HelpSmoke over Map

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Smoke over Map
Hey guys, im working on a new QS mod and some guys, who tested it, says, maybe it would be funny to make smoke on the whole map!

And now my question is it possible? to make smoke on the whole map?

Would be proud over an answer!

Greetings Ali
It's possible, but it would lagg so hard D:
Quote Originally Posted by EpicPlayer View Post
It's possible, but it would lagg so hard D:
Yeh, and that would not every player like.
PC work harder, make lots of noice....



Just try the snow map in Special Ops.

If your Pc makes lots of noice on that..
Then smoke is bad...
a lot of smoke:

put : level thread fog(); in your list

Code:
Fog()
{
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
	level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 0 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , -2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 0 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , -2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 4000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -4000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 0 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , -4000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 0 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 4000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , -4000 , 500 ));
}
Quote Originally Posted by pyrozombie View Post
a lot of smoke:

put : level thread fog(); in your list

Code:
Fog()
{
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
	level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 0 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , -2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 0 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , -2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 4000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -4000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 0 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , -4000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 0 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 4000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , -4000 , 500 ));
}
That's fog, not smoke... >.>
Quote Originally Posted by EpicPlayer View Post
That's fog, not smoke... >.>
Well, infact.
This is his.

Well, I guess many others have made a same setup.
Well, I agree with the master131
Credits to killingfag *cough* killingdyl for the code?
Thanks Guys, sry but i hadn't Internet for a while ty for Help!
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