Working Commands + Bind Tut

Posts 1630 of 131 · Page 2 of 9
Quote Originally Posted by Pie View Post
Oh yeah, Add "respawn_entities" to the fun list D:
It's fun messing with legitimates.
I WILL do that now.
Don't feel like updating my thread.

Code:
cc_set_sub_weapon javelin_lvl2 999 //Fine spears
cc_set_sub_weapon handbomb_lvl2 999 //Fine bombs
cc_set_sub_weapon mining_bomb 999 //Mining Bombs
cc_set_sub_weapon snowball 999 //Snowballs
cc_set_sub_weapon sticky_bomb_lvl1 999 //Sticky Bombs
cc_set_sub_weapon flashbang 999 //Palalas
cc_set_sub_weapon hookshot 999 //Hooks
cc_set_sub_weapon javelin_piercing_catacomb 999 //Catacomb Spears for Glas
hand_bomb_detonate_by_throw_delay 0.1; //Instant finebomb explode
mining_bomb_detonate_by_throw_delay 0.1; //Instant mining bomb explode
flashbang_detonate_by_throw_delay 0.1; //Instant palala explode

cc_spawn_golden_ball 3 9999999; //Spawns 3 golden balls that can instantly kill, use primary smash for aim

cc_fill_all_items //refill all items
cc_play_emotion 7 //sit down
cc_mailbox_ui //mailbox toggle
show_mini_shop //show minishop
hide_mini_shop //close minishop

plr_falling_motion_minimum_height 8000 //Lemmings (walk off platforms) - It's freaking hilarious when used with gravity.

changemap_to_current_random_sector //reload map
changemap_to_next_random_sector //skip map
changelevel 2 //skip current map
changelevel2 //skip current map

cc_change_figure_height 0.1 //tiny height
cc_change_figure_height 1 //normal height
cc_change_figure_height 3 //tall height

cc_change_figure_bust 3 //bust size modifier

host_timescale 1 //1x game speed
host_timescale 2 //2x game speed
host_timeplus 1 //Skips a small portion of gametime [experiment yourself!]

sv_gravity 800 //Original Gravity
sv_gravity 0 //No gravity
sv_gravity -800 //Inverse gravity

phys_timescale 0.1 //slows down all physical objects except NPCs and Player

current_combat_difficulty 1 //changes difficulty to normal but sticks with original selected in mission selection (mobs have more hp, boss hp bar displays)
//1 is normal, 2 is hard, 3 is hero

campfire_ignite_num_required_props 0 //no wood required fire
campfire_status_effect_radius 3000 //huge radius fire
campfire_status_effect_enable_time 1 //instant fire buff
plr_search_campfire_anvildistance 0 //disable anvil search (I use this while fishing, anvils are just annoying.)

mp_friendlyfire 1 //Friendly Fire on
mp_friendlyfire 0 //Friendly Fire off

"cc_enter_colhen_from_rochest"
"cc_enter_rochest_from_colhen"
"cheat_set_armor_condition -1 100"

cc_clear_all_ent //Clear map of all entities
respawn_entities //crashes map


kill //eum. ok.

Useless
cc_efx [efx]//sparkles
cc_random //Random caption from cutscenes.
CreateHairball 1 //creates random hairballs.
name [name] //changes your name
portal [number] //opens up a ch0 portal
Quote Originally Posted by darkwar4ever View Post
Don't feel like updating my thread.

Code:
cc_set_sub_weapon javelin_lvl2 999 //Fine spears
cc_set_sub_weapon handbomb_lvl2 999 //Fine bombs
cc_set_sub_weapon mining_bomb 999 //Mining Bombs
cc_set_sub_weapon snowball 999 //Snowballs
cc_set_sub_weapon sticky_bomb_lvl1 999 //Sticky Bombs
cc_set_sub_weapon flashbang 999 //Palalas
cc_set_sub_weapon hookshot 999 //Hooks
cc_set_sub_weapon javelin_piercing_catacomb 999 //Catacomb Spears for Glas
hand_bomb_detonate_by_throw_delay 0.1; //Instant finebomb explode
mining_bomb_detonate_by_throw_delay 0.1; //Instant mining bomb explode
flashbang_detonate_by_throw_delay 0.1; //Instant palala explode

cc_spawn_golden_ball 3 9999999; //Spawns 3 golden balls that can instantly kill, use primary smash for aim

cc_fill_all_items //refill all items
cc_play_emotion 7 //sit down
cc_mailbox_ui //mailbox toggle
show_mini_shop //show minishop
hide_mini_shop //close minishop

plr_falling_motion_minimum_height 8000 //Lemmings (walk off platforms) - It's freaking hilarious when used with gravity.

changemap_to_current_random_sector //reload map
changemap_to_next_random_sector //skip map
changelevel 2 //skip current map
changelevel2 //skip current map

cc_change_figure_height 0.1 //tiny height
cc_change_figure_height 1 //normal height
cc_change_figure_height 3 //tall height

cc_change_figure_bust 3 //bust size modifier

host_timescale 1 //1x game speed
host_timescale 2 //2x game speed
host_timeplus 1 //Skips a small portion of gametime [experiment yourself!]

