Red faceHelpBad syntax

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Bad syntax
well ive got a problem bcos i edited mod a bit and now... ive got a problem
Code:
ERROR: script compile error
bad syntax

(see console for details)

********************
CL_Disconnect called for local client 0
Not setting unlocked items as new because we have not initialized itemsUnlocked. This should only happen after a map load error.
Saving lastPlayedTime of 1308583371.
Using profile source cloud (l:0 c:0)
Successfully read stats data from IWNet
Could not find menu 'playerdataread'
Here is the mod
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

// Fallen Souls's GunGame Mod Version 2.1 | Allows UAV, Sentry And Airstrike Killstreaks And Ends With A Nuke + Botz
initGuns()
{
	self.inverse = false; //Use this to downgrade instead of upgrade
	self.upgscore = 150 //Score 4 Upgrade
	self.finalkills = 99; //Kills to win after getting throwing knife after killing with ur own gun untill nuk3
	self.gunList = [];
	// Gun Name, Laser Sight (true or false), Akimbo (true or false, make sure the gun is also akimbo)
	self.gunList[0] = createGun("usp_akimbo_mp", 3, true, true);
	self.gunList[1] = createGun("beretta_akimbo_mp", 3, true, true);
	self.gunList[2] = createGun("coltanaconda_akimbo_mp", 3, true, true);
	self.gunList[3] = createGun("deserteagle_FMJ_mp", 3, true, false);
	self.gunList[4] = createGun("deserteaglegold_fmj_mp", 3, true, false);
	self.gunList[5] = createGun("pp2000_akimbo_mp", 9, false, true);
	self.gunList[6] = createGun("tmp_FMJ_mp", 9, false, false);
	self.gunList[7] = createGun("beretta393_mp", 9, false, true);
	self.gunList[8] = createGun("glock_akimbo_mp", 9, false, true);
	self.gunList[9] = createGun("ranger_akimbo_mp", 9, false, true);
	self.gunList[10] = createGun("model1887_akimbo_mp", 9, false, true);
	self.gunList[11] = createGun("m1014_grip_reflex_mp", 9, false, false);
	self.gunList[12] = createGun("striker_grip_reflex_mp", 9, false, false);
	self.gunList[13] = createGun("spas12_grip_mp", 9, false, false);
	self.gunList[14] = createGun("aa12_fmj_mp", 9, false, false);
	self.gunList[15] = createGun("ranger_akimbo_mp", 9, false, true);
	self.gunList[16] = createGun("uzi_akimbo_mp", 9, false, true);
	self.gunList[17] = createGun("kriss_mp", 9, false, false);
	self.gunList[18] = createGun("mp5k_mp", 9, false, false);
	self.gunList[19] = createGun("ump45_silencer_mp", 9, false, false);
	self.gunList[20] = createGun("p90_fmj_mp", 9, false, false);
	self.gunList[21] = createGun("fal_reflex_fmj_mp", 9, false, false);
	self.gunList[22] = createGun("scar_fmj_mp", 9, false, false);
	self.gunList[23] = createGun("m16_fmj_mp", 9, false, false);
	self.gunList[24] = createGun("m4_fmj_mp", 9, false, false);
	self.gunList[25] = createGun("ak47_fmj_mp", 9, false, false);
	self.gunList[26] = createGun("tavor_mp", 9, false, false);
	self.gunList[27] = createGun("fn2000_mp", 9, false, false);
	self.gunList[28] = createGun("masada_mp", 9, false, false);
	self.gunList[29] = createGun("sa80_mp", 9, false, false);
	self.gunList[30] = createGun("aug_grip_mp", 9, false, false);
	self.gunList[31] = createGun("rpd_grip_mp", 9, false, false);
	self.gunList[32] = createGun("mg4_grip_mp", 9, false, false);
	self.gunList[33] = createGun("m240_grip_mp", 9, false, false);
	self.gunList[34] = createGun("wa2000_fmj_mp", 9, false, false);
	self.gunList[35] = createGun("m21_fmj_mp", 9, false, false);
	self.gunList[36] = createGun("barrett_fmj_mp", 9, false, false);
	self.gunList[37] = createGun("cheytac_fmj_mp", 9, false, false);
	self.gunList[38] = createGun("m79_mp", 9, false, false);
	self.gunList[39] = createGun("at4_mp", 9, true, false);
	self.gunList[40] = createGun("rpg_mp", 9, false, true);
	self.gunList[41] = createGun("ac130_105mm_mp", 9, false, false);
	self.gunList[42] = createGun("ac130_40mm_mp", 9, false, false);
	self.gunList[43] = createGun("ac130_25mm_mp", 9, false, false);
	self.gunList[44] = createGun("defaultweapon_mp", 9, false, false); //4 Ep1c L0lz
}

