here you go mate
set_zombie_var( "zombie_health_increase", 100, false, column ); // cumulatively add this to the zombies' starting health each round (up to round 10)
set_zombie_var( "zombie_health_increase_multiplier",0.1, true, column ); // after round 10 multiply the zombies' starting health by this amount
set_zombie_var( "zombie_health_start", 150, false, column ); // starting health of a zombie at round 1
set_zombie_var( "zombie_spawn_delay", 2.0, true, column ); // Base time to wait between spawning zombies. This is modified based on the round number.
set_zombie_var( "zombie_new_runner_interval", 10, false, column ); // Interval between changing walkers who are too far away into runners
set_zombie_var( "zombie_move_speed_multiplier", 8, false, column );
those are actual values ingame
set_zombie_var( "zombie_health_increase", 100, false, column ); // cumulatively add this to the zombies' starting health each round (up to round 10)
set_zombie_var( "zombie_health_increase_multiplier",0.1, true, column ); // after round 10 multiply the zombies' starting health by this amount
set_zombie_var( "zombie_health_start", 150, false, column ); // starting health of a zombie at round 1
set_zombie_var( "zombie_spawn_delay", 2.0, true, column ); // Base time to wait between spawning zombies. This is modified based on the round number.
set_zombie_var( "zombie_new_runner_interval", 10, false, column ); // Interval between changing walkers who are too far away into runners
set_zombie_var( "zombie_move_speed_multiplier", 8, false, column );
those are actual values ingame
