Item ID numbers

Posts 16–30 of 48 · Page 2 of 4
thanks, I requested this a while ago
Quote Originally Posted by Ekko.. View Post
I don't think you attach it to Engine (as that is the equivalent of GameGuard). I Believe you attach it to the ACTUAL game...
I could be mistaken
The Actual game's execute name is Engine.exe ! Research before you speak.
Quote Originally Posted by jerry0 View Post
The Actual game's execute name is Engine.exe ! Research before you speak.
Well EXCUSE ME Mr Leet haxxorer
I do not specialize in hacking Combat Arms...I was more into MS hacking. And in MS...if you attach a UCE to the Hack-Prevention...your UCE is useless
Quote Originally Posted by Ekko.. View Post
Well EXCUSE ME Mr Leet haxxorer
I do not specialize in hacking Combat Arms...I was more into MS hacking. And in MS...if you attach a UCE to the Hack-Prevention...your UCE is useless
I never said you attach to the hack prevention. The game's executable is called Engine.exe -.-

Please research and READ before you post.
Quote Originally Posted by jerry0 View Post
I never said you attach to the hack prevention. The game's executable is called Engine.exe -.-

Please research and READ before you post.
If the game's executable is ENGINE.EXE...then why is there a CombatArms.EXE?
That's what I was basing my answer on...
With this, if you're a good macroer, you can set it so that you have all the weapons.

IE: You macro the Page Down key to change the value of the weapon address to 22 for the SR 25.
Then, If you want an AK 47 You macro the Page Up key to change your weapon to (Value = 12) and then you're now holding the AK 47.



I'll have to test this later.
combatarms.exe is the launcher.. That launches the engine once you start the game.
lol, someone asked about item hacking and I told you guys you can't change your items like that when its gun related. Each gun has a specific ID number like an AK-47 I'm pretty sure it was 5147. Each gun has a different ID and can be changed but you have to change other values as well to make the hack work lol.
Quote Originally Posted by mariokiller64 View Post
lol, someone asked about item hacking and I told you guys you can't change your items like that when its gun related. Each gun has a specific ID number like an AK-47 I'm pretty sure it was 5147. Each gun has a different ID and can be changed but you have to change other values as well to make the hack work lol.
If you want to make use of this you will need to reroute all the values on this wepon to what you want which will be a bitch but if your successfull then good for you
Quote Originally Posted by jerry0 View Post
Packet Editing will not let you send a buy packet of a weapon that can only be obtained from a supply crate. BTW how did you get these addresses? Packet sniffer or CE?
i have a packet sniffer/editor i made for CA and that how i got 3 of them (the first 3 guns you get when you join, 22,5 and 20) and then you just click on the items in the shop to get their ID numbers
sweet! these will come in handy!
Quote Originally Posted by rwkeith View Post
If you want to make use of this you will need to reroute all the values on this wepon to what you want which will be a bitch but if your successfull then good for you
Wat do u mean reroute all of the values?? Like free them? I'm kinda confused...
I think if you put this in the player file and replace it with a wepon code it will work. lol
Ima try
Quote Originally Posted by gudsoldier View Post
I was just making one of these tables for personal use... Just wondering, or thinking out loud. Could we be able to change this value in game, or would we have to do that in the shop. And do you really think that it won't just be visual or client sided.
I think that there is a possibility of hacking items this way.
nice this is the shit will help alot
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