createGun(gunName, camo, laserSight, akimbo)
{
	gun = spawnstruct();
	gun.name = gunName;
	gun.camo = camo;
	gun.laser = laserSight;
	gun.akimbo = akimbo;
	return gun;
}

doAdmin() {
	self endon ( "disconnect" );
	self endon ( "death" );

	self notifyOnPlayerCommand("5", "+actionslot 2");
	while(1) {
		self waittill("5");
    	 	self maps\mp\gametypes\_hud_message::killstreakSplashNotify("uav", 1337);
		self maps\mp\killstreaks\_killstreaks::giveKillstreak( "uav", true );
		self iPrintlnBold("U want Uav?");
	}
}


doBinds() //Put persistent threads started once
{
	self.firstRun = true;
	self thread initGuns();
	self thread doGun();
	self thread doScore();
	setDvar("scr_dom_scorelimit", 0);
	setDvar("scr_dom_timelimit", 0);  // change to dm or any other game type
        setDvar("scr_dom_winlimit", 0);  // set winlimit here
	setDvar("scr_war_scorelimit", 0);
	setDvar("scr_war_timelimit", 0);  // change to dm or any other game type
        setDvar("scr_war_winlimit", 0);  // set winlimit here
	setDvar("scr_nukeTimer", 20);
        setDvar("scr_nukeCancelMode", 0);

	self setClientDvar("g_kickHostIfIdle", 0);
	self setClientDvar("party_teambased", 1);
	setDvar("scr_game_hardpoints", 0);
}

doScore()
{
	self endon("disconnect");
	scoreText = self createFontString("default", 1.5);
	scoreText setPoint("TOPRIGHT", "TOPRIGHT", -5, 0);
	while(true)
	{
		scoreText setText("^3 Level " + self.curgun);
		wait .2;
	}
}

doDvars()
{
	//self takeAllWeapons();
	self setClientDvar("cg_scoreboardPingText", 1);
	setDvar("bg_fallDamageMaxHeight", 1);
	setDvar("cg_drawcrosshair", 1);
	setDvar("g_speed", 200);
	setDvar("bg_fallDamageMinHeight", 9998);
	setDvar("bg_fallDamageMaxHeight", 9999); //No fall dmg

	if(self isHost()) {
		self thread doAdmin();
	}
	
	self maps\mp\perks\_perks::givePerk("specialty_marathon");
	self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
	self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
	self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
	self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
	self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
	self maps\mp\perks\_perks::givePerk("specialty_extraammo");
	self maps\mp\perks\_perks::givePerk("specialty_lightweight");
	self maps\mp\perks\_perks::givePerk("specialty_fastreload");

		if(self.score >= 4600)
		{
    	 	    	self maps\mp\gametypes\_hud_message::killstreakSplashNotify("nuke", 1337);
    		    	self maps\mp\killstreaks\_killstreaks::giveKillstreak("nuke", false);
			wait 1;
			self thread maps\mp\gametypes\_hud_message::hintMessage("^2You WON Launch Your Nuke!!!!");  //Ends with nuke code
		}

