Base compatibilty CA

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Base compatibilty CA
Hello guys Well ive been game hacking for a while but never got really into AC game hacking and i want to try something out with CA ok so i have made my d3d menu base allready and i want to know what do i need to make it work for CA?

could you tell me what things are needed to make the base not crash or be(Detected) i will donate a nice ammount of cash throught paypal if your kind enought to solve my doubts im not asking for a source or tellming how to do it
i just need to know what needs to be done for my base to not crash

it is a simple d3d9 base wich works on most games that dont have a/c

make your self 5$ easy by giving me the right answer TY
The right answer will come by giving the right details, you said you made your own base so nobody here can tell you how to undetect it without seeing it...

some details you are forgetting the mention is... what programming language, what D3D9 functions are you hooking, public hooks(I guess not you made this your self)? what are the errors when you crash, what point in the game do you crash? ect.. ect.. the more details you supply the more response you will get to your questions
What is causing the crash?

Debug and tell us, and we'll tell you the solution.

Helping !== spoon feeding.
thats right.
Quote Originally Posted by topblast View Post
thats right.
Whats right? Trying to play smart here? mr toy maker.
BreakPoints are your friend c:
And you need to check if the game is ready to hook.
Posts 16 of 6 · Page 1 of 1

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