Binds

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Just tested plr_play_overlay_sequence dark_knight_transformation_begin_2. It does not make you go to Dark Knight 2. It simply makes you look like a Dark Knight. You don't have the DK status thing under the stam bar, but you do go invincible for 6 seconds. Your appearance stays DK though.
On the transformation code, does this bypass the 1 hour timer?
Quote Originally Posted by Helepheil View Post
Just tested plr_play_overlay_sequence dark_knight_transformation_begin_2. It does not make you go to Dark Knight 2. It simply makes you look like a Dark Knight. You don't have the DK status thing under the stam bar, but you do go invincible for 6 seconds. Your appearance stays DK though.
Hold on Imma go eat first, then I'll find the command in the hfs files.

Well unless someone knows it, then that will save me the trouble of going through the files.

Quote Originally Posted by cartoon_soldier View Post
On the transformation code, does this bypass the 1 hour timer?
I don't think so. But ask someone that knows.
Quote Originally Posted by Pie View Post
Hold on Imma go eat first, then I'll find the command in the hfs files.

Well unless someone knows it, then that will save me the trouble of going through the files.



I don't think so. But ask someone that knows.
Sounds good. I'll start going through and testing stuffs.
Quote Originally Posted by Helepheil View Post
Sounds good. I'll start going through and testing stuffs.
wait test the one I posted. 1 post above the one you just posted
Quote Originally Posted by Pie View Post
wait test the one I posted. 1 post above the one you just posted
Kay gimme a second. I'll edit this post with results.

It doesn't work by itself. But I tried it on Karok. Perhaps I gotta be a different character. TO EVY!
At any rate, in both cases you don't get the standard DK buffs. When I trans I get about double health but stamina remains the same. Isn't it suppose to be infinite during trans?

Quote Originally Posted by cartoon_soldier View Post
On the transformation code, does this bypass the 1 hour timer?
It's normal trans. No mods of any sort.
Quote Originally Posted by Helepheil View Post
At any rate, in both cases you don't get the standard DK buffs. When I trans I get about double health but stamina remains the same. Isn't it suppose to be infinite during trans?



It's normal trans. No mods of any sort.
No they removed infinite stamina from trans.
Quote Originally Posted by DanK View Post
No they removed infinite stamina from trans.
Well shit. I guess that's that...

More info on trans. On further inspection of my Evie when I use ...Begin_2, Evy gets some wicked red high heels but I don't get any buffs or bonuses. Just those heels.
I'm proud (and a bit disappointed) to announce that ore mining still works with flying colors if you can dodge a couple of monsters. :3

Warning: Dodging takes actual skill. Beware.
Beat me to the punch, pie, I was working on getting my binds into a shape to release them. Good job and thanks.
It could just be "dark_knight_transformation_begin_2"

This is where I found it (above the tentacle skills):
Code:
"dark_knight_transformation_begin_2"
{
	"0"	"AE_CL_LOCAL_PLAYER_UI_HIDE"
	"$endframe-1$"
	{
		"event"	"AE_CL_LOCAL_PLAYER_UI_SHOW"
		"is_finally"	"1"
	}

	// SP °ÔÀÌÁö¸¦ ±ð´Â ½ÃÁ¡
	"0"
	{
		"event"	"AE_ITEM_COMMAND	Prepare"
		"is_finally"	"1"
	}

	"0"	"AE_METAMORPHOSIS	load_csf csf/metamorphosis/giant_dk_2_transform.csf"

	// "0"	"AE_CAMERA_EFFECT	interpolation 0"	// ÀÎÅÍÆú·¹À̼Ç »ç¿ë ¾ÈÇÔ"
	// "$endframe-5$"
	// {
	// "event"	"AE_CAMERA_EFFECT	interpolation 1"
	// "is_finally"	"1"
	// }

	"0"	"AE_ENABLE_CAMERA_ORIGIN_BONE"
	"$endframe-20$"
	{
		"event"	"AE_DISABLE_CAMERA_ORIGIN_BONE"
		"is_finally"	"1"
	}

	"$endframe-15$"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	BattleRest"
	"$endframe-15$"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	BattleRun"
	"$endframe-15$"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	SprintRun"
	"$endframe-15$"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	SprintRunGamePad"

	// ¸ð¼Ç ºí·¯¸¦ ºνºÅÍ~
	"0"	"AE_CUSTOM_MOTION	ENABLE_BOOST_MOTION_BLUR"
	"$endframe-1$"
	{
		"event"	"AE_CUSTOM_MOTION	DISABLE_BOOST_MOTION_BLUR"
		"is_finally"	"1"
	}
	// "¹«±â"	"¾Ⱥ¸À̰Ô"
	"0"	"AE_CUSTOM_WEAPON_EVENT	invisible"
	"335"
	{
		"event"	"AE_CUSTOM_WEAPON_EVENT	visible"
		"is_finally"	"1"
	}