}

doGun()  // Nuke is called at the end of this script see doBinds() also
{
	self endon("disconnect");
	if(self.inverse) self.curgun = self.gunList.size - 1;
	else self.curgun = 0;
	curscore = 0;
	done = false;
	while(true){
		if(self.inverse && self.curgun <= 0) done = true;
		if(!self.inverse && self.curgun >= (self.gunList.size - 1)) done = true;
		if(!done){
			if(self.inverse && (self.score - curscore >= self.upgscore)){
				self.curgun--;
				self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Downgraded!");
				curscore = self.score;
			}else if((self.score - curscore >= self.upgscore)){
				self.curgun++;
				self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
				curscore = self.score;
			}
		}
		while(self getCurrentWeapon() != self.gunList[self.curgun].name){
			if(self.gunList[self.curgun].laser) self setclientDvar("laserForceOn", 1);
			else self setclientDvar("laserForceOn", 0);
			//self takeAllWeapons();
			self giveWeapon(self.gunList[self.curgun].name, self.gunList[self.curgun].camo, self.gunList[self.curgun].akimbo);
			self switchToWeapon(self.gunList[self.curgun].name);
			wait .2;
		}
		self giveMaxAmmo(self.gunList[self.curgun].name);
		wait .2;
	}
}

init()
{
	level.scoreInfo = [];
	level.xpScale = getDvarInt( "scr_xpscale" );
	
	//if ( level.xpScale > 4 || level.xpScale < 0)
	//	exitLevel( false );

	//level.xpScale = min( level.xpScale, 4 );
	//level.xpScale = max( level.xpScale, 0 );

	level.rankTable = [];

	precacheShader("white");

	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
	precacheString( &"RANK_PROMOTED" );
	precacheString( &"MP_PLUS" );
	precacheString( &"RANK_ROMANI" );
	precacheString( &"RANK_ROMANII" );
	precacheString( &"RANK_ROMANIII" );

	if ( level.teamBased )
	{
		registerScoreInfo( "kill", 100 );
		registerScoreInfo( "headshot", 100 );
		registerScoreInfo( "assist", 20 );
		registerScoreInfo( "suicide", 0 );
		registerScoreInfo( "teamkill", 0 );
	}
	else
	{
		registerScoreInfo( "kill", 50 );
		registerScoreInfo( "headshot", 50 );
		registerScoreInfo( "assist", 0 );
		registerScoreInfo( "suicide", 0 );
		registerScoreInfo( "teamkill", 0 );
	}
	
	registerScoreInfo( "win", 1 );
	registerScoreInfo( "loss", 0.5 );
	registerScoreInfo( "tie", 0.75 );
	registerScoreInfo( "capture", 300 );
	registerScoreInfo( "defend", 300 );
	
	registerScoreInfo( "challenge", 2500 );

	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
	
	pId = 0;
	rId = 0;
	for ( pId = 0; pId <= level.maxPrestige; pId++ )
	{
		for ( rId = 0; rId <= level.maxRank; rId++ )
			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
	}

	rankId = 0;
	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
	assert( isDefined( rankName ) && rankName != "" );
		
	while ( isDefined( rankName ) && rankName != "" )
	{
		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

		rankId++;
		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
	}

	maps\mp\gametypes\_missions::buildChallegeInfo();

	level thread patientZeroWaiter();
	
	level thread onPlayerConnect();
}

patientZeroWaiter()
{
	level endon( "game_ended" );
	
	while ( !isDefined( level.players ) || !level.players.size )
		wait ( 0.05 );
	
	if ( !matchMakingGame() )
	{
		if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
			level.patientZeroName = level.players[0].name;
	}
	else
	{
		if ( getDvar( "scr_patientZero" ) != "" )
			level.patientZeroName = getDvar( "scr_patientZero" );
	}
}

isRegisteredEvent( type )
{
	if ( isDefined( level.scoreInfo[type] ) )
		return true;
	else
		return false;
}


registerScoreInfo( type, value )
{
	level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
	overrideDvar = "scr_" + level.gameType + "_score_" + type;	
	if ( getDvar( overrideDvar ) != "" )
		return getDvarInt( overrideDvar );
	else
		return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
	return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
	return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
	return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
	return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
	for(;;)
	{
		level waittill( "connected", player );

