Se ao menos algum divino do espiritos santo dicesse o que seria isto "IntersectAndPenetrateSegment" eu ficaria muito agradecido 
@Alessandro10
@WE11ington

@Alessandro10
@WE11ington


bool IntersectAndPenetrateSegment( IntersectQuery* iQuery, IntersectInfo* qInfo )
{
if( esp->local.iGameMode != 5 )
{
for( int i = 0; i <= 24; i++ )
{
if( esp->bValidObject( i ) && esp->bValidCords( i ) && !esp->Players[i].bIsDead )
{
if( esp->Players[i].Charector->TeamID != esp->local.iTeam )
{
if( esp->local.iTeam != esp->Players[i].Charector->TeamID )
{
iQuery->Start = esp->Players[i].AimTransform.Pos + D3DXVECTOR3( 0.0f, 50.0f, 0.0f );
iQuery->End = esp->Players[i].AimTransform.Pos - D3DXVECTOR3( 0.0f, 50.0f, 0.0f );
iQuery->FilterFn = MyFilterObjects;
bool Result = engine->GetLTBase()->IntersectSegment( *iQuery, qInfo );
if( Result )
{
qInfo->hObjImpact = esp->Players[i].SFXOBJ->hHitbox;
qInfo->vImpactPos = esp->Players[i].AimTransform.Pos;
}
return Result;
}
}
}
}
}
}