Question about codecan somebody tell me if these are the way this is done is right ? #define reload 0x2420 int CH_reload = 1; pMenu->AddItem("No Reload", &CH_reload , opt_OffOn);
Originally Posted by FueldByRamen Change the int to 100 I think. nvm o.o i guess its fine >.< i just dunno for sure :L
@Swiftdude @TrollerCoaster @MuSiC_kInG @Fido Dido I know it's 100 to make the reload instant, but I haven't seen it this way before.
these are just the define and the menu codes but my question was if they would be correct >.< i found it out by google ing a bit but yea o.o not sure >.<
Originally Posted by FueldByRamen It's correct but I've always seen pWeaponMgr. i got my menu this way Code: pMenu->AddGroup("[Weapons]", &CH_weap , opt_Grp); if (CH_weap) { pMenu->AddItem("No spread" , &CH_nospread , opt_OffOn); pMenu->AddItem("No recoil" , &CH_norecoil , opt_OffOn); pMenu->AddItem("No Reload", &CH_reload , opt_OffOn); } }
Originally Posted by FueldByRamen Oh. Yeah that looks correct if the addies are. Good job. Thanks im not sure if the addies are right XD i ripped them from google ing -.- Im trying OllyDbg atm to find some but i dont quite get it yet. But i guess il just have to look around and then il get it to make some nice hacks
Get the addies from this section or ask for some help on how to find them yourself. If they came from Google, they are probably wayyyy outdated.