The Contact...

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The Contact...
Hi is there a way to summon boss like all in one area. cause i'm trying to make my set but i need Grey Officer Uniform and its rare in West server.
No, just take the 5 seconds it requires to jump to the boss map and kill him. Jesus, :\
Care to Explain it a little more please. i'm still learning thank you

srry maybe my topic isn't clear Battle Mission "Contact" i jump to boss but there is a door in the way, i'm trying to get into the door and it keep swifting to the wall.

sry i mite sound confusing, but let say this How can i make it so it kill monster in front of door and it will walk through the door, if its possible make it spawn on the otherside of door where the boss is? thank you.
...You kill the enemy, THEN go to the boss.
is there a Hfs that doesn't have Auto Aim in it?

the problem is that is auto aim to where the mob is and it offseted the script a little making it hit the wall.
um autoaim is a game setting...
oh damn k thx. i'm trying somethign different now maybe throwing a sticky bomb first and run to the door and let the bomb explode so it dont' have to trigger a attack.

is there a hack that walk through wall hehehe.
Not sure what's making your stuck, because I have auto aim on and I don't have problem running through the door.
Quote Originally Posted by minus4 View Post
Not sure what's making your stuck, because I have auto aim on and I don't have problem running through the door.
Are you saying you can run through red barriers before killing anything? if so how haha?
No. I run forward to trigger the mobs to spawn, then kill them and run through the door with no problem :P
Contact's the one with Prompush right?

Fufufu be amazed, I made a macro for my own use a while back that works 95% of the time.

I stole the basic layout from the other autoits so give the credit to them. I honestly can't remember who brought it first so I apologize for that.

Code:
#cs ----------------------------------------------------------------------------

 AutoIt Version: 3.3.6.1
 Author:         myName

 Script Function:
	Template AutoIt script.

#ce ----------------------------------------------------------------------------

; Script Start - Add your code below here

Global $Paused
HotKeySet("{HOME}", "Start")

; Ignore;
While 1
	WinWaitActive("Vindictus","")
WEnd
;;

Func Start()
	While 1
		MouseClick("left",108,882,1) ; click start
		Sleep(1800)
		Send("{DOWN}") ; skip boat scene
		Sleep(9000)
		Send("{UP}") ; skip map1
		Sleep(6500)
		Send("{UP}") ; skip map2
		Sleep(6500)
		Send("{UP}") ; skip map3
		Sleep(6500)

		Send("{NUMPAD9}") ; timescale 3
		Sleep(150)

		Send("{d down}") ; move right
		Sleep(1500)
		Send("{d up}")
		Sleep(200)

		Send("{7}") ; load bomb
		Sleep(400)
		Send("{f}") ; ready bomb
		Sleep(700)
		MouseClick("left"); fire bomb
		Sleep(700)

		Send("{w down}") ; move forward
		Sleep(3500)
		Send("{w up}")
		Sleep(400)

		Send("{9}") ; load sticky
		Sleep(400)
		Send("{f}") ; aim sticky
		Sleep(700)
		Send("{e}") ; fire sticky
		Sleep(7000)

		Send("{7}") ; load bomb
		Sleep(400)
		Send("{f}") ; aim bomb
		Sleep(700)
		Send("{e}") ; fire bomb
		Sleep(3500)

		Sleep(66000)
		MouseClick("left",200,710,1) ; click replay
		Sleep(14000)
    WEnd
EndFunc
Commands:
skip boat scene: cc_send_start_game_message
skipmap: changelevel 2
timescale3: host_timescale 3
load bomb: cc_set_sub_weapon handbomb 50;hand_bomb_detonate_by_throw_delay 0.1
load sticky: cc_set_sub_weapon sticky_bomb_lvl1 50

You will require some form of "break-off friendly paper mobs", "boosted secondary weapons" for powered up sticky, and "one flinch break off" installed. Of course, you'll need a personal set of perma binds as well.

First bomb clears the two mobs that spawn in the beginning. Throwing sticky allows for break off.

The only time this fails for me is when Prompush spawns directly in front of me AND uses a skill that OHKOs (since you'll be naked). Because of this you shouldn't run this overnight. Check the progress from time to time or run it on a separate computer beside you.

The running portion is PERFECT for me, I run exactly between the doors. However this is obvious when you're using other's macros that the sleep times may not be perfect for you. Adjust them to account for whatever lag you experience. This is host_timescale 3 we're talking about after all. And of course, adapt the button x,y coordinates to match your resolution.

I didn't thought of it but I think increasing character size and then shrinking it might be an easier/more efficient way to spawn the boss, try it out on your own.
thx man that really help a lot. i kinda did one up last nite too and it work not that bad too. but i will try this one out too.
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