ok my bad ._.
Binds
Just tested plr_play_overlay_sequence dark_knight_transformation_begin_2. It does not make you go to Dark Knight 2. It simply makes you look like a Dark Knight. You don't have the DK status thing under the stam bar, but you do go invincible for 6 seconds. Your appearance stays DK though.
On the transformation code, does this bypass the 1 hour timer?
I'm proud (and a bit disappointed) to announce that ore mining still works with flying colors if you can dodge a couple of monsters. :3
Warning: Dodging takes actual skill. Beware.
Warning: Dodging takes actual skill. Beware.
Beat me to the punch, pie, I was working on getting my binds into a shape to release them. Good job and thanks.
It could just be "dark_knight_transformation_begin_2"
This is where I found it (above the tentacle skills):
Yeah this code shows the second transformation effect.
It might be that you have to transform to the first stage then transform to the second stage.
So someone test this out. I'm starving brb after I have a nice hot meal.
This is where I found it (above the tentacle skills):
Code:
"dark_knight_transformation_begin_2"
{
"0" "AE_CL_LOCAL_PLAYER_UI_HIDE"
"$endframe-1$"
{
"event" "AE_CL_LOCAL_PLAYER_UI_SHOW"
"is_finally" "1"
}
// SP °ÔÀÌÁö¸¦ ±ð´Â ½ÃÁ¡
"0"
{
"event" "AE_ITEM_COMMAND Prepare"
"is_finally" "1"
}
"0" "AE_METAMORPHOSIS load_csf csf/metamorphosis/giant_dk_2_transform.csf"
// "0" "AE_CAMERA_EFFECT interpolation 0" // ÀÎÅÍÆú·¹À̼Ç »ç¿ë ¾ÈÇÔ"
// "$endframe-5$"
// {
// "event" "AE_CAMERA_EFFECT interpolation 1"
// "is_finally" "1"
// }
"0" "AE_ENABLE_CAMERA_ORIGIN_BONE"
"$endframe-20$"
{
"event" "AE_DISABLE_CAMERA_ORIGIN_BONE"
"is_finally" "1"
}
"$endframe-15$" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleRest"
"$endframe-15$" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleRun"
"$endframe-15$" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRun"
"$endframe-15$" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRunGamePad"
// ¸ð¼Ç ºí·¯¸¦ ºνºÅÍ~
"0" "AE_CUSTOM_MOTION ENABLE_BOOST_MOTION_BLUR"
"$endframe-1$"
{
"event" "AE_CUSTOM_MOTION DISABLE_BOOST_MOTION_BLUR"
"is_finally" "1"
}
// "¹«±â" "¾Ⱥ¸À̰Ô"
"0" "AE_CUSTOM_WEAPON_EVENT invisible"
"335"
{
"event" "AE_CUSTOM_WEAPON_EVENT visible"
"is_finally" "1"
}
// ÆÈ
"70" "AE_CL_PLAY_EFFECT effects/player/_dark2_L_hand.efx"
"103" "AE_CL_PLAY_EFFECT effects/player/_dark2_R_hand.efx"
// ¿À¸¥ÆÈ
"140" "AE_CL_PLAY_EFFECT effects/player/_dark2_kalok_hand.efx bone_1 ValveBiped.Bip01_R_Clavicle"
"155" "AE_CL_PLAY_EFFECT effects/player/_dark2_kalok_hand.efx bone_1 ValveBiped.Bip01_R_UpperArm"
"160" "AE_CL_PLAY_EFFECT effects/player/_dark2_kalok_hand.efx bone_1 ValveBiped.Bip01_R_Forearm"
"179" "AE_CL_PLAY_EFFECT effects/player/_dark2_kalok_hand.efx bone_1 ValveBiped.Bip01_R_Hand"
// ¿ÞÆÈ
"140" "AE_CL_PLAY_EFFECT effects/player/_dark2_kalok_hand.efx bone_1 ValveBiped.Bip01_L_Clavicle"
"155" "AE_CL_PLAY_EFFECT effects/player/_dark2_kalok_hand.efx bone_1 ValveBiped.Bip01_L_UpperArm"
"160" "AE_CL_PLAY_EFFECT effects/player/_dark2_kalok_hand.efx bone_1 ValveBiped.Bip01_L_Forearm"
"179" "AE_CL_PLAY_EFFECT effects/player/_dark2_kalok_hand.efx bone_1 ValveBiped.Bip01_L_Hand"
// ¸Ӹ®°©ÁÖ
"248" "AE_CL_PLAY_EFFECT effects/player/_dark2_head.efx bone_1 jiggle_head_tail01"
"263" "AE_CL_PLAY_EFFECT effects/player/_dark2_head.efx bone_1 jiggle_head_tail02"
