PostGhost Mode (Nomenu)

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Ghost Mode (Nomenu)
Hey credits to: Aeroman because he released this..

but also a person on that thread released a no menu source of it fixed i put that into my no menu and my menu and erros xd..

So here my transformed fixed code:

Code:
int MY_X;
int MY_Z;
int MY_Y;

void Ghost_Mode()
{
if(dwPlayerBase != 0)
{
	if(GetAsyncKeyState(VK_F5)&1)
	{
DWORD CurPoS_Zs = *(DWORD*)(dwPlayerBase+OFS_Z);
DWORD CurPoS_Ys = *(DWORD*)(dwPlayerBase+OFS_Y);
DWORD CurPoS_Xs = *(DWORD*)(dwPlayerBase+OFS_X);
float CurPoS_Z = 0.00;
float CurPoS_Y = 0.00;
float CurPoS_X = 0.00;
#define go_z *(float*)(dwPlayerBase+OFS_Z) = MY_Z+3; MY_Z = CurPoS_Z; = CurPoS_Zs; go_z=0;
#define go_x *(float*)(dwPlayerBase+OFS_X) = MY_X+3; MY_X = CurPoS_X; = CurPoS_Xs; go_x=0;
#define go_y *(float*)(dwPlayerBase+OFS_Y) = MY_Y+3; MY_Y = CurPoS_Y; = CurPoS_Ys; go_y=0;
#define go_Z *(float*)(dwPlayerBase+OFS_Z) = MY_Z-3; MY_Z = CurPoS_Z; = CurPoS_Zs; go_Z=0;
#define go_X *(float*)(dwPlayerBase+OFS_X) = MY_X-3; MY_X = CurPoS_X; = CurPoS_Xs; go_X=0;
#define go_Y *(float*)(dwPlayerBase+OFS_Y) = MY_Y-3; MY_Y = CurPoS_Y; = CurPoS_Ys; go_Y=0;
	}
}
}
Credz to: Aeroman(For source) Wizdom-x(To transform the source into no-menu)

enjoy
Nice mate
nice! but what is ghostmode?
screenshot pls ?
This source is not correctly converted so i doubt this would work
Lol :_ bro xd
Hey this is my source code Give proper Credits to me
a little quest what ist ghostmode xD?
Evreyone can Copy&Paste it..
All credits go to AeroMan.
Quote Originally Posted by nielshetschaap View Post
what this does? is it like invisible?
it makes you move like a ghost
Quote Originally Posted by AeroMan View Post
it makes you move like a ghost
So you mean if you point your mouse upward then press W .. you will move upward .. just like a fly hak?
Quote Originally Posted by choykay619 View Post
So you mean if you point your mouse upward then press W .. you will move upward .. just like a fly hak?
simulair but not 100%
Quote Originally Posted by AeroMan View Post
simulair but not 100%
Ohhh... Okay... thanks for that
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