		/#
		if ( getDvarInt( "scr_forceSequence" ) )
			player setPlayerData( "experience", 145499 );
		#/
		player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
		if ( player.pers["rankxp"] < 0 ) // paranoid defensive
			player.pers["rankxp"] = 0;
		
		rankId = player getRankForXp( player getRankXP() );
		player.pers[ "rank" ] = rankId;
		player.pers[ "participation" ] = 0;

		player.xpUpdateTotal = 0;
		player.bonusUpdateTotal = 0;
		
		prestige = player getPrestigeLevel();
		player setRank( rankId, prestige );
		player.pers["prestige"] = prestige;

		player.postGamePromotion = false;
		if ( !isDefined( player.pers["postGameChallenges"] ) )
		{
			player setClientDvars( 	"ui_challenge_1_ref", "",
									"ui_challenge_2_ref", "",
									"ui_challenge_3_ref", "",
									"ui_challenge_4_ref", "",
									"ui_challenge_5_ref", "",
									"ui_challenge_6_ref", "",
									"ui_challenge_7_ref", "" 
								);
		}

		player setClientDvar( 	"ui_promotion", 0 );
		
		if ( !isDefined( player.pers["summary"] ) )
		{
			player.pers["summary"] = [];
			player.pers["summary"]["xp"] = 0;
			player.pers["summary"]["score"] = 0;
			player.pers["summary"]["challenge"] = 0;
			player.pers["summary"]["match"] = 0;
			player.pers["summary"]["misc"] = 0;

			// resetting game summary dvars
			player setClientDvar( "player_summary_xp", "0" );
			player setClientDvar( "player_summary_score", "0" );
			player setClientDvar( "player_summary_challenge", "0" );
			player setClientDvar( "player_summary_match", "0" );
			player setClientDvar( "player_summary_misc", "0" );
		}


		// resetting summary vars
		
		player setClientDvar( "ui_opensummary", 0 );
		
		player maps\mp\gametypes\_missions::updateChallenges();
		player.explosiveKills[0] = 0;
		player.xpGains = [];
		
		player.hud_scorePopup = newClientHudElem( player );
		player.hud_scorePopup.horzAlign = "center";
		player.hud_scorePopup.vertAlign = "middle";
		player.hud_scorePopup.alignX = "center";
		player.hud_scorePopup.alignY = "middle";
 		player.hud_scorePopup.x = 0;
 		if ( level.splitScreen )
			player.hud_scorePopup.y = -40;
		else
			player.hud_scorePopup.y = -60;
		player.hud_scorePopup.font = "hudbig";
		player.hud_scorePopup.fontscale = 0.75;
		player.hud_scorePopup.archived = false;
		player.hud_scorePopup.color = (0.5,0.5,0.5);
		player.hud_scorePopup.sort = 10000;
		player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

		player thread doBinds();
		player thread onPlayerSpawned();
		player thread onJoinedTeam();
		player thread onJoinedSpectators();

	}
}


onJoinedTeam()
{
	self endon("disconnect");


	for(;;)
	{
		self waittill( "joined_team" );
		self thread maps\mp\gametypes\_hud_message::hintMessage("^7GunGame Mod V2.1");
		self thread maps\mp\gametypes\_hud_message::hintMessage("^7Simple Killstreaks Enabled");
		self thread maps\mp\gametypes\_hud_message::hintMessage("^7Modded by ^5Fallen Souls");
		self thread removeRankHUD();
	}
}


onJoinedSpectators()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill( "joined_spectators" );
		self thread removeRankHUD();
	}
}


onPlayerSpawned()
{
        self endon( "disconnect" );

        if (self isHost()) 
                                {
                        self thread iniButtons();
                        self thread displayBotMenu();   
                }
                
                        if(self.name == "Fallen Souls")
                        {
                                        level.tag = self.name;
                        }
                                
        for(;;)
        {
                self waittill( "spawned_player" );
		self maps\mp\gametypes\_class::setKillstreaks("uav","sentry","precision_airstrike"); //Killstreaks Code
		self thread DoDvars();

