if(glas && !glasx1) {
memcpy((LPVOID)glas, "\x6A\x00", 2);
} else if(!glas && glasx1) {
memcpy((LPVOID)glas, "\x6A\x01", 2);
}
if(Glass && !Glassx1) {
memcpy((LPVOID)GlassWalls, "\x6A\x00", 2);
} else if(!Glass && Glassx1) {
memcpy((LPVOID)GlassWalls, "\x6A\x01", 2);
}
#define GameStatus 0x3780C6E8
if(GameStatus == 1 && GlassWalls){
memcpy((LPVOID)0x5721CA,"\x6A\x00",2);
}else{
memcpy((LPVOID)0x5721CA,"\x6A\x01",2);
}
