int MY_X;
int MY_Z;
int MY_Y;
void Ghost_Mode()
{
if(dwPlayerBase != 0)
{
if(GetAsyncKeyState(VK_F5)&1)
{
DWORD CurPoS_Zs = *(DWORD*)(dwPlayerBase+OFS_Z);
DWORD CurPoS_Ys = *(DWORD*)(dwPlayerBase+OFS_Y);
DWORD CurPoS_Xs = *(DWORD*)(dwPlayerBase+OFS_X);
float CurPoS_Z = 0.00;
float CurPoS_Y = 0.00;
float CurPoS_X = 0.00;
#define go_z *(float*)(dwPlayerBase+OFS_Z) = MY_Z+3; MY_Z = CurPoS_Z; = CurPoS_Zs; go_z=0;
#define go_x *(float*)(dwPlayerBase+OFS_X) = MY_X+3; MY_X = CurPoS_X; = CurPoS_Xs; go_x=0;
#define go_y *(float*)(dwPlayerBase+OFS_Y) = MY_Y+3; MY_Y = CurPoS_Y; = CurPoS_Ys; go_y=0;
#define go_Z *(float*)(dwPlayerBase+OFS_Z) = MY_Z-3; MY_Z = CurPoS_Z; = CurPoS_Zs; go_Z=0;
#define go_X *(float*)(dwPlayerBase+OFS_X) = MY_X-3; MY_X = CurPoS_X; = CurPoS_Xs; go_X=0;
#define go_Y *(float*)(dwPlayerBase+OFS_Y) = MY_Y-3; MY_Y = CurPoS_Y; = CurPoS_Ys; go_Y=0;
}
}
}
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