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1.1. Challenging
In a ladder any participant may challenge any other. The challenge may be refused by the challenged if they choose. In ladders with more than 20 participants compulsory challenges are activated. If a participant is within 20 places above the challenging participants the refusal will be punished with one penalty point. If both participants are in the top 10 then the refusal will be punished with 2 penalty points.
A challenging participant from the newcomer pool (unranked) is considered as being at the bottom of the ladder, therefore the 20 participants ranked last in the ladder would be punished for rejecting a challenge.
Participants that have more than 5 outstanding challenges in a ladder, no matter if the matches are confirmed or not, may not take on any further challenges. This is scripted into the ESL system and cannot be changed.
1.2. No show
If your opponent does not show after 20 minutes, you must enter the result as your opponent did not appear in time. Do not enter a default win for yourself.
In Instant Challenger matches the no show time is 10 minutes.
1.3. Several squads (sub-teams) per team in one ladder
Any team may enter as many squads into any one ladder. However, only one squad can qualify for a premiership. A team is not allowed any more than one squad in a premiership.
During ladder play, no two squads from the same team are allowed to play each other.
1.4. Agreements
Certain agreements between participants are allowed to slightly differ from the ESL rules. Agreements that differ greatly from ESL rules are however not allowed. Please note that the ESL rules were made to ensure a fair match for all participants. You are not allowed to file a protest after the match if you think that the agreements made before the match in the end resulted in a disadvantage for your or your team.
Rules that can be changed with agreements are explicitly stated. Rules that do not explicitly state they can be changed by agreement, cannot have agreements made.
All arrangements between participants, made in addition to the ESL rules have to be written down in the match comments. The other participant has to confirm the arrangements also in the comments. To avoid abuse of the edit function, a third comment must be written.
Please also keep screenshots and/or logfiles of your arrangements. If you do not fulfil these requirements, any protests or supports concerning arrangements will be rejected.
The following rules may never be changed by arrangement: - Entering results for matches that have not been played - Allowing players to play that are barred because of penalty points, or are barred in the league due to a ban - Allowing players to play that in leagues with premium requirement that are barred for not having Premium
2. Matchmedia
All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished for.
Violations will be punished with 1 penalty point. The screenshot must show the final scoreboard of a map.
2.1. Screenshots
Any party is obligated to make one screenshot of the Score-Board ofeach map. At least one party has to upload the screenshots within 24 hours after the match.
2.2. replays
Any party is obligated to upload one replay from each map within 24 hours after the match.
2.3. no show
If your opponent does not show after 20 minutes, you must enter the result as your opponent did not appear in time. Do not enter a default win for yourself.
In Instant Challenger matches the no show time is 10 minutes.
You have to upload a screenshot like the example:
(klicken für große Version)
3. Settings
3.1. Player settings
3.1.1. Gameaccounts
To participate at ESL Cross Fire Ladders and Cups you need a valid Cross Fire Gameaccount. This is the username of the account you use ingame at Cross Fire.
You can add / change a game account following this link. Your Gameaccount can only be changed each 2 months! Then, we need an ingame screenshot of your new gameaccount.
(click)
3.2. Server Settings
3.2.1. Choice of Server/Channels
The players are free to choose only one of the following servers:
Beta Server
Charlie Server
Delta Server
Echo Server
UK Server
You are also free to choose whichever channel you want (preferably the most empty). All these details, including the Room Name and Password, must be stated as a matchcomment on the match page.
3.2.2. Room Settings
Room Name *Room Name*
Mode Search & Destroy
Winning Rule Rounds
Objective X Rounds (rounds of the specific Ladder!)
Intrusion Yes
Perspective 1st person
Players maximum amount of players who are playing
Password *Room Password*
You must use the room settings for your matches as stated above. If wrong server settings are used, both sides may get 2 penalty points each.
3.2.3. Map Pool
3.2.3.1. 1on1
Eagle Eyes / Santoria / The Mine / BlackWidow / Ceyhan / Factory / Mexico / Port / Sub Base / Castle / Compound
3.2.3.2. 2on2 / 5on5
Eagle Eyes / Santoria / The Mine / BlackWidow / Ceyhan / Factory / Mexico / Port / Sub Base / Desert Storm / Castle / Compound
3.3. Forbidden Programs
Tune-Up programms are also forbidden from now on, such as Tune-up XP, BOOST-XP, etc. Any programm that might be regarded as taking effect on registry is prohibited and also causes up to 4 penalty points for players and 3 penalty points for the team, of course including matchdeletion.
3.4. allowed / forbidden Weapons, Items
The following weapons are allowed:
Any violations will be punished with 2 penalty points and perhaps a match deletion.
3.4.1. Weapon Main
Winchester-S M4A1 AK-47 RPK
K1A Micro-GALIL Dual desperado
MP5 MP7 UZI P90
AK-74 K-2 FAMAS SCAR Heavy
SG552 Steyr AUG A1 QBZ-95 TAR 21
M60 M16 M700
Dragunov AWM SPAS-12 XM1014
3.4.2. Weapon Sub
Colt 1911 M9 P228 Anaconda MK23 Socom Desert Eagle Glock 18
3.4.3. Weapon Melee
only knife is allowed
3.4.4. Weapon Thrown
Grenade standard Flashbang Smoke standard
3.5. Items and Characters
Denied the use of any ZP equipment. Banned the use of SPOP' NAVY SEAL 'GSG9.
Any violations will be punished with 2 penalty points and perhaps a match deletion.