"278" "AE_CL_PLAY_EFFECT effects/player/_dark2_head.efx bone_1 jiggle_head_tail03"
"293" "AE_CL_PLAY_EFFECT effects/player/_dark2_head.efx bone_1 jiggle_head_tail04"
"310" "AE_CL_PLAY_EFFECT effects/player/_dark2_head.efx bone_1 jiggle_head_tail05"
"320" "AE_CL_PLAY_EFFECT effects/player/_dark2_head.efx bone_1 jiggle_head_tail06"
"330" "AE_CL_PLAY_EFFECT effects/player/_dark2_head.efx bone_1 jiggle_head_tail07"
"340" "AE_CL_PLAY_EFFECT effects/player/_dark2_head.efx bone_1 jiggle_head_tail08"
"350" "AE_CL_PLAY_EFFECT effects/player/_dark2_head.efx bone_1 jiggle_head_tail09"
"355" "AE_CL_PLAY_EFFECT effects/player/_dark2_head.efx bone_1 jiggle_head_tail10"
"360" "AE_CL_PLAY_EFFECT effects/player/_dark2_head.efx bone_1 jiggle_head_tail11"
// ¸ö
"240" "AE_CL_PLAY_EFFECT effects/player/_dark2_head.efx bone_1 ValveBiped.Bip01_Spine2"
"250" "AE_CL_PLAY_EFFECT effects/player/_dark2_head.efx bone_1 ValveBiped.Bip01_Spine4"
"272" "AE_CL_PLAY_EFFECT effects/player/_dark2_L_eye.efx bone_1 effect_Bone01"
"272" "AE_CL_PLAY_EFFECT effects/player/_dark2_L_eye.efx bone_1 effect_Bone02"
"265" "AE_CL_PLAY_EFFECT effects/player/_dark2_head.efx bone_1 ValveBiped.Bip01_Neck1"
// "0" "AE_CL_PLAYSOUND Effect.darkknight.lethita"
// º¯½Å °ü·Ã Ã߰¡ À۵¿
"0"
{
"event" "AE_METAMORPHOSIS activate 2"
"is_finally" "1"
}
"320"
{
"event" "AE_METAMORPHOSIS change_model"
"is_finally" "1"
}
// "¹üÀ§" "°ø°Ý"
"165" "AE_CL_PLAY_EFFECT effects/player/_darkknight2_shakebomb.efx"
"165"
{
"event" "AE_DAMAGE_EXPLOSION paladin_transformation_explosion 200"
"is_finally" "1"
}
"$endframe$"
{
"event" "AE_METAMORPHOSIS active_passive_skill"
"is_finally" "1"
}
// ¹«Àû
"0" "AE_CUSTOM_MOTION ENABLE_INVINCIBLE_MODE"
"$endframe$"
{
"event" "AE_CUSTOM_MOTION DISABLE_INVINCIBLE_MODE"
"is_finally" "1"
}
"0" "AE_ADD_STATUS_EFFECT transform_invincible 1"
// °©¿ʺ¯Çü
"0" "AE_CL_MODEL_TRANSITION enable"
"$endframe-1$"
{
"event" "AE_CL_MODEL_TRANSITION disable"
"is_finally" "1"
}
"0" "AE_CL_MODEL_TRANSITION color_curve 32"
"0" "AE_CL_MODEL_TRANSITION alpha_ref 255"
"71" "AE_CL_MODEL_TRANSITION alpha_ref 200"
"101" "AE_CL_MODEL_TRANSITION alpha_ref 185"
"138" "AE_CL_MODEL_TRANSITION alpha_ref_linear 180 150 160"
"160" "AE_CL_MODEL_TRANSITION alpha_ref_linear 150 130 170"
"190" "AE_CL_MODEL_TRANSITION alpha_ref_linear 130 100 240"
"240" "AE_CL_MODEL_TRANSITION alpha_ref_linear 100 70 260"
"260" "AE_CL_MODEL_TRANSITION alpha_ref_linear 70 0 320"
// ȿ°úÀ½
"0" "AE_CL_PLAYSOUND Player.darkknight2_transform_growl"
"69" "AE_CL_PLAYSOUND Player.darkknight2_transform_wing"
"70" "AE_CL_PLAYSOUND Hit.HardFlesh.Slash"
"104" "AE_CL_PLAYSOUND Player.darkknight2_transform_wing"
"105" "AE_CL_PLAYSOUND Hit.HardFlesh.Slash"
"164" "AE_CL_PLAYSOUND Player.darkknight2_transform_wing"
"166" "AE_CL_PLAYSOUND Player.darkknight2_transform_wing"
"165" "AE_CL_PLAYSOUND Hit.Fle******rongSlash.Adult"
"167" "AE_CL_PLAYSOUND Hit.Fle******rongSlash.Adult"
"200" "AE_CL_PLAYSOUND Player.darkknight2_transform_face1"
"260" "AE_CL_PLAYSOUND Player.paladin2_skill_shield_1"
It might be that you have to transform to the first stage then transform to the second stage.
So someone test this out. I'm starving brb after I have a nice hot meal.
Alright Imma go before someone posts something else.
When I open the config.cfg file in the cfg folder its jiberish, just a bunch of squares and such, did they change it to korean?
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