❓ OPK

Posts 16–30 of 48 · Page 2 of 4
Quote Originally Posted by NOOB View Post


you forgot something.
What i had forget?

My full code:
[html]if(Vars.ESP.Weapon)
{
for ( int i = 0; i < SFXMgr->SFXList[SFX_PICKUP].Num; i++ )
{
D3DXVECTOR3 Pos, Screen;

cBaseFX* Pickup = (cBaseFX*)SFXMgr->SFXList[SFX_PICKUP].List[i];
if (!Pickup) continue;

Pos = GetLocalPlayerPosition(Pos);

if(Pos && pLTClient && Pickup->Object)
pLTClient->SetObjectPos(Pickup->Object,Pos,false);
}
}[/html]
Quote Originally Posted by Ch40zz-C0d3r View Post
What i had forget?

My full code:
[html]if(Vars.ESP.Weapon)
{
for ( int i = 0; i < SFXMgr->SFXList[SFX_PICKUP].Num; i++ )
{
D3DXVECTOR3 Pos, Screen;

cBaseFX* Pickup = (cBaseFX*)SFXMgr->SFXList[SFX_PICKUP].List[i];
if (!Pickup) continue;

Pos = GetLocalPlayerPosition(Pos);

if(Pos && pLTClient && Pickup->Object)
pLTClient->SetObjectPos(Pickup->Object,Pos,false);
}
}[/html]
you forgot something
Quote Originally Posted by Ch40zz-C0d3r View Post
What i had forget?

My full code:
[html]if(Vars.ESP.Weapon)
{
for ( int i = 0; i < SFXMgr->SFXList[SFX_PICKUP].Num; i++ )
{
D3DXVECTOR3 Pos, Screen;

cBaseFX* Pickup = (cBaseFX*)SFXMgr->SFXList[SFX_PICKUP].List[i];
if (!Pickup) continue;

Pos = GetLocalPlayerPosition(Pos);

if(Pos && pLTClient && Pickup->Object)
pLTClient->SetObjectPos(Pickup->Object,Pos,false);
}
}[/html]

you forgot something.
Quote Originally Posted by Crash View Post

you forgot something.
Oh fuck plz say meh what
BTW Gellin said the func is patched!
So its patched ot i just forgot smthg?
PLZ SAY ME WHAT!
Quote Originally Posted by Ch40zz-C0d3r View Post
What i had forget?

My full code:
[html]if(Vars.ESP.Weapon)
{
for ( int i = 0; i < SFXMgr->SFXList[SFX_PICKUP].Num; i++ )
{
D3DXVECTOR3 Pos, Screen;

cBaseFX* Pickup = (cBaseFX*)SFXMgr->SFXList[SFX_PICKUP].List[i];
if (!Pickup) continue;

Pos = GetLocalPlayerPosition(Pos);

if(Pos && pLTClient && Pickup->Object)
pLTClient->SetObjectPos(Pickup->Object,Pos,false);
}
}[/html]
Trying to make Weapon telekill?
Quote Originally Posted by Ch40zz-C0d3r View Post
Oh fuck plz say meh what
look carefully at your code.
Quote Originally Posted by markoj View Post
Trying to make Weapon telekill?
lol telekill works thats OPK which dont works
Quote Originally Posted by Ch40zz-C0d3r View Post
lol telekill works thats OPK which dont works
oooh look at me im like @freedompeace
Quote Originally Posted by NOOB View Post


oooh look at me im like @freedompeace
I looked over the code. I dont know where there should be an error
Please, please say me
Quote Originally Posted by Ch40zz-C0d3r View Post
lol telekill works thats OPK which dont works
Weapon OPK then lol, where are they supposed to GO *hint*
Quote Originally Posted by markoj View Post
Weapon OPK then lol, where are they supposed to GO *hint*
To the player. Why this should be a hint? like i said the GetPlayerPos func works 100%
Quote Originally Posted by Ch40zz-C0d3r View Post
To the player. Why this should be a hint? like i said the GetPlayerPos func works 100%
Wrong hint, other way , the problem is in whats supposed to be going to your Pos
Quote Originally Posted by markoj View Post
Wrong hint, other way , the problem is in whats supposed to be going to your Pos
I know how to opk just go to 000 and have guns go to 000 then you get opk
Quote Originally Posted by Crash View Post
I know how to opk just go to 000 and have guns go to 000 then you get opk
BUT THE FUNCTION CRASH!
ITS NOT THE VECTOR POS!
Posts 16–30 of 48 · Page 2 of 4

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