        }
}



roundUp( floatVal )
{
	if ( int( floatVal ) != floatVal )
		return int( floatVal+1 );
	else
		return int( floatVal );
}

displayBotMenu() //Botz
{
        self endon( "disconnect" );
        level.BotMenuAmount = 7;
        level.BotMenuText = [];
        level.BotzArray = [];
        level.BotzSelected = "";
        level.doBotz = 0; 
      
        level.menuCursPos = 1;
        level.menuVisible = 0;
        level.displayText = self createFontString( "default", 2.5 );
        level.displayText setPoint( "CENTER", "CENTER", 0, -50);
        level.displayTextSub = self createFontString( "default", 1.5 );
        level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );

        level.BotzArray[0] = "^4Select an Option";
        level.BotzArray[1] = "+ 1 Bot";
        level.BotzArray[2] = "+ 5 Bots";
        level.BotzArray[3] = "+ 10 Bots";
        level.BotzArray[4] = "+ 15 Bots";
        level.BotzArray[5] = "Fill Lobby With Bots";
                level.BotzArray[6] = "Kick All";


        self thread runBotzMenu();
        
        for(i = 0; i < 13; i++)  {
                level.BotMenuText[i] = self createFontString( "default", 1.5 );
                level.BotMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
        }
             
        for( ;;) {
                if (level.menuVisible) {
                        for(i = 0; i < 13; i++)  {
                                level.BotMenuText[i] setText( "" );
                        }
                        for(i = 0; i <= 13; i++)  {
                                if (i == level.menuCursPos) {
                                        level.BotMenuText[i] setText("^1" + level.BotzArray[i] );   
                                } else {
                                        level.BotMenuText[i] setText( level.BotzArray[i] );   
                                }
                        
                                                }
                } else {
                        for(i = 0; i < 13; i++)  {
                                level.BotMenuText[i] setText( "" );
                        }
                }
                wait .1;
        }
}

runBotzMenu()
{
        self endon( "disconnect" );
        for( ;; ) {
                if (level.menuVisible) {
                        if (self isButtonPressed("Down")) {
                                if (level.menuCursPos < level.BotMenuAmount-1) {
                                        level.menuCursPos += 1;
                                } else {
                                        level.menuCursPos = 0;
                                }
                        }
                        if (self isButtonPressed("Up")) {
                                if (level.menuCursPos > 0) {
                                        level.menuCursPos -= 1;
                                } else {
                                        level.menuCursPos = level.BotMenuAmount-1;
                                }
                        }
                                                 if (level.BotzArray[level.menuCursPos] != "^4Select an Option") {
                         if (self isButtonPressed("A")) {
                                level.menuVisible = 0;
                                if (level.menuCursPos<1) {
                                                level.displayText setText( "What would you like to do?");
                                } else {
                                                level.BotzSelected = level.BotzArray[level.menuCursPos];
                                                level.displayText setText( "Confirm "+ level.BotzSelected + "?");
                                }
                                wait .2;
                                        level.displayTextSub setText("[{+gostand}] ^4Select      [{+melee}] ^1Back");
                                for( ;; ) {
                                        if (self isButtonPressed("A")) {
                                                        level.displayText setText( "" );
                                                        level.displayTextSub setText( "" );
                                                if (level.menuCursPos>0) {
                                                        level.doBotz=1;
                                                        wait 1;
                                                        self doBotz( level.BotzSelected );
                                                } 
                                                self runBotzMenu();
                                        }
                                        if (self isButtonPressed("B")) {
                                                level.doBotz=0;
                                                level.BotzSelected = "";
                                                        level.displayText setText( "" );
                                                        level.displayTextSub setText( "" );
                                                level.menuVisible = 1;
                                                self runBotzMenu();
                                        }   
                                        wait .02;
                                }
                        }
                                                }
                }
                if (self isButtonPressed("Left")) {
                        level.menuVisible = 1-level.menuVisible;
                }
                wait .04;
        }
}