sv_gravity 800 //Original Gravity
sv_gravity 0 //No gravity
sv_gravity -800 //Inverse gravity

phys_timescale 0.1 //slows down all physical objects except NPCs and Player

current_combat_difficulty 1 //changes difficulty to normal but sticks with original selected in mission selection (mobs have more hp, boss hp bar displays)
//1 is normal, 2 is hard, 3 is hero

campfire_ignite_num_required_props 0 //no wood required fire
campfire_status_effect_radius 3000 //huge radius fire
campfire_status_effect_enable_time 1 //instant fire buff
plr_search_campfire_anvildistance 0 //disable anvil search (I use this while fishing, anvils are just annoying.)

mp_friendlyfire 1 //Friendly Fire on
mp_friendlyfire 0 //Friendly Fire off

"cc_enter_colhen_from_rochest"
"cc_enter_rochest_from_colhen"
"cheat_set_armor_condition -1 100"

cc_clear_all_ent //Clear map of all entities
respawn_entities //crashes map


kill // DOES SOMETHING AWESOME

Useless
cc_efx [efx]//sparkles
cc_random //Random caption from cutscenes.
CreateHairball 1 //creates random hairballs.
name [name] //changes your name
portal [number] //opens up a ch0 portal
SHH! You're not supposed to tell them that Kill Kills themselves!!
Quote Originally Posted by Hitman 47 View Post
Good job.. now nex spy will rat more commands out till we got to 0... nevertheless contributing..
Party pooper
Why does CreateHairball 1 still work >.>
^- Lol.

Btw, you can still alias if you feel like it.

edit: Did not see Pie's thread.
Quote Originally Posted by darkwar4ever View Post
^- Lol.

Btw, you can still alias if you feel like it.

edit: Did not see Pie's thread.
Aw you could still keep it up >.<
I tried testing the unlimited trans thing.... the result i got was disappointing .
Bcaz it still works except that fact that u cnt transform multiple time to get the exp.
For ex if you are a pladain u trans once legit n u tried to trans again with the command it wont work.. but if u trans pladin then trans to DK with the command it works.. QQ need an exp exploit again..
Quote Originally Posted by Hitman 47 View Post
I tried testing the unlimited trans thing.... the result i got was disappointing .
Bcaz it still works except that fact that u cnt transform multiple time to get the exp.
For ex if you are a pladain u trans once legit n u tried to trans again with the command it wont work.. but if u trans pladin then trans to DK with the command it works.. QQ need an exp exploit again..
:L Yeah, well.

I wish that there weren't so many commands that were protected.
Quote Originally Posted by Hitman 47 View Post
I tried testing the unlimited trans thing.... the result i got was disappointing .
Bcaz it still works except that fact that u cnt transform multiple time to get the exp.
For ex if you are a pladain u trans once legit n u tried to trans again with the command it wont work.. but if u trans pladin then trans to DK with the command it works.. QQ need an exp exploit again..
On a related note, I bound
bind "F6" "plr_play_overlay_sequence dark_knight_transformation_begin_1"
bind "F7" "plr_play_overlay_sequence dark_knight_transformation_begin_2"
thinking ok "F6" for DK level 1 and "F7" for DK level 2
Well, F6 works unlimited (though with short duration)
The "weirdness" is with the F7 bind... it works the first time if you go F6 then F7 you hit DK level 2. Once you've used it up and it's on cooldown, it only changes you to DK level1 after that but it has unlimited duration.

Here is where it gets tricky... if you play around with the combination of F6 and F7 (like pressing F6 then F7 then F6 again, or F7 then F6 etc etc etc) you can have different effects. FOR EXAMPLE, I had already used my level 2 DK transformation up. I got to the last room on the map, and did a combination of F6/F7, and it put me as DK level 1 (in appearance) but I noticed I had the HP of when I'm level 2... then I zoned and guess what? I appeared as DK level 2 in the next map when I spawned in!!! So their seems to be a way to "glitch it" into unlimited level 2 transformations, and unlimited + unlimited duration level 1 transformations... I'm still experimenting to figure the specifics on glitching it.

This doesn't help though with "unlimited trans xp" of course.
Quote Originally Posted by Pie View Post
Oh yeah, Add "respawn_entities" to the fun list D:
It's fun messing with legitimates.
where do we use this? I tried this and my client crashed lol
Haven't been keeping up with the news lately but isn't all this stuff detected?

Has anyone been using these commands and not been banned because of leaderboards?
Quote Originally Posted by awhhchu View Post
where do we use this? I tried this and my client crashed lol
Crashes map/boat. Usually the host DCs first.

Good for breaking up fishing boats, lets say someone fishes up your violent fishie and u mad.

respawn_entities

no one gets fishy.

???
Quote Originally Posted by darkwar4ever View Post
Crashes map/boat. Usually the host DCs first.

Good for breaking up fishing boats, lets say someone fishes up your violent fishie and u mad.

respawn_entities

no one gets fishy.

???
Yeah I do it in legitimate dungeon parties. It crashes/kicks the host.
Quote Originally Posted by Pie View Post
Yeah I do it in legitimate dungeon parties. It crashes/kicks the host.
My goal in life is to get to a lvl able to do Titan so I can join a party, almost kill him (within a quarter of a bar) CRASH!
Posts 1630 of 131 · Page 2 of 9
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