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Posts 15 of 5 · Page 1 of 1
I've been trying to figure this out all day, I know it has something to do with search_evil_core but I just can't figure it out.. Any information would be great

[UPDATE]
Just reversed nunya's EzBossX to figure this out.. You need to make these changes to search_evil_core inside each class(s) motion.txt file

Original .HFS Settings
"search_evil_core"
{
"0" "AE_CUSTOM_MOTION Align_To_Evil_Core"
"0" "AE_CUSTOM_WEAPON_EVENT invisible"

"92" "AE_CUSTOM_MOTION Item_Loot"

"$endframe-1$" "AE_KEY_CLEAR"


"$endframe-10$" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleRest"
"$endframe-10$" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleRun"
"$endframe-10$" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRun"
"$endframe-10$" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRunGamePad"

"90" "AE_CL_PLAY_EFFECT effects/player/search_evil_core.efx"
"98" "AE_CL_PLAY_EFFECT effects/player/search_evil_core_end.efx"

"0" "AE_CL_PLAYSOUND Effect.Common.SearchEvilCore"

"$endframe-10$"
{
"event" "AE_CUSTOM_WEAPON_EVENT visible"
"is_finally" "1"
}
}

Instant Loot .HFS Settings
"search_evil_core"
{
"0" "AE_CUSTOM_MOTION Align_To_Evil_Core"
"0" "AE_CUSTOM_WEAPON_EVENT invisible"

"0" "AE_CUSTOM_MOTION Item_Loot"

"0" "AE_KEY_CLEAR"


"0" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleIdle"
"0" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleRun"
"0" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRun"
"0" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRunGamePad"

"0" "AE_CL_PLAY_EFFECT effects/player/search_evil_core.efx"
"0" "AE_CL_PLAY_EFFECT effects/player/search_evil_core_end.efx"

"0" "AE_CL_PLAYSOUND Effect.Common.SearchEvilCore"

"0"
{
"event" "AE_CUSTOM_WEAPON_EVENT visible"
"is_finally" "1"
}
}
Nice you found it >.<
But are you sure it is that?
Yes its that, but not just that one.. There is 2 core search and one item pickup functions need to edit all 3.
Yea I knew that but didn't feel like it needed to be quoted since 1 example was already given! Thanks for releasing your EzBossX otherwise I would never have figured this out lol..
Guess Imma start working on my own edited hfs files >.<
Posts 15 of 5 · Page 1 of 1
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