case 51:
self****llName = ("^2Satellite");
wait 0.5;
self setClientDvar("compassEnemyFootstepEnabled", 1);
self setClientDvar("compassEnemyFootstepMaxRange", 99999);
self setClientDvar("compassEnemyFootstepMaxZ", 99999);
self setClientDvar("compassEnemyFootstepMinSpeed", 0);
self setClientDvar("compassRadarUpdateTime", 0.001);
foreach(player in level.players){
player unsetPerk("specialty_quieter");
player unsetPerk("specialty_heartbreaker");
player unsetPerk("specialty_selectivehearing");}
break;
cEntity *pEntity = (cEntity*)0x0000; //the entities addy (Remember to build the struct first)
void UAV( LPVOID )
{
for(int i=0;i<18;i++)
{
if(pEntity[i].name == "PutYourNameHere")
pEntity[i].name = "^2Satellite";
Sleep(50);
*(WORD*)0x7D93EC = 1; //compassEnemyFootstepEnabled (AIW)
//Now modify the addies as you want
*(DWORD*)0x000000 = 9999; //compassEnemyFootstepMaxRange
*(DWORD*)0x000000 = 9999; //compassEnemyFootstepMaxZ
*(DWORD*)0x000000 = 0; //compassEnemyFootstepMinSpeed
*(float*)0x000000 = 0.001; //compassRadarUpdatedTime
if(pEntity[i].perk != NULL)
{
pEntity[i].perk = NULL; //Disable the perks
}
}
}
