Single Fire addy????

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Single Fire addy????
Hey i whas looking in olly and i found "SingleFire"
and i whas wondering if this is the SingleFire addy
10A0F338?
Where did you find A0F338?
lol ,leecher?
That adresse was LTC from previous cf version
Quote Originally Posted by A$IAN View Post
lol ,leecher?
That adresse was LTC from previous cf version
@A$IAN i dont leech idiot Get a live
look This http://www.mpgh.net/forum/232-crossf...-mrkiller.html
i try to find a addy in my self ..
i found this in olly and i whas wondering if that whas single fire so
STFU
Quote Originally Posted by Royku View Post
@A$IAN i dont leech idiot Get a live
look This http://www.mpgh.net/forum/232-crossf...-mrkiller.html
i try to find a addy in my self ..
i found this in olly and i whas wondering if that whas single fire so
STFU
Well, that code, that u are using was released a few weeks ago. So Yes u leeched.
Should I get proof and blame you?
Quote Originally Posted by A$IAN View Post

Well, that code, that u are using was released a few weeks ago. So Yes u leeched.
Should I get proof and blame you?
go fight somewhere else where is a leecher becuase here is none
You can get single fire by deleting the rate of fire for each gun, as for that addy, I don't recognize it, so I have no clue
i just find what i need
That was the LTC Client...... so no it isnt
No, that's not single fire addy.
idontknow but still
here`s my correct singlefire addies (0x0A38)
press thanks if you like this addies!!!...
1012727B . 8388 380A0000 OR DWORD PTR DS:[EAX+A38],1
101272BE . 8388 380A0000 OR DWORD PTR DS:[EAX+A38],2
10127301 . 8388 380A0000 OR DWORD PTR DS:[EAX+A38],4
10127344 . 8388 380A0000 OR DWORD PTR DS:[EAX+A38],8
10127387 . 8388 380A0000 OR DWORD PTR DS:[EAX+A38],10
1 = SingleFire
2 = RepeatFire
4 = ShrapnelFire
8 = DelayFire
10 = AlternateFire
lol, its a leeched base..but it released 2 months ago, so now there changed some things, not many.. --'
Code:
/* 
name here, of editor
                                       */

#include<windows.h>

#definesome things...

#define WeaponMgr       changed addie****
#define NoReload        addie still same..****
#define WeaponDamage    ******

float ********= 999.0f;
float ****** = 0.0f;

char Msg[] = { };
char Title[] = { };

DWORD WINAPI Hacks(LPVOID)
{
    bool onehit = true,
         reload = true,
         fragdmg = true;
or false;(with hotkeys)

    while(1)
    {
        DWORD CShell     = (DWORD)GetModuleHandleA("CShell.dll");
	DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);

	if(onehit)
	{
	    if (pWeaponMgr)
	    {
	        for(int i=0; i<445; i++)
		{
		    if ''start here'''' end code'' [anti-leech]
		        *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + WeaponDamage) = ********;
		}
	    }
	}

	Sleep(100);
    }
}

bool Ready2Hook()
{
    if(GetModuleHandleA("CShell.dll")   != NULL
    && GetModuleHandleA("ClientFx.fxd") != NULL)
        return 1;
    return 0;
}

DWORD WINAPI Wait(LPVOID)
{
    while(!Ready2Hook()) Sleep(200);
	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
    return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
    DisableThreadLibraryCalls(hDll);
    
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
	//optional
        MessageBoxA(0, Msg,Title, 0);

	CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0,0);
    }
    return 1;
}
Quote Originally Posted by Royku View Post
Hey i whas looking in olly and i found "SingleFire"
and i whas wondering if this is the SingleFire addy
10A0F338?
Lol Thats The WeaponMGR/LTClient Addy From Before Latest Patch !
Posts 1–15 of 16 · Page 1 of 2

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