make - cuz I know I won't be able to stop. And if it takes too much of my life away, then I'd prefer not to make hacks.
What? You want to hack your own game? 0.o
#9 · 15y ago
DE
Departure
If you already know a language pretty well, Then a few hours, but its the research that takes the most time and could take weeks or even months to research what you want to do in the hack, The Delphi menu hack I spent about 6 to 12 hours of coding time, research took me 5 to 6 months... might be less if your doing it in C++ because the research has already been done and there are alot more resources available for you to read.
#10 · edited 15y ago · 15y ago
VvITylerIvV
VvITylerIvV
Quote Originally Posted by freedompeace View Post


WOAH FAIL LOL, thanks Crash <3

It literally takes less than an hour for the very base of whatever you do.

My Eclair menu had something like this:
  • MenuGroup[]
    • Name
    • Tag(?)
    • Description
    • FriendlyName
    • MenuItem[]
      • Modifier*
      • ModifierType (bool, short, etc..)
      • Name
      • Tag(?)
      • Description
      • FriendlyName
  • ActiveMenuRender
    • (member functions)




What? You want to hack your own game? 0.o
No, not add hacks to game, add hacks to the base. Lawl, I'm a bad question asker cuz I add too much information :P. Although, I DO have a plan for preventing hacks in my game. Gonna word my TOS properly, shut down all websites and have ONE website sign a contract that states they are allowed to make hacks for my games as long as they follow guidelines set by myself, and must run all new hacks by me. All the while keeping this legal relationship in hiding from the public, so as not to get the players upset that we are allowing hacks. Which in fact is the best way to prevent hacks, but I'm going much too far off topic here. And also revealing too much about my plans to prevent hacks in my games allowing them to be manipulated.
Quote Originally Posted by Departure View Post
If you already know a language pretty well, Then a few hours, but its the research that takes the most time and could take weeks or even months to research what you want to do in the hack, The Delphi menu hack I spent about 6 to 12 hours of coding time, research took me 5 to 6 months... might be less if your doing it in C++ because the research has already been done and there are alot more resources available for you to read.
But, seeing as by the time I will actually be creating hacks, I will also have a full MMORPG released in alpha... I shouldn't have a problem making the hacks? (Currently a somewhat beginner in c++ although I like to know what's going to happen and how I will make it so)

Thanks guys.
#11 · 15y ago
Auxilium
Auxilium
Quote Originally Posted by VvITylerIvV View Post
No, not add hacks to game, add hacks to the base. Lawl, I'm a bad question asker cuz I add too much information :P. Although, I DO have a plan for preventing hacks in my game. Gonna word my TOS properly, shut down all websites and have ONE website sign a contract that states they are allowed to make hacks for my games as long as they follow guidelines set by myself, and must run all new hacks by me. All the while keeping this legal relationship in hiding from the public, so as not to get the players upset that we are allowing hacks. Which in fact is the best way to prevent hacks, but I'm going much too far off topic here. And also revealing too much about my plans to prevent hacks in my games allowing them to be manipulated.


But, seeing as by the time I will actually be creating hacks, I will also have a full MMORPG released in alpha... I shouldn't have a problem making the hacks? (Currently a somewhat beginner in c++ although I like to know what's going to happen and how I will make it so)

Thanks guys.
Stop getting so far ahead of yourself. Website where you can let people create hacks, MMORPG in Alpha? You don't even know dx..
#12 · 15y ago
VvITylerIvV
VvITylerIvV
Quote Originally Posted by Virtual Void View Post


Stop getting so far ahead of yourself. Website where you can let people create hacks, MMORPG in Alpha? You don't even know dx..
I'm not getting ahead of myself. I wish to know whether I should pursue creating hacks or just making games. I want to know whether I should see making hacks in my future or not. I know it'll take me a while to get there but I still want to know whats coming up nevertheless.
#13 · 15y ago
topblast
topblast
my current base took me, 24 hrs, (not continuous 12 days) to get it to its current position ( also not including the time it took to make the Menu )
#14 · 15y ago
VvITylerIvV
VvITylerIvV
Well I wouldn't have a drastic menu, I prefer simple menus over the complex menus. Something I can open up and change every feature quickly and easily. So a menu wouldn't be too hard to create. Thanks guys. Seeing as they don't take that long to make, I will probably start making hacks in a couple months, rather than after making a full game.
#15 · 15y ago
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