:) Blast Tech PTC :0

Posts 1626 of 26 · Page 2 of 2
Quote Originally Posted by topblast View Post
well Someone said that CA sig scans for PTC methon so have fun with them :O

I did this to my PTC

[highlight=cpp]

void GameInfo::PushTC(char* command)
{
__asm
{
CMP DWORD PTR [EBP+0x8], 0
JNZ FAIL
MOV EAX, dwPtcAddr
CMP DWORD PTR [EAX], 0
JNZ FAIL
PUSH [EBP+0x8]
CALL EAX
ADD ESP, 0x04
FAIL:
}
}
[/highlight]

[highlight=ASM]
PUSH EBP
MOV EBP, ESP
CMP DWORD PTR [EBP+0x8], 0
JNZ FAIL
MOV EAX, dwPtcAddr
CMP DWORD PTR [EAX], 0
JNZ FAIL
PUSH [EBP+0x8]
CALL EAX
ADD ESP, 0x04
POP EBP
[/highlight]
Where you been?

We miss your hacks
Quote Originally Posted by SmartAlley View Post


Where you been?

We miss your hacks
I am in hiding.
Quote Originally Posted by topblast View Post


I am in hiding.
hiding from shame?
Quote Originally Posted by NOOB View Post


hiding from shame?
.
Quote Originally Posted by NOOB View Post


hiding from shame?

No, I am just finding more important things to do as I am one of the oldest people here with since. Whit dont have any.
Quote Originally Posted by topblast View Post



No, I am just finding more important things to do as I am one of the oldest people here with since. Whit dont have any.
I've been on mpgh longer
Quote Originally Posted by pashak View Post
I've been on mpgh longer
i am more popular
Quote Originally Posted by topblast View Post


i am more popular
go away
This is interesting I'm going to take a look into this. Nice Job!
Clarkie threw him in the closet
So tell me again what makes this different from the current PTC? except for the few extra lines that does nothing except check to make sure there is a value for the string that's getting pushed?
Posts 1626 of 26 · Page 2 of 2
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