ESP Info

Posts 16–27 of 27 · Page 2 of 2
@Departure
- I have all the ESP code if you need it? Ill send you via PM later if you want, don't want a crap load of public hacks with ESP? Esp is already useless.
@NOOBJr

Actually I think I agree with you, The Nx NameTags are useful but I don't see how other ESP is useful except maybe the coding side for aim bot ect.. I will still try and do some ESP in Delphi just for the learning experience but probably wont release it in a public hack, I will how ever release it in the base source code.
Quote Originally Posted by Departure View Post
@NOOBJr

Actually I think I agree with you, The Nx NameTags are useful but I don't see how other ESP is useful except maybe the coding side for aim bot ect.. I will still try and do some ESP in Delphi just for the learning experience but probably wont release it in a public hack, I will how ever release it in the base source code.
@Departure
The Public release of Esp isn't usefull, but if you totally understand Esp and how its made you can make it usefull. For example: Esp Nametags(You can troll and kill them 24/7), Weapon Nametags(Displays the gun they are using so you can plan your attack), Grenade Esp(See if a grenade is being thrown at you for a heads up, and for land mines.) These Esp items would be more useful. I'm sure you could do this, i know mmbob did

- I'm not on my main computer so i can't send you full source now :/
Quote Originally Posted by NOOBJr View Post


Departure
The Public release of Esp isn't usefull, but if you totally understand Esp and how its made you can make it usefull. For example: Esp Nametags(You can troll and kill them 24/7), Weapon Nametags(Displays the gun they are using so you can plan your attack), Grenade Esp(See if a grenade is being thrown at you for a heads up, and for land mines.) These Esp items would be more useful. I'm sure you could do this, i know mmbob did

- I'm not on my main computer so i can't send you full source now :/
I agree, this is best

Esp Nametags
Weapon Nametags
Grenade Esp
ESP Warnings

but unfortunately code is not public.
Quote Originally Posted by ASM View Post
I agree, this is best

Esp Nametags
Weapon Nametags
Grenade Esp
ESP Warnings

but unfortunately code is not public.
I have all except for Weapon Nametags but I'm pretty sure i know how to get it. I just need to update WorldToScreen and ClientInfo Stuff. I think the weapon esp can be found in the classes of player/Gellins base.
Quote Originally Posted by NOOBJr View Post


I have all except for Weapon Nametags but I'm pretty sure i know how to get it. I just need to update WorldToScreen and ClientInfo Stuff. I think the weapon esp can be found in the classes of player/Gellins base.
It can't. You have to think outside of the box for it. The name isn't stored in weapon classes.
Quote Originally Posted by mmbob View Post


It can't. You have to think outside of the box for it. The name isn't stored in weapon classes.
Thanks you saved me time looking through the player class. Is it based on a class that gellin has or am i totally looking in the wrong spot?

- mmbob you should release 1 feature hack on mpgh. The Shit list.


Quote Originally Posted by NOOBJr View Post

Thanks you saved me time looking through the player class. Is it based on a class that gellin has or am i totally looking in the wrong spot?

- mmbob you should release 1 feature hack on mpgh. The Shit list.


Gellin doesn't have the class that it's in, at least not in his base.

lol I prefer to keep public aimbot simple.
Quote Originally Posted by mmbob View Post


Gellin doesn't have the class that it's in, at least not in his base.

lol I prefer to keep public aimbot simple.
/bitchslap .
esp, for other games can be difficult its best to understand transformations and how player data is generally stored

and you are correct if you can manipulate the ingame hud it would be better ,BUT you are limited to how they programmed it obviously

but once able to make esp , aimbot comes naturally hell usally b4 the esp xD


Code:
 pDevice->GetTransform(D3DTS_VIEW, &view);
 ::D3DXMatrixInverse(&iView,0,&view);
    
::D3DXVec3Subtract(&fDist,&Target->pObj->Origin,&D3DXVECTOR3(iView._41,iView._42,iView._43));
	  
       va.x = (float)atan2(-fDist.y, sqrt(fDist.x*fDist.x+fDist.z*fDist.z));
       va.y = (float)atan2(fDist.x, fDist.z);


ive done it for various games

ca,cf,sa, bf2,bfbc2,wot,halo,cod,OB,graw,PB,op7 ....... etc

all that changes is how player data/transformations are stored and viewangles
Drop Item Class
So to use object i would do
Code:
d3dxvector3 pos = *(D3DXVECTOR3)pPlayer->hObject
Posts 16–27 of 27 · Page 2 of 2

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