Can anyone help me on this coding? ty
#int <windows.h>
#int <iostream>
}
using namespace std;
}
void __cdecl PushToConsole(char* szVal ) {
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
void* CONoff = ( void* )*( DWORD* )( LTClient + 0x30845C );
_asm
{
push szVal;
call CONoff;
add esp, 4;
}
}
}
{
}
bool SeeGhost = true;
bool ShotgunSpread = true;
bool OneHitKill = true;
bool GrenadeDamage = false;
bool NoSmoke = false;
bool NoDelay1 = false;
bool NoDelay2 = false;
bool NoDelay3 = false;
bool UnlimiedAmmo = true;
bool NoReload = false;
bool KnifeRange= false;
for(;

{
__asm pushad;
if(GetAsyncKeyState(VK_NUMPAD1)&1) {
SeeGhost = !SeeGhost;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1) {
OneHitKill = !OneHitKill;
}
if(GetAsyncKeyState(VK_NUMPAD3)&1) {
GrenadeDamage = !GrenadeDamage;
}
if(GetAsyncKeyState(VK_NUMPAD4)&1) {
NoSmoke = !NoSmoke;
}
if(GetAsyncKeyState(VK_NUMPAD5)&1) {
NoDelay1 = !NoDelay1;
}
if(GetAsyncKeyState(VK_NUMPAD6)&1) {
NoDelay2 = !NoDelay2;
}
if(GetAsyncKeyState(VK_NUMPAD7)&1) {
NoDelay3 = !NoDelay3;
}
if(GetAsyncKeyState(VK_NUMPAD8)&1) {
UnlimitedAmmo = !UnlimitedAmmo;
}
if(GetAsyncKeyState(VK_NUMPAD9)&1) {
NoReload = !NoReload;
}
if(GetAsyncKeyState(VK_NUMPAD0)&1) {
KnifeRange = !KnifeRange;
if (SeeGhost) {
PushToConsole("SeeGhost 1");
}
else {
PushToConsole("SeeGhost 0");
}
if (ShotGunSpread) {
PushToConsole("ShotGunSpread 1");
}
else {
PushToConsole("ShotGunSpread 0");
}
if (OneHitKill) {
PushToConsole("OneHitKill 1");
}
else {
PushToConsole("OneHitKill 0");
}
if (GrenadeDamage) {
PushToConsole("GrenadeDamage 1");
}
else {
PushToConsole("GrenadeDamage 0");
}
if (NoSmoke) {
PushToConsole("NoSmoke 1");
}
else {
PushToConsole("NoSmoke 0");
}
if (NoDelay1) {
PushToConsole("NoDelay 1");
}
else {
PushToConsole("NoDelay 0");
}
if (NoDelay2) {
PushToConsole("NoDelay2 1");
}
else {
PushToConsole("Nodelay2 0");
}
if (NoDelay3) {
PushToConsole)"NoDelay3 1");
}
else {
PushToConsole("NoDelay3 0");
}
if (UnlimitedAmmo) {
PushToConsole("UnlimitedAmmo 1");
}
else {
PushToConsole("UnlimitedAmmo 0");
}
if (NoReload) {
PushToConsole("NoReload 1");
}
else {
PushToConsole("NoReload 0");
}
if (KnifeRange) {
PushToConsole("KnifeRange 1");
}
else {
PushToConsole("KnifeRange 0");
}
Sleep(100);
__asm popad;
}
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "Coded By dynx", "Injected", 0);
return TRUE;
}
Heres the codes or something(thanks Speedo_Edoo)
See Ghost: 0x7C, 0x07
ShotGunSpread: 0x834
WeaponWeight1: 0x20D0
WeaponWeight2: 0x20D4
WeaponWeight3: 0x20D8
OneHitKill: 0x7F8
GrenadeDamage: 0x7F8
NoSmoke: 0x2548
NoDelay1: 0x2190
NoDelay2: 0x2194
NoDelay3: 0x2198
UnlimitedAmmo: 0x7FC
NoReload: 0x83C
KnifeRange: 0xA18