
BYTE Menu[ ] = {output bytes here};
LPD3DXSPRITE Sprite; LPDIRECT3DTEXTURE9 MenuTexture; static BOOL Create = TRUE;
if(Create){
D3DXCreateTextureFromFileInMemory(Device,&Menu,siz eof(Menu),&MenuTexture);
D3DXCreateSprite(pDevice,&Sprite);
Create = FALSE;
}
D3DXVECTOR3 POS; POS.x = 15; POS.y = 15; POS.z = 0; Sprite->Begin(); Sprite->Draw(MenuTexture,NULL,NULL,&POS,0xFFFFFFFF); Sprite->End();
Sprite->Begin();
Sprite->Begin(D3DXSPRITE_ALPLHABLEND);