I've been trying to figure this out all day, I know it has something to do with search_evil_core but I just can't figure it out.. Any information would be great 
[UPDATE]
Just reversed nunya's EzBossX to figure this out.. You need to make these changes to search_evil_core inside each class(s) motion.txt file
Original .HFS Settings
Instant Loot .HFS Settings

[UPDATE]
Just reversed nunya's EzBossX to figure this out.. You need to make these changes to search_evil_core inside each class(s) motion.txt file
Original .HFS Settings
"search_evil_core"
{
"0" "AE_CUSTOM_MOTION Align_To_Evil_Core"
"0" "AE_CUSTOM_WEAPON_EVENT invisible"
"92" "AE_CUSTOM_MOTION Item_Loot"
"$endframe-1$" "AE_KEY_CLEAR"
"$endframe-10$" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleRest"
"$endframe-10$" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleRun"
"$endframe-10$" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRun"
"$endframe-10$" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRunGamePad"
"90" "AE_CL_PLAY_EFFECT effects/player/search_evil_core.efx"
"98" "AE_CL_PLAY_EFFECT effects/player/search_evil_core_end.efx"
"0" "AE_CL_PLAYSOUND Effect.Common.SearchEvilCore"
"$endframe-10$"
{
"event" "AE_CUSTOM_WEAPON_EVENT visible"
"is_finally" "1"
}
}
{
"0" "AE_CUSTOM_MOTION Align_To_Evil_Core"
"0" "AE_CUSTOM_WEAPON_EVENT invisible"
"92" "AE_CUSTOM_MOTION Item_Loot"
"$endframe-1$" "AE_KEY_CLEAR"
"$endframe-10$" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleRest"
"$endframe-10$" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleRun"
"$endframe-10$" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRun"
"$endframe-10$" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRunGamePad"
"90" "AE_CL_PLAY_EFFECT effects/player/search_evil_core.efx"
"98" "AE_CL_PLAY_EFFECT effects/player/search_evil_core_end.efx"
"0" "AE_CL_PLAYSOUND Effect.Common.SearchEvilCore"
"$endframe-10$"
{
"event" "AE_CUSTOM_WEAPON_EVENT visible"
"is_finally" "1"
}
}
Instant Loot .HFS Settings
"search_evil_core"
{
"0" "AE_CUSTOM_MOTION Align_To_Evil_Core"
"0" "AE_CUSTOM_WEAPON_EVENT invisible"
"0" "AE_CUSTOM_MOTION Item_Loot"
"0" "AE_KEY_CLEAR"
"0" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleIdle"
"0" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleRun"
"0" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRun"
"0" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRunGamePad"
"0" "AE_CL_PLAY_EFFECT effects/player/search_evil_core.efx"
"0" "AE_CL_PLAY_EFFECT effects/player/search_evil_core_end.efx"
"0" "AE_CL_PLAYSOUND Effect.Common.SearchEvilCore"
"0"
{
"event" "AE_CUSTOM_WEAPON_EVENT visible"
"is_finally" "1"
}
}
{
"0" "AE_CUSTOM_MOTION Align_To_Evil_Core"
"0" "AE_CUSTOM_WEAPON_EVENT invisible"
"0" "AE_CUSTOM_MOTION Item_Loot"
"0" "AE_KEY_CLEAR"
"0" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleIdle"
"0" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleRun"
"0" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRun"
"0" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRunGamePad"
"0" "AE_CL_PLAY_EFFECT effects/player/search_evil_core.efx"
"0" "AE_CL_PLAY_EFFECT effects/player/search_evil_core_end.efx"
"0" "AE_CL_PLAYSOUND Effect.Common.SearchEvilCore"
"0"
{
"event" "AE_CUSTOM_WEAPON_EVENT visible"
"is_finally" "1"
}
}