3.5.1. Banned items
Flash Guard Smoke protection Extra Magazines Damage down Head and Body Armor
3.5.2. Allowed items
Hats (ZP items) Bags 3 and 4 C4 SetUp/Defuse Expand Grenade + Slot
Sprays
3.6. C4 usage
The C4 has to be defused, with at least 1 pixel visible for the player defusing. This means the C4 has to be planted in such a way, that at least 1 pixel is visible and it's possbile to defuse according to the rules.
Breaking this rule will result in 1 penalty point for the responsible player and 1 penalty points for the responsible team and a lost round each time the rule is broken. Excessive breaking of this rule however, can result in match deletion and/or barrage as will be decided by the responsible admin.
3.7. Bug / Glitch usage
Bug/Glitch using is not allowed when the game is not meant to be played like that.
Breaking this rule will result in 1 penalty point for the responsible player and 1 penalty points for the responsible team each time the rule is broken. Excessive breaking of this rule however, can result in match deletion and/or barrage as will be decided by the responsible admin.
Known exceptions: "Double-Jumping" is allowed.
"Stacking" is allowed with up to 2 player's.
Situations coming from the use of stated exceptions can still be in conflict with the basics of this rule and are punishable accordingly.
4. Match Rules
4.1. 1on1 Search & Destroy Ladder
4.1.1. Mappool
The Mappool can be found under this adress: *klick*
4.1.2. Match Mode
4.1.2.1. Maps
You play one Map per match. You can choose your map in your matchsetup.
4.1.2.2. Rounds
You play 11 rounds per side. After 11 rounds, you change the side.
4.1.2.3. C4 usage
The C4 has to be defused, with at least 1 pixel visible for the player defusing. This means the C4 has to be planted in such a way, that at least 1 pixel is visible and it's possbile to defuse according to the rules.
4.1.2.4. forbidden Equipment
- Any equipment following from SP/ZP (including characters such as SPOP). - Any crate item's(including GP crates). - Flash goggle's.
4.1.2.5. Agreements
If both sides agree, this rule can be ignored. Agreements must be clearly stated in Match comments.
4.1.3. Player
The following number of players must be strictly adheredto:
only 1on1 allowed
4.1.4. Playerdrops
Should a player drop during a game (e.g. disconnected due to technical problems), then the game is either paused or the map is restarted, if the still complete team wishes to do so. In the event of a drop, a registered substitute may enter the game in the dropped player’s place.
do not enter a result
5. Results
Both teams/players are responsible that the result is entered correctly. If there are difficulties in entering the result please use the protest ticket to intervene. For protests it is highly recommended to have a screenshot of the match results to proove claims.
6. Anti-cheat (ESL Wire Anti-Cheat)
ESL Wire Anti-Cheat is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use ESL Wire Anti-Cheat then they are not allowed to take part in a match.
If the website is down, making ESL Wire Anti-Cheat unusable, then the match must be postponed.
7. MOSS
MOSS (Monitor Overclock status - and Screenshots). This new tool combines the EOS Overclock monitoring with Random Screenshots to provide you with a secured ZIP of match activities, of course ESL Wire usage is still mandatory and handles the anti-cheat part.
MOSS is mandatory in all supported games and their ladders and cups
MOSS has been created by nohope92. MOSS doesnt have any special prerequisite and should work on any type of PC or any Windows generation. MOSS doesnt send any information on Internet neither it shares anything with third parties. MOSS is in no way linked to 'Turtle Entertainment GmbH' or the Electronic Sports League.
7.1. MOSS how to use
Here we have a small tutorial, what the necessary steps are to make MOSS work with your game:
MOSS can be downloaded under this adress: *klick*
Download MOSS from link above Unzip or start it MOSS has to be started as "Administrator" to run correctly Start the game with ESL Wire In MOSS go to Capture/Start At the end of game go to Capture/Stop MOSS logs are located on your Desktop in MOSS folder, the ZIP is dated from date and GMT time you started MOSS Upload the ZIP in match media
7.2. MOSS files
The matchmedia created by MOSS (ZIP file) must be uploaded after the match within 48 hours.
All users must upload the MOSS files with correct names ( there is not a particular syntax but Admins must be able to recognize them from the media name ). Protest or Support tickets due to a violation of this rule are not allowed. An admin can give penalty points in favour of a wrong sign.
Matchmedias are to be kept for at least 14 days in order to be presented to a player, or an admin at request.
7.3. missing MOSS files
If a player does not upload his file within 48 hours, he will be penalized with 3 Penalty Points and his team with 2 Penalty Points (a team can get a maximum of 4 penalties per match for missing MOSS files).
If the missing file is uploaded within 2 days and a support is opened, the penalties will be reduced to 1.
It is entirely up to the Admin if the match will be deleted or not.
7.4. faked MOSS files
An archive created by MOSS can't be faked without consequences and without track.
A faked MOSS archive (removed/modified screens, removed/modified log etc) will lead the user to 6 Penalty Points added to his account and 6 Penalty Points added to his team in case of team match. It is entirely up to the Admin if the match will be deleted or not.
It is entirely up to the Admin if the match will be deleted or not.
7.5. MOSS files check
It's possible for all users to check opponents' archived . The file checker is built in MOSS itself so everyone will be able to check if the archive has been modified or manipulated.
The Admin team will check if all Equality files have been uploaded in a match.
It's up to players to check their opponents' archives and open a support if something weird is present in screens.
8. Timetable / Protest for cheating
If you have any suspicion of cheating in a game, feel free to open a protest. You have to create a timetable, that admins can better watch the replays.
A timetable has to contain following information:
Nick and account link of the player
Name or description of the specific cheat used
Download link and name of demo (e.g. 3on3int_ct.dem)
Specific times of the demo which look suspicious, along with a reason for each (e.g. why it cannot have been coincidence, luck, hearing or skill)
9. Penalty point catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 4
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Faking country/nationality Warning / 1 / 2 / 3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6