yes, sure 




ModLoad()
{
/* Global Vars */
//Bots --------------------
level.MaxWaves = 10;//can change
level.BotsForIcons = 8;//can change
level.SpawnedBots = 0;
level.RealSpawnedBots = 0;
level.BotsForWave = 0;
//Waves -------------------
level.Wave = 0;
//Game State --------------
level.zState = "intermission";
//Ammo Drop ---------------
level.AmmoDrop = undefined;
//Intermission Timer ------
level.IntermissionTimeStart = 15;//can change
level.IntermissionTime = 0;
//Brightness --------------
level.brightness = -0.4;
/* Init */
level FuncsMain();
level precacheItems();
level thread AImod\_hud::IntermissionCountdown();
/* Tweakable */
level.destructibleSpawnedEntsLimit += 300;
/* Spawn Anti-Glitch spots */
[[level.SpawnTrigger]] ((1284, 2600, 167), (942, 2604, 51), 50, 100, "mp_terminal");
[[level.SpawnTrigger]] ((1803, 2502, 140), (1790, 2643, 51), 50, 100, "mp_terminal");
level thread onPlayerConnect();
level thread AImod\_hud::HudMain();
for(;;)
{
if(level.Wave == 0){ level.ZombieHealth = 50; }
if(level.Wave == 1){ level.ZombieHealth = 50; }
if(level.Wave == 2){ level.ZombieHealth = 300; }
if(level.Wave == 3){ level.ZombieHealth = 550; }
if(level.Wave == 4){ level.ZombieHealth = 1000; }
wait 1;
}
}

