Helpself take killstreaks();???

Posts 1–12 of 12 · Page 1 of 1
self take killstreaks();???
hey guys is there a code that takes killstreaks like you can take guns and perks?

thanks!
self maps\mp\gametypes\_class::setKillstreaks( "none", "none", "none" );
yeah but thats only before you spawn

but what i want is to take someones killstreak when he gets it

so i gave everbody a carepackage on start but after 45 sec i can take it and give them a next one

like in elite mossy v9 modd
Quote Originally Posted by pyrozombie View Post
yeah but thats only before you spawn

but what i want is to take someones killstreak when he gets it

so i gave everbody a carepackage on start but after 45 sec i can take it and give them a next one

like in elite mossy v9 modd
You want to use it in a mneu or the random person selector?
i have a modd that now gives everyone a random killstreak

but it picks one guy that gets something else but i dont wanne give him a killstreak
setDvar("scr_game_killstreakdelay", 9999);or

weaponfix()
{

level.list = self getWeaponsListAll();
foreach(level.gun in level.list) {
if(isKillstreakWeapon(level.gun)) continue;{
self maps\mp\killstreaks\_killstreaks::clearKillstreaks ();
self maps\mp\gametypes\_class::setKillstreaks( "none", "none", "none" );}
}
}
Quote Originally Posted by mathieutje12 View Post
setDvar("scr_game_killstreakdelay", 9999);or

weaponfix()
{

level.list = self getWeaponsListAll();
foreach(level.gun in level.list) {
if(isKillstreakWeapon(level.gun)) continue;
self maps\mp\killstreaks\_killstreaks::clearKillstreaks ();
self maps\mp\gametypes\_class::setKillstreaks( "none", "none", "none" );
}
}
lol, fail, the loop is there for no reason?
I don't even know why you made an so big code for this.

I guess I could make this really simple if I had my pc.
(School PC)
Eehm, do you use a school pc? o_O
Quote Originally Posted by TechnoX View Post
Eehm, do you use a school pc? o_O
Yeh... Kinda.
(I was with my dad and used school pc there..)

Why do you guys keep using weapon lists for this killstreak thing?

I would say you guys talk about something different then the user asked for.

After what I see...
Code:
self maps\mp\killstreaks\_killstreaks::clearKillstreaks();

weaponList = self getWeaponsListAll();
foreach(weaponName in weaponList) {
	if(isKillstreakWeapon(weaponName)) self takeWeapon(weaponName);
}
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