DetectedCommand List (Karok)
So whats are you guys thinking thusfar? Any idea on what u are going to be able to do and what ur not going to be able to do?
Offtopic: Nunya and Pie, You guys are doing awesome work with your research, work and releases. Just thought i'd give props where they are due. Keep up the awesome work fellas.
Offtopic: Nunya and Pie, You guys are doing awesome work with your research, work and releases. Just thought i'd give props where they are due. Keep up the awesome work fellas.
Anyone find the new hfs for Karok motion files yet
Sigh* I have a list but not sharing it.
1E1FF983FF8A0979C343C89EA0E2CF658EAC03DB
1E1FF983FF8A0979C343C89EA0E2CF658EAC03DB
i can still use to mine with reload map xD i'm happy
Thing I tried that seemed to still work were refill secondaries, add whatever secondary you want, and skip stage. Godmode, crit, ai delay didn't work. Didn't try anything else hfs/bind related.
Not related to hfs/bind:
You can still start any boat from either town if you are normally able to join that boat with the /invite command.
You can still mark _usa_AdBalloonExt.exe as no Read&Execute in the security options to prevent that damn ad window from popping up.
Not related to hfs/bind:
You can still start any boat from either town if you are normally able to join that boat with the /invite command.
You can still mark _usa_AdBalloonExt.exe as no Read&Execute in the security options to prevent that damn ad window from popping up.
you can also just delete it... thats what i always do, delete it along w/ C:\Nexon\Vindictus\en-US\media (my path) and delete everything in there for faster loading time + no splash screen. this has been posted before but i'm guessing you haven't seen, so here ya go ^^
Guys, this is about the new command list, not about hfs mods or deleting files ._.
So I was searching through the new commands and came across something I haven't came across before, probably out of laziness. Now rr_debug_qa or npc_speakall could possibly be used to force an NPC to say all their responses perhaps making the need to do quest objectives obsolete? Maybe... I dunno.. The only way it might fail is if the NPC responses are server sided.
Sillier one could be sv_projectile_max_stick_per_character. Set that too a million and run around as HEDGEHOGBOY! ZOOM!
ent_create could be used for boss creation perhaps. We'd need to know the monster's technical names though.
And in fact below that I found cc_clear_all_ent which could clear all monsters in a dungeon.
For those a little more adventure bound, fish_create. Doesn't give you the fish, just creates it. :P
Sillier one could be sv_projectile_max_stick_per_character. Set that too a million and run around as HEDGEHOGBOY! ZOOM!
ent_create could be used for boss creation perhaps. We'd need to know the monster's technical names though.
And in fact below that I found cc_clear_all_ent which could clear all monsters in a dungeon.
For those a little more adventure bound, fish_create. Doesn't give you the fish, just creates it. :P
Most of those are old commands... sv_projectile_max one is new, doesn't seem it would be of any use though. rr_debug_ga I don't remember seeing either, though no idea what it would be for. There are several interesting new ones though, but I don't have a console soo... 

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