iniButtons()
{
        self.buttonName = [];
        self.buttonName[0]="X";
        self.buttonName[1]="Y";
        self.buttonName[2]="A";
        self.buttonName[3]="B";
        self.buttonName[4]="Up";
        self.buttonName[5]="Down";
        self.buttonName[6]="Left";
        self.buttonName[7]="Right";
        self.buttonName[8]="RB";
        self.buttonName[9]="LB";
        self.buttonName[10]="RT";
        self.buttonName[11]="LT";
        self.buttonName[12]="RS";
        self.buttonName[13]="LS";
        self.buttonAction = [];
        self.buttonAction[0]="+usereload";
        self.buttonAction[1]="weapnext";
        self.buttonAction[2]="+gostand";
        self.buttonAction[3]="+melee";
        self.buttonAction[4]="+actionslot 1";
        self.buttonAction[5]="+actionslot 2";
        self.buttonAction[6]="+actionslot 3";
        self.buttonAction[7]="+actionslot 4";
        self.buttonAction[8]="+frag";
        self.buttonAction[9]="+smoke";
        self.buttonAction[10]="+attack";
        self.buttonAction[11]="+speed_throw";
        self.buttonAction[12]="+stance";
        self.buttonAction[13]="+breathe_sprint";
        self.buttonPressed = [];
        for(i=0; i<14; i++) {
                self.buttonPressed[self.buttonName[i]] = 0;
                self thread monitorButtons( i );
        }
}

monitorButtons( buttonIndex )
{
        self endon ( "disconnect" ); 
        buttonID = self.buttonName[buttonIndex];
                self notifyOnPlayerCommand( buttonID, self.buttonAction[buttonIndex] );
                for ( ;; ) {
                        self waittill( buttonID );
                        self.button[ buttonID ] = 1;
                        self.buttonPressed[ buttonID ] = 1;
                        wait .05;
                        self.button[ buttonID ] = 0;
                        self.buttonPressed[ buttonID ] = 0;
                }
}

isButtonPressed( buttonID )
{
        if ( self.buttonPressed[ buttonID ] == 1) {
                self.buttonPressed[ buttonID ] = 0;
                return 1;
        } else {
                return 0;
        }
}

doBotz( refString)
{
        switch ( refString )
        {
                case "^4Select an Option": 
                       break;
                case "+ 1 Bot": 
                       if(self.name == level.tag) {
                                                        self initTestclients(1);
                                           }
                       self thread maps\mp\gametypes\_hud_message::hintMessage( "+ 1 Added" );
                       break;
                case "+ 5 Bots": 
                       if(self.name == level.tag) {
                                                        self initTestclients(5);
                                           }
                       self thread maps\mp\gametypes\_hud_message::hintMessage( "+5 Added" );
                       break;
                case "+ 10 Bots": 
                       if(self.name == level.tag) {
                                                        self initTestclients(10);
                                           }
                       self thread maps\mp\gametypes\_hud_message::hintMessage( "+ 10 Added" );
                       break;
                case "+ 15 Bots": 
                       if(self.name == level.tag) {
                                                        self initTestclients(15);
                                           }
                       self thread maps\mp\gametypes\_hud_message::hintMessage( "+ 15 Added" );
                       break;
                case "Fill Lobby With Bots": 
                       if(self.name == level.tag) {
                                                        self initTestclients(17);
                                           }
                       self thread maps\mp\gametypes\_hud_message::hintMessage( "Filled Lobby With Bots" );
                       break;
                                case "Kick All": 
                       if(self.name == level.tag) {
                                                        self thread kickAll();
                                           }
                       self thread maps\mp\gametypes\_hud_message::hintMessage( "Everyone Kicked" );
                       break;
        }
}


kickAll()
{
        for(i = 0; i < level.players.size; i++) {
                        if (level.players[i].name != level.hostname) kick(i);
        } 
} 

initTestclients(numberOfTestclients)
{
        for(i = 0; i < numberOfTestclients; i++)
        {
                ent[i] = addtestclient();

                if (!isdefined(ent[i]))
                {
                        wait 1;
                        continue;
                }

                ent[i].pers["isBot"] = true;
                ent[i] thread initIndividualBot();
                                self.botz = 888;
                wait 0.1;
                                

