#include <windows.h>
#define ADR_PLAYERPOINTER 0xC7E840
#define ADR_SERVERPOINTER 0x00B791B8
#define OFS_Z 0x000102EC
#define OFS_NFD 0x00102CC
#define OFS_SLOT5 0x001021A4
DWORD *ingame = (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame = (DWORD*)ADR_SERVERPOINTER;
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NFD) = -200000;
if(GetAsyncKeyState(VK_LCONTROL) &1)
{
*(float*)(dwPlayerPtr + OFS_Z) = 1000;
}
}}
void ServerHacks()
{
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_SLOT5) = 1;
}}
void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE hMODULE,DWORD Basic_Base,LPVOID lpvReserved)
{
if(Basic_Base == DLL_PROCESS_ATTACH)
{
(0,0,(LPTHREAD_START_ROUTINE)Module_Thread,0,0,0);
}
return TRUE;
}
#include <windows.h>
#define ADR_PLAYERPOINTER 0xC7E840
#define ADR_SERVERPOINTER 0x00B791B8
#define OFS_Z 0x000102EC
#define OFS_NFD 0x00102CC
#define OFS_SLOT5 0x001021A4
DWORD *ingame = (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame = (DWORD*)ADR_SERVERPOINTER;
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
//no fall damage
{
*(float*)(dwPlayerPtr + OFS_NFD) = -200000;
}
//superjump
if(GetAsyncKeyState(VK_LCONTROL) &1)
{
*(float*)(dwPlayerPtr + OFS_Z) = 1000;
}
}
void ServerHacks()
{
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_SLOT5) = 1;
}}
void HackThread()
{
for(;;)
{
PlayerHacks();
ServerHacks();
Sleep(20);
}}
BOOL WINAPI DllMain(HINSTANCE hMODULE,DWORD Basic_Base,LPVOID lpvReserved)
{
if(Basic_Base == DLL_PROCESS_ATTACH)
{
(0,0,(LPTHREAD_START_ROUTINe)HackThread,0,0,0);
}
return TRUE;
}