No Bug, no Damage Zone question
Posts 16–26 of 26 · Page 2 of 2

Originally Posted by
A$IAN
He can declear it at the top too 
i decleart it in the top
and Pointer2 is just a name .. xD
its the same as pWeaponMgr

Originally Posted by
Skulhead = hacked.
LT client client? -.-
uhu, or WeaponMgr oak
I can give it all names i want 
So if i name it LTc Client, its corect in c++ 
Yes but it is strange that you use client twice.

Originally Posted by
Skulhead = hacked.
Yes but it is strange that you use client twice.
And what's wrong with that?

Originally Posted by
Shadeyz346
And what's wrong with that?
Nothing but I wont say, Lt client client.
WTF? Damagezone is static you don't need a pointer it's just
Code:
*(DWORD*)addy_for_damagezonehere = 0 //or 0x30 or w/e you want

Originally Posted by
JusCaus
i have the addy, xcrap keeps picking my hack up, UGH!
XCrap will detect it unless you bypass it using any xcrap bypass around here.
We can't avoid it from detecting without bypass yet
.

Originally Posted by
tdct
WTF? Damagezone is static you don't need a pointer it's just
Code:
*(DWORD)addy_for_damagezonehere = 0 //or 0x30 or w/e you want
Prove your point.

Originally Posted by
ShadeyZzZz
XCrap will detect it unless you bypass it using any xcrap bypass around here.
We can't avoid it from detecting without bypass yet
.
Prove your point.
Hmm... ya know, i didnt even think it about tring it with the bypass i have. Think im going to try that.


Originally Posted by
northstar-cody
Its like, don't answer it if you don't know what the fuck your talking about.
Its *(float*)
negative person !
why so mad ?Posts 16–26 of 26 · Page 2 of 2