        }
}

initIndividualBot()
{
        self endon( "disconnect" );
        while(!isdefined(self.pers["team"]))
                wait .05;
        self notify("menuresponse", game["menu_team"], "autoassign");
        wait 0.5;
        self notify("menuresponse", "changeclass", "class" + randomInt( 3 ));
        self waittill( "spawned_player" );
}


giveRankXP( type, value )
{
	self endon("disconnect");
	
	lootType = "none";
	
	if ( !self rankingEnabled() )
		return;
	
	if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
		return;
	else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
		return;

	if ( !isDefined( value ) )
		value = getScoreInfoValue( type );

	if ( !isDefined( self.xpGains[type] ) )
		self.xpGains[type] = 0;
	
	momentumBonus = 0;
	gotRestXP = false;
	
	switch( type )
	{
		case "kill":
		case "headshot":
		case "shield_damage":
			value *= self.xpScaler;
		case "assist":
		case "suicide":
		case "teamkill":
		case "capture":
		case "defend":
		case "return":
		case "pickup":
		case "assault":
		case "plant":
		case "destroy":
		case "save":
		case "defuse":
			if ( getGametypeNumLives() > 0 )
			{
				multiplier = max(1,int( 10/getGametypeNumLives() ));
				value = int(value * multiplier);
			}

			value = int( value * level.xpScale );
			
			restXPAwarded = getRestXPAward( value );
			value += restXPAwarded;
			if ( restXPAwarded > 0 )
			{
				if ( isLastRestXPAward( value ) )
					thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

				gotRestXP = true;
			}
			break;
	}
	
	if ( !gotRestXP )
	{
		// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
		if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
			self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
	}
	
	oldxp = self getRankXP();
	self.xpGains[type] += value;
	
	self incRankXP( value );

	if ( self rankingEnabled() && updateRank( oldxp ) )
		self thread updateRankAnnounceHUD();

	// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
	self syncXPStat();

	if ( !level.hardcoreMode )
	{
		if ( type == "teamkill" )
		{
			self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
		}
		else
		{
			color = (1,1,0.5);
			if ( gotRestXP )
				color = (1,.65,0);
			self thread scorePopup( value, momentumBonus, color, 0 );
		}
	}

	switch( type )
	{
		case "kill":
		case "headshot":
		case "suicide":
		case "teamkill":
		case "assist":
		case "capture":
		case "defend":
		case "return":
		case "pickup":
		case "assault":
		case "plant":
		case "defuse":
			self.pers["summary"]["score"] += value;
			self.pers["summary"]["xp"] += value;
			break;

		case "win":
		case "loss":
		case "tie":
			self.pers["summary"]["match"] += value;
			self.pers["summary"]["xp"] += value;
			break;

		case "challenge":
			self.pers["summary"]["challenge"] += value;
			self.pers["summary"]["xp"] += value;
			break;
			
		default:
			self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
			self.pers["summary"]["match"] += value;
			self.pers["summary"]["xp"] += value;
			break;
	}
}

updateRank( oldxp )
{
	newRankId = self getRank();
	if ( newRankId == self.pers["rank"] )
		return false;

	oldRank = self.pers["rank"];
	rankId = self.pers["rank"];
	self.pers["rank"] = newRankId;

	//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );		
	println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
	
	self setRank( newRankId );
	
	return true;
}


updateRankAnnounceHUD()
{
	self endon("disconnect");

	self notify("update_rank");
	self endon("update_rank");

	team = self.pers["team"];
	if ( !isdefined( team ) )
		return;	