	// ÆÈ
	"70"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_L_hand.efx"
	"103"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_R_hand.efx"
	// ¿À¸¥ÆÈ
	"140"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_kalok_hand.efx bone_1 ValveBiped.Bip01_R_Clavicle"
	"155"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_kalok_hand.efx bone_1 ValveBiped.Bip01_R_UpperArm"
	"160"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_kalok_hand.efx bone_1 ValveBiped.Bip01_R_Forearm"
	"179"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_kalok_hand.efx bone_1 ValveBiped.Bip01_R_Hand"
	// ¿ÞÆÈ
	"140"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_kalok_hand.efx bone_1 ValveBiped.Bip01_L_Clavicle"
	"155"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_kalok_hand.efx bone_1 ValveBiped.Bip01_L_UpperArm"
	"160"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_kalok_hand.efx bone_1 ValveBiped.Bip01_L_Forearm"
	"179"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_kalok_hand.efx bone_1 ValveBiped.Bip01_L_Hand"
	// ¸Ӹ®°©ÁÖ
	"248"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_head.efx bone_1 jiggle_head_tail01"
	"263"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_head.efx bone_1 jiggle_head_tail02"
	"278"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_head.efx bone_1 jiggle_head_tail03"
	"293"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_head.efx bone_1 jiggle_head_tail04"
	"310"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_head.efx bone_1 jiggle_head_tail05"
	"320"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_head.efx bone_1 jiggle_head_tail06"
	"330"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_head.efx bone_1 jiggle_head_tail07"
	"340"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_head.efx bone_1 jiggle_head_tail08"
	"350"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_head.efx bone_1 jiggle_head_tail09"
	"355"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_head.efx bone_1 jiggle_head_tail10"
	"360"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_head.efx bone_1 jiggle_head_tail11"
	// ¸ö
	"240"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_head.efx bone_1 ValveBiped.Bip01_Spine2"
	"250"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_head.efx bone_1 ValveBiped.Bip01_Spine4"
	"272"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_L_eye.efx bone_1 effect_Bone01"
	"272"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_L_eye.efx bone_1 effect_Bone02"
	"265"	"AE_CL_PLAY_EFFECT	effects/player/_dark2_head.efx bone_1 ValveBiped.Bip01_Neck1"


	// "0"	"AE_CL_PLAYSOUND	Effect.darkknight.lethita"

	// º¯½Å °ü·Ã Ã߰¡ À۵¿
	"0"
	{
		"event"	"AE_METAMORPHOSIS	activate 2"
		"is_finally"	"1"
	}
	"320"
	{
		"event"	"AE_METAMORPHOSIS	change_model"
		"is_finally"	"1"
	}
	// "¹üÀ§"	"°ø°Ý"
	"165"	"AE_CL_PLAY_EFFECT	effects/player/_darkknight2_shakebomb.efx"
	"165"
	{
		"event"	"AE_DAMAGE_EXPLOSION	paladin_transformation_explosion 200"
		"is_finally"	"1"
	}
	"$endframe$"
	{
		"event"	"AE_METAMORPHOSIS	active_passive_skill"
		"is_finally"	"1"
	}

	// ¹«Àû
	"0"	"AE_CUSTOM_MOTION	ENABLE_INVINCIBLE_MODE"
	"$endframe$"
	{
		"event"	"AE_CUSTOM_MOTION	DISABLE_INVINCIBLE_MODE"
		"is_finally"	"1"
	}
	"0"	"AE_ADD_STATUS_EFFECT	transform_invincible 1"


	// °©¿ʺ¯Çü
	"0"	"AE_CL_MODEL_TRANSITION	enable"
	"$endframe-1$"
	{
		"event"	"AE_CL_MODEL_TRANSITION	disable"
		"is_finally"	"1"
	}
	"0"	"AE_CL_MODEL_TRANSITION	color_curve 32"
	"0"	"AE_CL_MODEL_TRANSITION	alpha_ref 255"
	"71"	"AE_CL_MODEL_TRANSITION	alpha_ref 200"
	"101"	"AE_CL_MODEL_TRANSITION	alpha_ref 185"
	"138"	"AE_CL_MODEL_TRANSITION	alpha_ref_linear 180 150 160"
	"160"	"AE_CL_MODEL_TRANSITION	alpha_ref_linear 150 130 170"
	"190"	"AE_CL_MODEL_TRANSITION	alpha_ref_linear 130 100 240"
	"240"	"AE_CL_MODEL_TRANSITION	alpha_ref_linear 100 70 260"
	"260"	"AE_CL_MODEL_TRANSITION	alpha_ref_linear 70 0 320"

	// ȿ°úÀ½
	"0"	"AE_CL_PLAYSOUND	Player.darkknight2_transform_growl"
	"69"	"AE_CL_PLAYSOUND	Player.darkknight2_transform_wing"
	"70"	"AE_CL_PLAYSOUND	Hit.HardFlesh.Slash"
	"104"	"AE_CL_PLAYSOUND	Player.darkknight2_transform_wing"
	"105"	"AE_CL_PLAYSOUND	Hit.HardFlesh.Slash"
	"164"	"AE_CL_PLAYSOUND	Player.darkknight2_transform_wing"
	"166"	"AE_CL_PLAYSOUND	Player.darkknight2_transform_wing"
	"165"	"AE_CL_PLAYSOUND	Hit.Fle******rongSlash.Adult"
	"167"	"AE_CL_PLAYSOUND	Hit.Fle******rongSlash.Adult"
	"200"	"AE_CL_PLAYSOUND	Player.darkknight2_transform_face1"
	"260"	"AE_CL_PLAYSOUND	Player.paladin2_skill_shield_1"
Yeah this code shows the second transformation effect.

It might be that you have to transform to the first stage then transform to the second stage.

So someone test this out. I'm starving brb after I have a nice hot meal.
Alright Imma go before someone posts something else.
When I open the config.cfg file in the cfg folder its jiberish, just a bunch of squares and such, did they change it to korean?
Posts 1630 of 185 · Page 2 of 13
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