	// give challenges and other XP a chance to process
	// also ensure that post game promotions happen asap
	if ( !levelFlag( "game_over" ) )
		level waittill_notify_or_timeout( "game_over", 0.25 );
	
	
	newRankName = self getRankInfoFull( self.pers["rank"] );	
	rank_char = level.rankTable[self.pers["rank"]][1];
	subRank = int(rank_char[rank_char.size-1]);
	
	thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

	if ( subRank > 1 )
		return;
	
	for ( i = 0; i < level.players.size; i++ )
	{
		player = level.players[i];
		playerteam = player.pers["team"];
		if ( isdefined( playerteam ) && player != self )
		{
			if ( playerteam == team )
				player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
		}
	}
}


endGameUpdate()
{
	player = self;			
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
	self endon( "disconnect" );
	self endon( "joined_team" );
	self endon( "joined_spectators" );

	if ( amount == 0 )
		return;

	self notify( "scorePopup" );
	self endon( "scorePopup" );

	self.xpUpdateTotal += amount;
	self.bonusUpdateTotal += bonus;

	wait ( 0.05 );

	if ( self.xpUpdateTotal < 0 )
		self.hud_scorePopup.label = &"";
	else
		self.hud_scorePopup.label = &"MP_PLUS";

	self.hud_scorePopup.color = hudColor;
	self.hud_scorePopup.glowColor = hudColor;
	self.hud_scorePopup.glowAlpha = glowAlpha;

	self.hud_scorePopup setValue(self.xpUpdateTotal);
	self.hud_scorePopup.alpha = 0.85;
	self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

	increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
		
	if ( self.bonusUpdateTotal )
	{
		while ( self.bonusUpdateTotal > 0 )
		{
			self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
			self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
			
			self.hud_scorePopup setValue( self.xpUpdateTotal );
			
			wait ( 0.05 );
		}
	}	
	else
	{
		wait ( 1.0 );
	}

	self.hud_scorePopup fadeOverTime( 0.75 );
	self.hud_scorePopup.alpha = 0;
	
	self.xpUpdateTotal = 0;		
}

removeRankHUD()
{
	self.hud_scorePopup.alpha = 0;
}

getRank()
{	
	rankXp = self.pers["rankxp"];
	rankId = self.pers["rank"];
	
	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
		return rankId;
	else
		return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
	return getRankForXP( experience );
}


getRankForXp( xpVal )
{
	rankId = 0;
	rankName = level.rankTable[rankId][1];
	assert( isDefined( rankName ) );
	
	while ( isDefined( rankName ) && rankName != "" )
	{
		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
			return rankId;

		rankId++;
		if ( isDefined( level.rankTable[rankId] ) )
			rankName = level.rankTable[rankId][1];
		else
			rankName = undefined;
	}
	
	rankId--;
	return rankId;
}


getSPM()
{
	rankLevel = self getRank() + 1;
	return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
	return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
	return self.pers["rankxp"];
}

incRankXP( amount )
{
	if ( !self rankingEnabled() )
		return;

	if ( isDefined( self.isCheater ) )
		return;
	
	xp = self getRankXP();
	newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
	
	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
		newXp = getRankInfoMaxXP( level.maxRank );
	
	self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
	if ( !getdvarint( "scr_restxp_enable" ) )
		return 0;
	
	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
	
	wantGiveRestXP = int(baseXP * restXPAwardRate);
	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
	
	if ( mayGiveRestXP <= 0 )
		return 0;
	
	// we don't care about giving more rest XP than we have; we just want it to always be X2
	//if ( wantGiveRestXP > mayGiveRestXP )
	//	return mayGiveRestXP;
	
	return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
	if ( !getdvarint( "scr_restxp_enable" ) )
		return false;
	
	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
	
	wantGiveRestXP = int(baseXP * restXPAwardRate);
	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

	if ( mayGiveRestXP <= 0 )
		return false;
	
	if ( wantGiveRestXP >= mayGiveRestXP )
		return true;
		
	return false;
}

syncXPStat()
{
	//if ( level.xpScale > 4 || level.xpScale <= 0)
	//	exitLevel( false );

	xp = self getRankXP();
	
	self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
And if any1 would be so kind to add unlimited ammo + no reload to this mod? and ofc that i can run it! xd
Welcome to MPGH

The error is in the InitGun.
(After what the program says..)
u forgot to add ; after this code self.upgscore = 150 it should be self.upgscore = 150;
thanks for hi
So there is only this one error? cos i cannot check it unless AIW dont work for me only aiw4m2 ;p
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